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authorCampbell Barton <campbell@blender.org>2022-09-08 04:22:30 +0300
committerCampbell Barton <campbell@blender.org>2022-09-08 04:34:02 +0300
commitc2c369ebe693456b7048b3908f342f5667e0fd03 (patch)
tree1f6f8258e5c04de52e371c21a358d00719373aca /source/blender/blenkernel/intern/multires_reshape_smooth.c
parentc36c403cdb7e8a9d9c0b7aa1765e42fc0e9818d0 (diff)
Cleanup: prefer terms verts/polys over vertices/polygons
Follows existing naming for the most part, also use "num" as a suffix in some instances (following our naming conventions).
Diffstat (limited to 'source/blender/blenkernel/intern/multires_reshape_smooth.c')
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_smooth.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape_smooth.c b/source/blender/blenkernel/intern/multires_reshape_smooth.c
index 97c85ae526c..e887f543dc5 100644
--- a/source/blender/blenkernel/intern/multires_reshape_smooth.c
+++ b/source/blender/blenkernel/intern/multires_reshape_smooth.c
@@ -354,10 +354,9 @@ static GridCoord *vertex_grid_coord_with_grid_index(const Vertex *vertex, const
/* Get grid coordinates which correspond to corners of the given face.
* All the grid coordinates will be from the same grid index. */
-static void grid_coords_from_face_vertices(
- const MultiresReshapeSmoothContext *reshape_smooth_context,
- const Face *face,
- const GridCoord *grid_coords[])
+static void grid_coords_from_face_verts(const MultiresReshapeSmoothContext *reshape_smooth_context,
+ const Face *face,
+ const GridCoord *grid_coords[])
{
BLI_assert(face->num_corners == 4);
@@ -417,7 +416,7 @@ static void foreach_toplevel_grid_coord_task(void *__restrict userdata_v,
const Face *face = &reshape_smooth_context->geometry.faces[face_index];
const GridCoord *face_grid_coords[4];
- grid_coords_from_face_vertices(reshape_smooth_context, face, face_grid_coords);
+ grid_coords_from_face_verts(reshape_smooth_context, face, face_grid_coords);
for (int y = 0; y < inner_grid_size; ++y) {
const float ptex_v = (float)y * inner_grid_size_1_inv;