diff options
author | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-07 08:06:31 +0300 |
commit | be038b844cb53bc228d3e98bfe09071560930cde (patch) | |
tree | 13de4a3fc3b49a8b2075a0413dc8261603fbc718 /source/blender/blenkernel/intern/mesh_validate.cc | |
parent | 20daaeffce4cf9bfe48ab7c84cb9e2b1d71d2c91 (diff) |
Cleanup: Tweak naming for recently added mesh accessors
Use `verts` instead of `vertices` and `polys` instead of `polygons`
in the API added in 05952aa94d33eeb50. This aligns better with
existing naming where the shorter names are much more common.
Diffstat (limited to 'source/blender/blenkernel/intern/mesh_validate.cc')
-rw-r--r-- | source/blender/blenkernel/intern/mesh_validate.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/mesh_validate.cc b/source/blender/blenkernel/intern/mesh_validate.cc index dafc2384282..50577969a83 100644 --- a/source/blender/blenkernel/intern/mesh_validate.cc +++ b/source/blender/blenkernel/intern/mesh_validate.cc @@ -1067,9 +1067,9 @@ bool BKE_mesh_validate(Mesh *me, const bool do_verbose, const bool cddata_check_ do_verbose, true, &changed); - MutableSpan<MVert> verts = me->vertices_for_write(); + MutableSpan<MVert> verts = me->verts_for_write(); MutableSpan<MEdge> edges = me->edges_for_write(); - MutableSpan<MPoly> polys = me->polygons_for_write(); + MutableSpan<MPoly> polys = me->polys_for_write(); MutableSpan<MLoop> loops = me->loops_for_write(); BKE_mesh_validate_arrays(me, @@ -1120,9 +1120,9 @@ bool BKE_mesh_is_valid(Mesh *me) do_fixes, &changed); - MutableSpan<MVert> verts = me->vertices_for_write(); + MutableSpan<MVert> verts = me->verts_for_write(); MutableSpan<MEdge> edges = me->edges_for_write(); - MutableSpan<MPoly> polys = me->polygons_for_write(); + MutableSpan<MPoly> polys = me->polys_for_write(); MutableSpan<MLoop> loops = me->loops_for_write(); is_valid &= BKE_mesh_validate_arrays(me, @@ -1201,7 +1201,7 @@ void BKE_mesh_strip_loose_faces(Mesh *me) void BKE_mesh_strip_loose_polysloops(Mesh *me) { - MutableSpan<MPoly> polys = me->polygons_for_write(); + MutableSpan<MPoly> polys = me->polys_for_write(); MutableSpan<MLoop> loops = me->loops_for_write(); MPoly *p; @@ -1497,8 +1497,8 @@ void BKE_mesh_calc_edges_legacy(Mesh *me, const bool use_old) { MEdge *medge; int totedge = 0; - const Span<MVert> verts = me->vertices(); - const Span<MPoly> polys = me->polygons(); + const Span<MVert> verts = me->verts(); + const Span<MPoly> polys = me->polys(); MutableSpan<MLoop> loops = me->loops_for_write(); mesh_calc_edges_mdata(verts.data(), |