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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-26 14:35:18 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-26 14:50:48 +0300 |
commit | f1e49038543cf75766f4a220f62cdc6cdbc0e27d (patch) | |
tree | 0cec2c64739a6a4ca246fe26bed6fe629ea315cb /source/blender/blenkernel/intern/multires_reshape.c | |
parent | fae5a907d4d1380f087f1226ebbd65d9d0718cc6 (diff) |
Cleanup: full sentences in comments, improve comment formatting
Diffstat (limited to 'source/blender/blenkernel/intern/multires_reshape.c')
-rw-r--r-- | source/blender/blenkernel/intern/multires_reshape.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c index 04ad78ec0de..bd52d70b223 100644 --- a/source/blender/blenkernel/intern/multires_reshape.c +++ b/source/blender/blenkernel/intern/multires_reshape.c @@ -235,7 +235,7 @@ void multiresModifier_subdivide_to_level(struct Object *object, /* Free original grids which makes it so smoothing with details thinks all the details were * added against base mesh's limit surface. This is similar behavior to as if we've done all - * displacement in sculpt mode at the old top level and then propagated to the new top level.*/ + * displacement in sculpt mode at the old top level and then propagated to the new top level. */ multires_reshape_free_original_grids(&reshape_context); if (ELEM(mode, MULTIRES_SUBDIVIDE_LINEAR, MULTIRES_SUBDIVIDE_SIMPLE)) { |