diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-03-19 12:01:39 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2020-03-19 12:01:56 +0300 |
commit | 9dfc480ad10a53122021f7aefd0ee551fb114fa3 (patch) | |
tree | 10b5f93f04214eaa667e83ade0b44b0632655261 /source/blender/blenkernel/intern/multires_reshape_smooth.c | |
parent | ffb95baebe2dc39ab43ad9b81a11742086324bde (diff) |
Multires: Cleanup, typo in type name
Diffstat (limited to 'source/blender/blenkernel/intern/multires_reshape_smooth.c')
-rw-r--r-- | source/blender/blenkernel/intern/multires_reshape_smooth.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape_smooth.c b/source/blender/blenkernel/intern/multires_reshape_smooth.c index eb06a0e9dec..cbc6d821e26 100644 --- a/source/blender/blenkernel/intern/multires_reshape_smooth.c +++ b/source/blender/blenkernel/intern/multires_reshape_smooth.c @@ -67,10 +67,10 @@ typedef struct Corner { int grid_index; } Corner; -typedef struct Dace { +typedef struct Face { int start_corner_index; int num_corners; -} Dace; +} Face; typedef struct MultiresReshapeSmoothContext { const MultiresReshapeContext *reshape_context; @@ -84,7 +84,7 @@ typedef struct MultiresReshapeSmoothContext { Corner *corners; int num_faces; - Dace *faces; + Face *faces; } geometry; /* Subdivision surface created for geometry at a reshape level. */ @@ -225,7 +225,7 @@ typedef struct ForeachTopLevelGridCoordTaskData { /* Find grid index which given face was created for. */ static int get_face_grid_index(const MultiresReshapeSmoothContext *reshape_smooth_context, - const Dace *face) + const Face *face) { const Corner *first_corner = &reshape_smooth_context->geometry.corners[face->start_corner_index]; const int grid_index = first_corner->grid_index; @@ -255,7 +255,7 @@ static GridCoord *vertex_grid_coord_with_grid_index(const Vertex *vertex, const * All the grid coordinates will be from the same grid index. */ static void grid_coords_from_face_vertices( const MultiresReshapeSmoothContext *reshape_smooth_context, - const Dace *face, + const Face *face, const GridCoord *grid_coords[]) { BLI_assert(face->num_corners == 4); @@ -314,7 +314,7 @@ static void foreach_toplevel_grid_coord_task(void *__restrict userdata_v, const int inner_grid_size = data->inner_grid_size; const float inner_grid_size_1_inv = data->inner_grid_size_1_inv; - const Dace *face = &reshape_smooth_context->geometry.faces[face_index]; + const Face *face = &reshape_smooth_context->geometry.faces[face_index]; const GridCoord *face_grid_coords[4]; grid_coords_from_face_vertices(reshape_smooth_context, face, face_grid_coords); @@ -425,7 +425,7 @@ static bool foreach_topology_info(const SubdivForeachContext *foreach_context, reshape_smooth_context->geometry.num_faces = num_polygons; reshape_smooth_context->geometry.faces = MEM_malloc_arrayN( - sizeof(Dace), num_polygons, "smooth faces"); + sizeof(Face), num_polygons, "smooth faces"); return true; } @@ -582,7 +582,7 @@ static void foreach_poly(const SubdivForeachContext *foreach_context, BLI_assert(subdiv_poly_index < reshape_smooth_context->geometry.num_faces); - Dace *face = &reshape_smooth_context->geometry.faces[subdiv_poly_index]; + Face *face = &reshape_smooth_context->geometry.faces[subdiv_poly_index]; face->start_corner_index = start_loop_index; face->num_corners = num_loops; } @@ -676,7 +676,7 @@ static int get_num_vertices(const OpenSubdiv_Converter *converter) static int get_num_face_vertices(const OpenSubdiv_Converter *converter, int face_index) { const MultiresReshapeSmoothContext *reshape_smooth_context = converter->user_data; - const Dace *face = &reshape_smooth_context->geometry.faces[face_index]; + const Face *face = &reshape_smooth_context->geometry.faces[face_index]; return face->num_corners; } @@ -686,7 +686,7 @@ static void get_face_vertices(const OpenSubdiv_Converter *converter, int *face_vertices) { const MultiresReshapeSmoothContext *reshape_smooth_context = converter->user_data; - const Dace *face = &reshape_smooth_context->geometry.faces[face_index]; + const Face *face = &reshape_smooth_context->geometry.faces[face_index]; for (int i = 0; i < face->num_corners; ++i) { const int corner_index = face->start_corner_index + i; |