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authorSergey Sharybin <sergey.vfx@gmail.com>2019-01-17 17:08:41 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-01-18 14:29:53 +0300
commit91697b0fa0bbe494cbaf8cc501a90a435d24d41d (patch)
treeea99987a65d2175a3640ab237534fe33ffd504d4 /source/blender/blenkernel/intern/multires_reshape.c
parent45cf6f1cfc81bd057b33ea332b7022d0d3f6bff4 (diff)
Multires: Ensure continuity when reshaping from object
Diffstat (limited to 'source/blender/blenkernel/intern/multires_reshape.c')
-rw-r--r--source/blender/blenkernel/intern/multires_reshape.c98
1 files changed, 88 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c
index 6fd9176dbcb..aea626b09fb 100644
--- a/source/blender/blenkernel/intern/multires_reshape.c
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -77,6 +77,9 @@ typedef struct MultiresReshapeContext {
GridPaintMask *grid_paint_mask;
int top_grid_size;
int top_level;
+ /* Indexed by coarse face index, returns first ptex face index corresponding
+ * to that coarse face. */
+ int *face_ptex_offset;
} MultiresReshapeContext;
static void multires_reshape_allocate_displacement_grid(
@@ -691,6 +694,73 @@ static bool multires_reshape_topology_info(
return true;
}
+/* Will run reshaping for all grid elements which are adjacent to the given
+ * one. This is the way to ensure continuity of displacement stored in the
+ * grids across the inner boundaries of the grids. */
+static void multires_reshape_neighour_boundary_vertices(
+ MultiresReshapeContext *ctx,
+ const int UNUSED(ptex_face_index),
+ const float corner_u, const float corner_v,
+ const int coarse_poly_index,
+ const int coarse_corner,
+ const float final_P[3], const float final_mask)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
+ const int num_corners = coarse_poly->totloop;
+ const int start_ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ const bool is_quad = (coarse_poly->totloop == 4);
+ if (corner_u == 1.0f && corner_v == 1.0f) {
+ for (int current_corner = 0;
+ current_corner < num_corners;
+ ++current_corner)
+ {
+ if (current_corner == coarse_corner) {
+ continue;
+ }
+ const int current_ptex_face_index =
+ is_quad ? start_ptex_face_index
+ : start_ptex_face_index + current_corner;
+ multires_reshape_vertex_from_final_data(
+ ctx,
+ current_ptex_face_index, 1.0f, 1.0f,
+ coarse_poly_index,
+ current_corner,
+ final_P, final_mask);
+ }
+ }
+ else if (corner_u == 1.0f) {
+ const float next_corner_index = (coarse_corner + 1) % num_corners;
+ const float next_corner_u = corner_v;
+ const float next_corner_v = 1.0f;
+ const int next_ptex_face_index =
+ is_quad ? start_ptex_face_index
+ : start_ptex_face_index + next_corner_index;
+ multires_reshape_vertex_from_final_data(
+ ctx,
+ next_ptex_face_index, next_corner_u, next_corner_v,
+ coarse_poly_index,
+ next_corner_index,
+ final_P, final_mask);
+ }
+ else if (corner_v == 1.0f) {
+ const float prev_corner_index =
+ (coarse_corner + num_corners - 1) % num_corners;
+ const float prev_corner_u = 1.0f;
+ const float prev_corner_v = corner_u;
+ const int prev_ptex_face_index =
+ is_quad ? start_ptex_face_index
+ : start_ptex_face_index + prev_corner_index;
+ multires_reshape_vertex_from_final_data(
+ ctx,
+ prev_ptex_face_index, prev_corner_u, prev_corner_v,
+ coarse_poly_index,
+ prev_corner_index,
+ final_P, final_mask);
+ }
+}
+
static void multires_reshape_vertex(
MultiresReshapeFromDeformedVertsContext *ctx,
const int ptex_face_index,
@@ -703,9 +773,10 @@ static void multires_reshape_vertex(
const Mesh *coarse_mesh = ctx->reshape_ctx.coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
+ const bool is_quad = (coarse_poly->totloop == 4);
float corner_u, corner_v;
int actual_coarse_corner;
- if (coarse_poly->totloop == 4) {
+ if (is_quad) {
actual_coarse_corner = BKE_subdiv_rotate_quad_to_corner(
u, v, &corner_u, &corner_v);
}
@@ -720,6 +791,12 @@ static void multires_reshape_vertex(
coarse_poly_index,
actual_coarse_corner,
final_P, 0.0f);
+ multires_reshape_neighour_boundary_vertices(
+ &ctx->reshape_ctx,
+ ptex_face_index, corner_u, corner_v,
+ coarse_poly_index,
+ actual_coarse_corner,
+ final_P, 0.0f);
}
static void multires_reshape_vertex_inner(
@@ -817,14 +894,21 @@ static bool multires_reshape_from_vertcos(
const int top_level = max_ii(mmd->totlvl, mdisps->level);
/* Make sure displacement grids are ready. */
multires_reshape_ensure_grids(coarse_mesh, top_level);
+ /* Initialize subdivision surface. */
+ Subdiv *subdiv = multires_create_subdiv_for_reshape(depsgraph, object, mmd);
+ if (subdiv == NULL) {
+ return false;
+ }
/* Construct context. */
MultiresReshapeFromDeformedVertsContext reshape_deformed_verts_ctx = {
.reshape_ctx = {
+ .subdiv = subdiv,
.coarse_mesh = coarse_mesh,
.mdisps = mdisps,
.grid_paint_mask = NULL,
.top_grid_size = BKE_subdiv_grid_size_from_level(top_level),
.top_level = top_level,
+ .face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv),
},
.deformed_verts = deformed_verts,
.num_deformed_verts = num_deformed_verts,
@@ -836,12 +920,6 @@ static bool multires_reshape_from_vertcos(
.vertex_every_corner = multires_reshape_vertex_every_corner,
.user_data = &reshape_deformed_verts_ctx,
};
- /* Initialize subdivision surface. */
- Subdiv *subdiv = multires_create_subdiv_for_reshape(depsgraph, object, mmd);
- if (subdiv == NULL) {
- return false;
- }
- reshape_deformed_verts_ctx.reshape_ctx.subdiv = subdiv;
/* Initialize mesh rasterization settings. */
SubdivToMeshSettings mesh_settings;
BKE_multires_subdiv_mesh_settings_init(
@@ -967,7 +1045,6 @@ bool multiresModifier_reshapeFromDeformModifier(
typedef struct ReshapeFromCCGTaskData {
MultiresReshapeContext reshape_ctx;
- int *face_ptex_offset;
const CCGKey *key;
/*const*/ CCGElem **grids;
} ReshapeFromCCGTaskData;
@@ -987,7 +1064,8 @@ static void reshape_from_ccg_task(
const int key_grid_size_1 = key_grid_size - 1;
const int resolution = key_grid_size;
const float resolution_1_inv = 1.0f / (float)(resolution - 1);
- const int start_ptex_face_index = data->face_ptex_offset[coarse_poly_index];
+ const int start_ptex_face_index =
+ data->reshape_ctx.face_ptex_offset[coarse_poly_index];
const bool is_quad = (coarse_poly->totloop == 4);
for (int corner = 0; corner < coarse_poly->totloop; corner++) {
for (int y = 0; y < resolution; y++) {
@@ -1064,8 +1142,8 @@ bool multiresModifier_reshapeFromCCG(
.grid_paint_mask = grid_paint_mask,
.top_grid_size = BKE_subdiv_grid_size_from_level(top_level),
.top_level = top_level,
+ .face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv),
},
- .face_ptex_offset = BKE_subdiv_face_ptex_offset_get(subdiv),
.key = &key,
.grids = subdiv_ccg->grids,
};