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authorSergey Sharybin <sergey.vfx@gmail.com>2015-05-04 14:26:28 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-05-04 14:31:10 +0300
commitb7d0ff0ad6f9ab8cb10c727b6db293204c79636f (patch)
tree99dcdd08a161f363f849d2577ff4da1fa320b997 /source/blender/blenkernel/intern/multires.c
parent7e3ee2d15dc3e11b4b2be778eb600653c8561523 (diff)
Separate scene simplification into viewport and render
This way it is possible to have viewport simplification bumped all the way up, making viewport really responsive but still have final render to use highest subdivision possible. Reviewers: lukastoenne, campbellbarton, dingto Reviewed By: campbellbarton, dingto Subscribers: dingto, nutel, eyecandy, venomgfx Differential Revision: https://developer.blender.org/D1273
Diffstat (limited to 'source/blender/blenkernel/intern/multires.c')
-rw-r--r--source/blender/blenkernel/intern/multires.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 4ac96405fbf..e4bf05c2b5b 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -340,13 +340,13 @@ static int multires_get_level(Object *ob, MultiresModifierData *mmd,
bool render, bool ignore_simplify)
{
if (render)
- return (mmd->modifier.scene) ? get_render_subsurf_level(&mmd->modifier.scene->r, mmd->renderlvl) : mmd->renderlvl;
+ return (mmd->modifier.scene) ? get_render_subsurf_level(&mmd->modifier.scene->r, mmd->renderlvl, true) : mmd->renderlvl;
else if (ob->mode == OB_MODE_SCULPT)
return mmd->sculptlvl;
else if (ignore_simplify)
return mmd->lvl;
else
- return (mmd->modifier.scene) ? get_render_subsurf_level(&mmd->modifier.scene->r, mmd->lvl) : mmd->lvl;
+ return (mmd->modifier.scene) ? get_render_subsurf_level(&mmd->modifier.scene->r, mmd->lvl, false) : mmd->lvl;
}
void multires_set_tot_level(Object *ob, MultiresModifierData *mmd, int lvl)