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authorMitchell Stokes <mogurijin@gmail.com>2012-07-09 08:57:21 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-07-09 08:57:21 +0400
commit9d73cbf2c4104282eef7b022a3381da64d3077f1 (patch)
tree95acbadc114ef4c6b2291c7caef25ca11339c554 /source/blender/blenkernel/intern/movieclip.c
parent4ff0efd5a2a1790f7f4407d732bf01ec3d2f00b3 (diff)
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
Diffstat (limited to 'source/blender/blenkernel/intern/movieclip.c')
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