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authorPhilipp Oeser <lichtwerk>2020-09-03 15:59:34 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-09-03 16:01:50 +0300
commitf00cb93dbec7bf5dc05302c868f20fcd5aed7db7 (patch)
tree2631292eb3265ad366165ea0fe567d31a1f1f1b5 /source/blender/blenkernel/intern/modifier.c
parenta505a85873602a9e265bafb107d2ea356fc23a17 (diff)
Fix T63125: Gpencil: bones cannot be selected in weightpaint mode
Some underlying functionality was not ready for greasepencil: - BKE_modifiers_get_virtual_modifierlist (now introduce dedicated BKE_gpencil_modifiers_get_virtual_modifierlist) - BKE_modifiers_is_deformed_by_armature - checks in drawing code - checks in (pose) selection code A couple of changes to make this work: - `eGpencilModifierType_Armature` has to be respected (not only `eModifierType_Armature`) - `OB_MODE_WEIGHT_GPENCIL` has to be respected (not only `OB_MODE_WEIGHT_PAINT`) -- (now use new `OB_MODE_ALL_WEIGHT_PAINT`) - `gpencil_weightmode_toggle_exec` now shares functionality from `wpaint_mode_toggle_exec` -- moved to new `ED_object_posemode_set_for_weight_paint` This patch will also set the context member "weight_paint_object" for greasepencil (otherwise some appropriate pose operators wont work when in weightpaint mode) Reviewed By: campbellbarton Maniphest Tasks: T63125 Differential Revision: https://developer.blender.org/D8483
Diffstat (limited to 'source/blender/blenkernel/intern/modifier.c')
-rw-r--r--source/blender/blenkernel/intern/modifier.c56
1 files changed, 40 insertions, 16 deletions
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index afd02d7001e..6185644f5a0 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -34,6 +34,7 @@
#include "MEM_guardedalloc.h"
#include "DNA_armature_types.h"
+#include "DNA_gpencil_modifier_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -53,6 +54,7 @@
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.h"
#include "BKE_global.h"
+#include "BKE_gpencil_modifier.h"
#include "BKE_idtype.h"
#include "BKE_key.h"
#include "BKE_lib_id.h"
@@ -653,9 +655,7 @@ ModifierData *BKE_modifier_get_last_preview(struct Scene *scene,
ModifierData *BKE_modifiers_get_virtual_modifierlist(const Object *ob,
VirtualModifierData *virtualModifierData)
{
- ModifierData *md;
-
- md = ob->modifiers.first;
+ ModifierData *md = ob->modifiers.first;
*virtualModifierData = virtualModifierCommonData;
@@ -700,22 +700,46 @@ ModifierData *BKE_modifiers_get_virtual_modifierlist(const Object *ob,
*/
Object *BKE_modifiers_is_deformed_by_armature(Object *ob)
{
- VirtualModifierData virtualModifierData;
- ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
- ArmatureModifierData *amd = NULL;
-
- /* return the first selected armature, this lets us use multiple armatures */
- for (; md; md = md->next) {
- if (md->type == eModifierType_Armature) {
- amd = (ArmatureModifierData *)md;
- if (amd->object && (amd->object->base_flag & BASE_SELECTED)) {
- return amd->object;
+ if (ob->type == OB_GPENCIL) {
+ GpencilVirtualModifierData gpencilvirtualModifierData;
+ ArmatureGpencilModifierData *agmd = NULL;
+ GpencilModifierData *gmd = BKE_gpencil_modifiers_get_virtual_modifierlist(
+ ob, &gpencilvirtualModifierData);
+ gmd = ob->greasepencil_modifiers.first;
+
+ /* return the first selected armature, this lets us use multiple armatures */
+ for (; gmd; gmd = gmd->next) {
+ if (gmd->type == eGpencilModifierType_Armature) {
+ agmd = (ArmatureGpencilModifierData *)gmd;
+ if (agmd->object && (agmd->object->base_flag & BASE_SELECTED)) {
+ return agmd->object;
+ }
}
}
+ /* If we're still here then return the last armature. */
+ if (agmd) {
+ return agmd->object;
+ }
}
-
- if (amd) { /* if we're still here then return the last armature */
- return amd->object;
+ else {
+ VirtualModifierData virtualModifierData;
+ ArmatureModifierData *amd = NULL;
+ ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
+ md = ob->modifiers.first;
+
+ /* return the first selected armature, this lets us use multiple armatures */
+ for (; md; md = md->next) {
+ if (md->type == eModifierType_Armature) {
+ amd = (ArmatureModifierData *)md;
+ if (amd->object && (amd->object->base_flag & BASE_SELECTED)) {
+ return amd->object;
+ }
+ }
+ }
+ /* If we're still here then return the last armature. */
+ if (amd) {
+ return amd->object;
+ }
}
return NULL;