diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-03-03 14:35:51 +0300 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-03-13 16:14:56 +0300 |
commit | bc0a0cdf171037cba4076c796e9adb2769382561 (patch) | |
tree | 518cf488b585fa0440989e756db10d5c3cd3f6a1 /source/blender/blenkernel/intern/multires_reshape_apply_base.c | |
parent | b0a1af4eb10f6c771a49401e9d0c4c56f6f6d008 (diff) |
Multires: Fix Subdivide, Reshape and Apply Base
This change fixes artifacts produced by these operations.
On a technical aspect this is done by porting all of the operations
to the new subdivision surface implementation which ensures that
tangent space used to evaluate modifier and those operations is
exactly the same (before modifier will use new code and the operations
will still use an old one).
The next step is to get sculpting on a non-top level to work, and
that actually requires fixes in the undo system.
Diffstat (limited to 'source/blender/blenkernel/intern/multires_reshape_apply_base.c')
-rw-r--r-- | source/blender/blenkernel/intern/multires_reshape_apply_base.c | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape_apply_base.c b/source/blender/blenkernel/intern/multires_reshape_apply_base.c new file mode 100644 index 00000000000..e05b5bb3179 --- /dev/null +++ b/source/blender/blenkernel/intern/multires_reshape_apply_base.c @@ -0,0 +1,158 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2020 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup bke + */ + +#include "multires_reshape.h" + +#include "MEM_guardedalloc.h" + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" + +#include "BLI_math_vector.h" + +#include "BKE_mesh.h" +#include "BKE_mesh_mapping.h" +#include "BKE_subdiv_eval.h" + +void multires_reshape_apply_base_update_mesh_coords(MultiresReshapeContext *reshape_context) +{ + Mesh *base_mesh = reshape_context->base_mesh; + const int grid_size = reshape_context->top.grid_size; + const int grid_index = grid_size * grid_size - 1; + for (int i = 0; i < base_mesh->totloop; ++i) { + MDisps *displacement_grid = &reshape_context->mdisps[i]; + const MLoop *loop = &base_mesh->mloop[i]; + MVert *vert = &base_mesh->mvert[loop->v]; + copy_v3_v3(vert->co, displacement_grid->disps[grid_index]); + } +} + +/* Assumes no is normalized; return value's sign is negative if v is on the other side of the + * plane. */ +static float v3_dist_from_plane(float v[3], float center[3], float no[3]) +{ + float s[3]; + sub_v3_v3v3(s, v, center); + return dot_v3v3(s, no); +} + +void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape_context) +{ + Mesh *base_mesh = reshape_context->base_mesh; + + MeshElemMap *pmap; + int *pmap_mem; + BKE_mesh_vert_poly_map_create(&pmap, + &pmap_mem, + base_mesh->mpoly, + base_mesh->mloop, + base_mesh->totvert, + base_mesh->totpoly, + base_mesh->totloop); + + float(*origco)[3] = MEM_calloc_arrayN( + base_mesh->totvert, 3 * sizeof(float), "multires apply base origco"); + for (int i = 0; i < base_mesh->totvert; i++) { + copy_v3_v3(origco[i], base_mesh->mvert[i].co); + } + + for (int i = 0; i < base_mesh->totvert; i++) { + float avg_no[3] = {0, 0, 0}, center[3] = {0, 0, 0}, push[3]; + + /* Don't adjust vertices not used by at least one poly. */ + if (!pmap[i].count) { + continue; + } + + /* Find center. */ + int tot = 0; + for (int j = 0; j < pmap[i].count; j++) { + const MPoly *p = &base_mesh->mpoly[pmap[i].indices[j]]; + + /* This double counts, not sure if that's bad or good. */ + for (int k = 0; k < p->totloop; k++) { + const int vndx = base_mesh->mloop[p->loopstart + k].v; + if (vndx != i) { + add_v3_v3(center, origco[vndx]); + tot++; + } + } + } + mul_v3_fl(center, 1.0f / tot); + + /* Find normal. */ + for (int j = 0; j < pmap[i].count; j++) { + const MPoly *p = &base_mesh->mpoly[pmap[i].indices[j]]; + MPoly fake_poly; + MLoop *fake_loops; + float(*fake_co)[3]; + float no[3]; + + /* Set up poly, loops, and coords in order to call BKE_mesh_calc_poly_normal_coords(). */ + fake_poly.totloop = p->totloop; + fake_poly.loopstart = 0; + fake_loops = MEM_malloc_arrayN(p->totloop, sizeof(MLoop), "fake_loops"); + fake_co = MEM_malloc_arrayN(p->totloop, 3 * sizeof(float), "fake_co"); + + for (int k = 0; k < p->totloop; k++) { + const int vndx = base_mesh->mloop[p->loopstart + k].v; + + fake_loops[k].v = k; + + if (vndx == i) { + copy_v3_v3(fake_co[k], center); + } + else { + copy_v3_v3(fake_co[k], origco[vndx]); + } + } + + BKE_mesh_calc_poly_normal_coords(&fake_poly, fake_loops, (const float(*)[3])fake_co, no); + MEM_freeN(fake_loops); + MEM_freeN(fake_co); + + add_v3_v3(avg_no, no); + } + normalize_v3(avg_no); + + /* Push vertex away from the plane. */ + const float dist = v3_dist_from_plane(base_mesh->mvert[i].co, center, avg_no); + copy_v3_v3(push, avg_no); + mul_v3_fl(push, dist); + add_v3_v3(base_mesh->mvert[i].co, push); + } + + MEM_freeN(origco); + MEM_freeN(pmap); + MEM_freeN(pmap_mem); + + /* Vertices were moved around, need to update normals after all the vertices are updated + * Probably this is possible to do in the loop above, but this is rather tricky because + * we don't know all needed vertices' coordinates there yet. */ + BKE_mesh_calc_normals(base_mesh); +} + +void multires_reshape_apply_base_refine_subdiv(MultiresReshapeContext *reshape_context) +{ + BKE_subdiv_eval_update_from_mesh(reshape_context->subdiv, reshape_context->base_mesh, NULL); +} |