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authorSergey Sharybin <sergey.vfx@gmail.com>2020-03-03 14:35:51 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-03-13 16:14:56 +0300
commitbc0a0cdf171037cba4076c796e9adb2769382561 (patch)
tree518cf488b585fa0440989e756db10d5c3cd3f6a1 /source/blender/blenkernel/intern/multires_reshape_util.c
parentb0a1af4eb10f6c771a49401e9d0c4c56f6f6d008 (diff)
Multires: Fix Subdivide, Reshape and Apply Base
This change fixes artifacts produced by these operations. On a technical aspect this is done by porting all of the operations to the new subdivision surface implementation which ensures that tangent space used to evaluate modifier and those operations is exactly the same (before modifier will use new code and the operations will still use an old one). The next step is to get sculpting on a non-top level to work, and that actually requires fixes in the undo system.
Diffstat (limited to 'source/blender/blenkernel/intern/multires_reshape_util.c')
-rw-r--r--source/blender/blenkernel/intern/multires_reshape_util.c727
1 files changed, 727 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape_util.c b/source/blender/blenkernel/intern/multires_reshape_util.c
new file mode 100644
index 00000000000..1ebaf743858
--- /dev/null
+++ b/source/blender/blenkernel/intern/multires_reshape_util.c
@@ -0,0 +1,727 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include "multires_reshape.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_task.h"
+
+#include "BKE_mesh.h"
+#include "BKE_mesh_runtime.h"
+#include "BKE_multires.h"
+#include "BKE_subdiv.h"
+#include "BKE_subdiv_eval.h"
+#include "BKE_subdiv_ccg.h"
+#include "BKE_subdiv_foreach.h"
+#include "BKE_subdiv_mesh.h"
+
+#include "DEG_depsgraph_query.h"
+
+/* ================================================================================================
+ * Construct/destruct reshape context.
+ */
+
+/* Create subdivision surface descriptor which is configured for surface evaluation at a given
+ * multires modifier. */
+Subdiv *multires_reshape_create_subdiv(Depsgraph *depsgraph,
+ /*const*/ Object *object,
+ const MultiresModifierData *mmd)
+{
+ Mesh *coarse_mesh;
+
+ if (depsgraph != NULL) {
+ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+ Object *object_eval = DEG_get_evaluated_object(depsgraph, object);
+ coarse_mesh = mesh_get_eval_deform(depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
+ }
+ else {
+ coarse_mesh = (Mesh *)object->data;
+ }
+
+ SubdivSettings subdiv_settings;
+ BKE_multires_subdiv_settings_init(&subdiv_settings, mmd);
+ Subdiv *subdiv = BKE_subdiv_new_from_mesh(&subdiv_settings, coarse_mesh);
+ if (!BKE_subdiv_eval_update_from_mesh(subdiv, coarse_mesh, NULL)) {
+ BKE_subdiv_free(subdiv);
+ return NULL;
+ }
+ return subdiv;
+}
+
+static void context_zero(MultiresReshapeContext *reshape_context)
+{
+ memset(reshape_context, 0, sizeof(*reshape_context));
+}
+
+static void context_init_lookup(MultiresReshapeContext *reshape_context)
+{
+ const Mesh *base_mesh = reshape_context->base_mesh;
+ const MPoly *mpoly = base_mesh->mpoly;
+ const int num_faces = base_mesh->totpoly;
+
+ reshape_context->face_start_grid_index = MEM_malloc_arrayN(
+ sizeof(int), num_faces, "face_start_grid_index");
+ int num_grids = 0;
+ int num_ptex_faces = 0;
+ for (int face_index = 0; face_index < num_faces; ++face_index) {
+ const int num_corners = mpoly[face_index].totloop;
+ reshape_context->face_start_grid_index[face_index] = num_grids;
+ num_grids += num_corners;
+ num_ptex_faces += (num_corners == 4) ? 1 : num_corners;
+ }
+
+ reshape_context->grid_to_face_index = MEM_malloc_arrayN(
+ sizeof(int), num_grids, "grid_to_face_index");
+ reshape_context->ptex_start_grid_index = MEM_malloc_arrayN(
+ sizeof(int), num_ptex_faces, "ptex_start_grid_index");
+ for (int face_index = 0, grid_index = 0, ptex_index = 0; face_index < num_faces; ++face_index) {
+ const int num_corners = mpoly[face_index].totloop;
+ const int num_face_ptex_faces = (num_corners == 4) ? 1 : num_corners;
+ for (int i = 0; i < num_face_ptex_faces; ++i) {
+ reshape_context->ptex_start_grid_index[ptex_index + i] = grid_index + i;
+ }
+ for (int corner = 0; corner < num_corners; ++corner, ++grid_index) {
+ reshape_context->grid_to_face_index[grid_index] = face_index;
+ }
+ ptex_index += num_face_ptex_faces;
+ }
+
+ /* Store number of grids, which will be used for sanity checks. */
+ reshape_context->num_grids = num_grids;
+}
+
+static void context_init_grid_pointers(MultiresReshapeContext *reshape_context)
+{
+ Mesh *base_mesh = reshape_context->base_mesh;
+ reshape_context->mdisps = CustomData_get_layer(&base_mesh->ldata, CD_MDISPS);
+ reshape_context->grid_paint_masks = CustomData_get_layer(&base_mesh->ldata, CD_GRID_PAINT_MASK);
+}
+
+static void context_init_commoon(MultiresReshapeContext *reshape_context)
+{
+ BLI_assert(reshape_context->subdiv != NULL);
+ BLI_assert(reshape_context->base_mesh != NULL);
+
+ reshape_context->face_ptex_offset = BKE_subdiv_face_ptex_offset_get(reshape_context->subdiv),
+
+ context_init_lookup(reshape_context);
+ context_init_grid_pointers(reshape_context);
+}
+
+static bool context_is_valid(MultiresReshapeContext *reshape_context)
+{
+ if (reshape_context->mdisps == NULL) {
+ /* Multires displacement has been removed before current changes were applies. */
+ return false;
+ }
+ return true;
+}
+
+static bool context_verify_or_free(MultiresReshapeContext *reshape_context)
+{
+ const bool is_valid = context_is_valid(reshape_context);
+ if (!is_valid) {
+ multires_reshape_context_free(reshape_context);
+ }
+ return is_valid;
+}
+
+bool multires_reshape_context_create_from_object(MultiresReshapeContext *reshape_context,
+ Depsgraph *depsgraph,
+ Object *object,
+ MultiresModifierData *mmd)
+{
+ context_zero(reshape_context);
+
+ const bool use_render_params = false;
+ Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
+ Mesh *base_mesh = (Mesh *)object->data;
+
+ reshape_context->base_mesh = base_mesh;
+
+ reshape_context->subdiv = multires_reshape_create_subdiv(depsgraph, object, mmd);
+ reshape_context->need_free_subdiv = true;
+
+ reshape_context->reshape.level = multires_get_level(
+ scene_eval, object, mmd, use_render_params, true);
+ reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
+ reshape_context->reshape.level);
+
+ reshape_context->top.level = mmd->totlvl;
+ reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
+
+ context_init_commoon(reshape_context);
+
+ return context_verify_or_free(reshape_context);
+}
+
+bool multires_reshape_context_create_from_ccg(MultiresReshapeContext *reshape_context,
+ SubdivCCG *subdiv_ccg,
+ Mesh *base_mesh,
+ int top_level)
+{
+ context_zero(reshape_context);
+
+ reshape_context->base_mesh = base_mesh;
+
+ reshape_context->subdiv = subdiv_ccg->subdiv;
+ reshape_context->need_free_subdiv = false;
+
+ reshape_context->reshape.level = subdiv_ccg->level;
+ reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
+ reshape_context->reshape.level);
+
+ reshape_context->top.level = top_level;
+ reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
+
+ context_init_commoon(reshape_context);
+
+ return context_verify_or_free(reshape_context);
+}
+
+bool multires_reshape_context_create_from_subdivide(MultiresReshapeContext *reshape_context,
+ struct Object *object,
+ struct MultiresModifierData *mmd,
+ int top_level)
+{
+ context_zero(reshape_context);
+
+ Mesh *base_mesh = (Mesh *)object->data;
+
+ reshape_context->base_mesh = base_mesh;
+
+ reshape_context->subdiv = multires_reshape_create_subdiv(NULL, object, mmd);
+ reshape_context->need_free_subdiv = true;
+
+ reshape_context->reshape.level = mmd->totlvl;
+ reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
+ reshape_context->reshape.level);
+
+ reshape_context->top.level = top_level;
+ reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
+
+ context_init_commoon(reshape_context);
+
+ return context_verify_or_free(reshape_context);
+}
+
+static void free_original_grids(MultiresReshapeContext *reshape_context)
+{
+ MDisps *orig_mdisps = reshape_context->orig.mdisps;
+ GridPaintMask *orig_grid_paint_masks = reshape_context->orig.grid_paint_masks;
+
+ if (orig_mdisps == NULL && orig_grid_paint_masks == NULL) {
+ return;
+ }
+
+ const int num_grids = reshape_context->num_grids;
+ for (int grid_index = 0; grid_index < num_grids; grid_index++) {
+ if (orig_mdisps != NULL) {
+ MDisps *orig_grid = &orig_mdisps[grid_index];
+ MEM_SAFE_FREE(orig_grid->disps);
+ }
+ if (orig_grid_paint_masks != NULL) {
+ GridPaintMask *orig_paint_mask_grid = &orig_grid_paint_masks[grid_index];
+ MEM_SAFE_FREE(orig_paint_mask_grid->data);
+ }
+ }
+
+ MEM_SAFE_FREE(orig_mdisps);
+ MEM_SAFE_FREE(orig_grid_paint_masks);
+}
+
+void multires_reshape_context_free(MultiresReshapeContext *reshape_context)
+{
+ if (reshape_context->need_free_subdiv) {
+ BKE_subdiv_free(reshape_context->subdiv);
+ }
+
+ free_original_grids(reshape_context);
+
+ MEM_freeN(reshape_context->face_start_grid_index);
+ MEM_freeN(reshape_context->ptex_start_grid_index);
+ MEM_freeN(reshape_context->grid_to_face_index);
+}
+
+/* ================================================================================================
+ * Helper accessors.
+ */
+
+/* For the given grid index get index of face it was created for. */
+int multires_reshape_grid_to_face_index(const MultiresReshapeContext *reshape_context,
+ int grid_index)
+{
+ BLI_assert(grid_index >= 0);
+ BLI_assert(grid_index < reshape_context->num_grids);
+
+ /* TODO(sergey): Optimization: when SubdivCCG is known we can calculate face index using
+ * SubdivCCG::grid_faces and SubdivCCG::faces, saving memory used by grid_to_face_index. */
+
+ return reshape_context->grid_to_face_index[grid_index];
+}
+
+/* For the given grid index get corner of a face it was created for. */
+int multires_reshape_grid_to_corner(const MultiresReshapeContext *reshape_context, int grid_index)
+{
+ BLI_assert(grid_index >= 0);
+ BLI_assert(grid_index < reshape_context->num_grids);
+
+ /* TODO(sergey): Optimization: when SubdivCCG is known we can calculate face index using
+ * SubdivCCG::grid_faces and SubdivCCG::faces, saving memory used by grid_to_face_index. */
+
+ const int face_index = multires_reshape_grid_to_face_index(reshape_context, grid_index);
+ return grid_index - reshape_context->face_start_grid_index[face_index];
+}
+
+bool multires_reshape_is_quad_face(const MultiresReshapeContext *reshape_context, int face_index)
+{
+ const MPoly *coarse_poly = &reshape_context->base_mesh->mpoly[face_index];
+ return (coarse_poly->totloop == 4);
+}
+
+/* For the given grid index get index of corresponding ptex face. */
+int multires_reshape_grid_to_ptex_index(const MultiresReshapeContext *reshape_context,
+ int grid_index)
+{
+ const int face_index = multires_reshape_grid_to_face_index(reshape_context, grid_index);
+ const int corner = multires_reshape_grid_to_corner(reshape_context, grid_index);
+ const bool is_quad = multires_reshape_is_quad_face(reshape_context, face_index);
+ return reshape_context->face_ptex_offset[face_index] + (is_quad ? 0 : corner);
+}
+
+/* Convert normalized coordinate within a grid to a normalized coordinate within a ptex face. */
+PTexCoord multires_reshape_grid_coord_to_ptex(const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord)
+{
+ PTexCoord ptex_coord;
+
+ ptex_coord.ptex_face_index = multires_reshape_grid_to_ptex_index(reshape_context,
+ grid_coord->grid_index);
+
+ float corner_u, corner_v;
+ BKE_subdiv_grid_uv_to_ptex_face_uv(grid_coord->u, grid_coord->v, &corner_u, &corner_v);
+
+ const int face_index = multires_reshape_grid_to_face_index(reshape_context,
+ grid_coord->grid_index);
+ const int corner = multires_reshape_grid_to_corner(reshape_context, grid_coord->grid_index);
+ if (multires_reshape_is_quad_face(reshape_context, face_index)) {
+ float grid_u, grid_v;
+ BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v);
+ BKE_subdiv_rotate_grid_to_quad(corner, grid_u, grid_v, &ptex_coord.u, &ptex_coord.v);
+ }
+ else {
+ ptex_coord.u = corner_u;
+ ptex_coord.v = corner_v;
+ }
+
+ return ptex_coord;
+}
+
+/* Convert a normalized coordinate within a ptex face to a normalized coordinate within a grid. */
+GridCoord multires_reshape_ptex_coord_to_grid(const MultiresReshapeContext *reshape_context,
+ const PTexCoord *ptex_coord)
+{
+ GridCoord grid_coord;
+
+ const int start_grid_index = reshape_context->ptex_start_grid_index[ptex_coord->ptex_face_index];
+ const int face_index = reshape_context->grid_to_face_index[start_grid_index];
+
+ int corner_delta;
+ if (multires_reshape_is_quad_face(reshape_context, face_index)) {
+ corner_delta = BKE_subdiv_rotate_quad_to_corner(
+ ptex_coord->u, ptex_coord->v, &grid_coord.u, &grid_coord.v);
+ }
+ else {
+ corner_delta = 0;
+ grid_coord.u = ptex_coord->u;
+ grid_coord.v = ptex_coord->v;
+ }
+ grid_coord.grid_index = start_grid_index + corner_delta;
+
+ BKE_subdiv_ptex_face_uv_to_grid_uv(grid_coord.u, grid_coord.v, &grid_coord.u, &grid_coord.v);
+
+ return grid_coord;
+}
+
+void multires_reshape_tangent_matrix_for_corner(const MultiresReshapeContext *reshape_context,
+ const int face_index,
+ const int corner,
+ const float dPdu[3],
+ const float dPdv[3],
+ float r_tangent_matrix[3][3])
+{
+ /* For a quad faces we would need to flip the tangent, since they will use
+ * use different coordinates within displacement grid comparent to ptex
+ * face. */
+ const bool is_quad = multires_reshape_is_quad_face(reshape_context, face_index);
+ const int tangent_corner = is_quad ? corner : 0;
+ BKE_multires_construct_tangent_matrix(r_tangent_matrix, dPdu, dPdv, tangent_corner);
+}
+
+ReshapeGridElement multires_reshape_grid_element_for_grid_coord(
+ const MultiresReshapeContext *reshape_context, const GridCoord *grid_coord)
+{
+ ReshapeGridElement grid_element = {NULL, NULL};
+
+ const int grid_size = reshape_context->top.grid_size;
+ const int grid_x = lround(grid_coord->u * (grid_size - 1));
+ const int grid_y = lround(grid_coord->v * (grid_size - 1));
+ const int grid_element_index = grid_y * grid_size + grid_x;
+
+ if (reshape_context->mdisps != NULL) {
+ MDisps *displacement_grid = &reshape_context->mdisps[grid_coord->grid_index];
+ grid_element.displacement = displacement_grid->disps[grid_element_index];
+ }
+
+ if (reshape_context->grid_paint_masks != NULL) {
+ GridPaintMask *grid_paint_mask = &reshape_context->grid_paint_masks[grid_coord->grid_index];
+ grid_element.mask = &grid_paint_mask->data[grid_element_index];
+ }
+
+ return grid_element;
+}
+
+ReshapeGridElement multires_reshape_grid_element_for_ptex_coord(
+ const MultiresReshapeContext *reshape_context, const PTexCoord *ptex_coord)
+{
+ GridCoord grid_coord = multires_reshape_ptex_coord_to_grid(reshape_context, ptex_coord);
+ return multires_reshape_grid_element_for_grid_coord(reshape_context, &grid_coord);
+}
+
+ReshapeConstGridElement multires_reshape_orig_grid_element_for_grid_coord(
+ const MultiresReshapeContext *reshape_context, const GridCoord *grid_coord)
+{
+ ReshapeConstGridElement grid_element = {{0.0f, 0.0f, 0.0f}, 0.0f};
+
+ const MDisps *mdisps = reshape_context->orig.mdisps;
+ if (mdisps != NULL) {
+ const MDisps *displacement_grid = &mdisps[grid_coord->grid_index];
+ if (displacement_grid->disps != NULL) {
+ const int grid_size = BKE_subdiv_grid_size_from_level(displacement_grid->level);
+ const int grid_x = lround(grid_coord->u * (grid_size - 1));
+ const int grid_y = lround(grid_coord->v * (grid_size - 1));
+ const int grid_element_index = grid_y * grid_size + grid_x;
+ copy_v3_v3(grid_element.displacement, displacement_grid->disps[grid_element_index]);
+ }
+ }
+
+ const GridPaintMask *grid_paint_masks = reshape_context->orig.grid_paint_masks;
+ if (grid_paint_masks != NULL) {
+ const GridPaintMask *paint_mask_grid = &grid_paint_masks[grid_coord->grid_index];
+ if (paint_mask_grid->data != NULL) {
+ const int grid_size = BKE_subdiv_grid_size_from_level(paint_mask_grid->level);
+ const int grid_x = lround(grid_coord->u * (grid_size - 1));
+ const int grid_y = lround(grid_coord->v * (grid_size - 1));
+ const int grid_element_index = grid_y * grid_size + grid_x;
+ grid_element.mask = paint_mask_grid->data[grid_element_index];
+ }
+ }
+
+ return grid_element;
+}
+
+/* ================================================================================================
+ * Sample limit surface of the base mesh.
+ */
+
+void multires_reshape_evaluate_limit_at_grid(const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord,
+ float r_P[3],
+ float r_tangent_matrix[3][3])
+{
+ float dPdu[3], dPdv[3];
+ const PTexCoord ptex_coord = multires_reshape_grid_coord_to_ptex(reshape_context, grid_coord);
+ Subdiv *subdiv = reshape_context->subdiv;
+ BKE_subdiv_eval_limit_point_and_derivatives(
+ subdiv, ptex_coord.ptex_face_index, ptex_coord.u, ptex_coord.v, r_P, dPdu, dPdv);
+
+ const int face_index = multires_reshape_grid_to_face_index(reshape_context,
+ grid_coord->grid_index);
+ const int corner = multires_reshape_grid_to_corner(reshape_context, grid_coord->grid_index);
+ multires_reshape_tangent_matrix_for_corner(
+ reshape_context, face_index, corner, dPdu, dPdv, r_tangent_matrix);
+}
+
+/* ================================================================================================
+ * Custom data preparation.
+ */
+
+static void allocate_displacement_grid(MDisps *displacement_grid, const int level)
+{
+ const int grid_size = BKE_subdiv_grid_size_from_level(level);
+ const int grid_area = grid_size * grid_size;
+ float(*disps)[3] = MEM_calloc_arrayN(grid_area, 3 * sizeof(float), "multires disps");
+ if (displacement_grid->disps != NULL) {
+ MEM_freeN(displacement_grid->disps);
+ }
+ /* TODO(sergey): Preserve data on the old level. */
+ displacement_grid->disps = disps;
+ displacement_grid->totdisp = grid_area;
+ displacement_grid->level = level;
+}
+
+static void ensure_displacement_grid(MDisps *displacement_grid, const int level)
+{
+ if (displacement_grid->disps != NULL && displacement_grid->level >= level) {
+ return;
+ }
+ allocate_displacement_grid(displacement_grid, level);
+}
+
+static void ensure_displacement_grids(Mesh *mesh, const int grid_level)
+{
+ const int num_grids = mesh->totloop;
+ MDisps *mdisps = CustomData_get_layer(&mesh->ldata, CD_MDISPS);
+ for (int grid_index = 0; grid_index < num_grids; grid_index++) {
+ ensure_displacement_grid(&mdisps[grid_index], grid_level);
+ }
+}
+
+static void ensure_mask_grids(Mesh *mesh, const int level)
+{
+ GridPaintMask *grid_paint_masks = CustomData_get_layer(&mesh->ldata, CD_GRID_PAINT_MASK);
+ if (grid_paint_masks == NULL) {
+ return;
+ }
+ const int num_grids = mesh->totloop;
+ const int grid_size = BKE_subdiv_grid_size_from_level(level);
+ const int grid_area = grid_size * grid_size;
+ for (int grid_index = 0; grid_index < num_grids; grid_index++) {
+ GridPaintMask *grid_paint_mask = &grid_paint_masks[grid_index];
+ if (grid_paint_mask->level >= level) {
+ continue;
+ }
+ grid_paint_mask->level = level;
+ if (grid_paint_mask->data) {
+ MEM_freeN(grid_paint_mask->data);
+ }
+ /* TODO(sergey): Preserve data on the old level. */
+ grid_paint_mask->data = MEM_calloc_arrayN(grid_area, sizeof(float), "gpm.data");
+ }
+}
+
+void multires_reshape_ensure_grids(Mesh *mesh, const int level)
+{
+ ensure_displacement_grids(mesh, level);
+ ensure_mask_grids(mesh, level);
+}
+
+/* ================================================================================================
+ * Displacement, space conversion.
+ */
+
+void multires_reshape_store_original_grids(MultiresReshapeContext *reshape_context)
+{
+ const MDisps *mdisps = reshape_context->mdisps;
+ const GridPaintMask *grid_paint_masks = reshape_context->grid_paint_masks;
+
+ MDisps *orig_mdisps = MEM_dupallocN(mdisps);
+ GridPaintMask *orig_grid_paint_masks = NULL;
+ if (grid_paint_masks != NULL) {
+ orig_grid_paint_masks = MEM_dupallocN(grid_paint_masks);
+ }
+
+ const int num_grids = reshape_context->num_grids;
+ for (int grid_index = 0; grid_index < num_grids; grid_index++) {
+ MDisps *orig_grid = &orig_mdisps[grid_index];
+ /* Ignore possibly invalid/non-allocated original grids. They will be replaced with 0 original
+ * data when accessed during reshape process.
+ * Reshape process will ensure all grids are on top level, but that happens on separate set of
+ * grids which eventually replaces original one. */
+ if (orig_grid->disps != NULL) {
+ orig_grid->disps = MEM_dupallocN(orig_grid->disps);
+ }
+ if (orig_grid_paint_masks != NULL) {
+ GridPaintMask *orig_paint_mask_grid = &orig_grid_paint_masks[grid_index];
+ if (orig_paint_mask_grid->data != NULL) {
+ orig_paint_mask_grid->data = MEM_dupallocN(orig_paint_mask_grid->data);
+ }
+ }
+ }
+
+ reshape_context->orig.mdisps = orig_mdisps;
+ reshape_context->orig.grid_paint_masks = orig_grid_paint_masks;
+}
+
+typedef void (*ForeachGridCoordinateCallback)(const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord,
+ void *userdata_v);
+
+typedef struct ForeachGridCoordinateTaskData {
+ const MultiresReshapeContext *reshape_context;
+
+ int grid_size;
+ float grid_size_1_inv;
+
+ ForeachGridCoordinateCallback callback;
+ void *callback_userdata_v;
+} ForeachGridCoordinateTaskData;
+
+static void foreach_grid_face_coordinate_task(void *__restrict userdata_v,
+ const int face_index,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ ForeachGridCoordinateTaskData *data = userdata_v;
+
+ const MultiresReshapeContext *reshape_context = data->reshape_context;
+
+ const Mesh *base_mesh = data->reshape_context->base_mesh;
+ const MPoly *mpoly = base_mesh->mpoly;
+ const int grid_size = data->grid_size;
+ const float grid_size_1_inv = 1.0f / (((float)grid_size) - 1.0f);
+
+ const int num_corners = mpoly[face_index].totloop;
+ int grid_index = reshape_context->face_start_grid_index[face_index];
+ for (int corner = 0; corner < num_corners; ++corner, ++grid_index) {
+ for (int y = 0; y < grid_size; ++y) {
+ const float v = (float)y * grid_size_1_inv;
+ for (int x = 0; x < grid_size; ++x) {
+ const float u = (float)x * grid_size_1_inv;
+
+ GridCoord grid_coord;
+ grid_coord.grid_index = grid_index;
+ grid_coord.u = u;
+ grid_coord.v = v;
+
+ data->callback(data->reshape_context, &grid_coord, data->callback_userdata_v);
+ }
+ }
+ }
+}
+
+/* Run given callback for every grid coordinate at a given level. */
+static void foreach_grid_coordinate(const MultiresReshapeContext *reshape_context,
+ const int level,
+ ForeachGridCoordinateCallback callback,
+ void *userdata_v)
+{
+ ForeachGridCoordinateTaskData data;
+ data.reshape_context = reshape_context;
+ data.grid_size = BKE_subdiv_grid_size_from_level(level);
+ data.grid_size_1_inv = 1.0f / (((float)data.grid_size) - 1.0f);
+ data.callback = callback;
+ data.callback_userdata_v = userdata_v;
+
+ TaskParallelSettings parallel_range_settings;
+ BLI_parallel_range_settings_defaults(&parallel_range_settings);
+ parallel_range_settings.min_iter_per_thread = 1;
+
+ const Mesh *base_mesh = reshape_context->base_mesh;
+ const int num_faces = base_mesh->totpoly;
+ BLI_task_parallel_range(
+ 0, num_faces, &data, foreach_grid_face_coordinate_task, &parallel_range_settings);
+}
+
+static void object_grid_element_to_tangent_displacement(
+ const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord,
+ void *UNUSED(userdata_v))
+{
+ float P[3];
+ float tangent_matrix[3][3];
+ multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, P, tangent_matrix);
+
+ float inv_tangent_matrix[3][3];
+ invert_m3_m3(inv_tangent_matrix, tangent_matrix);
+
+ ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
+ grid_coord);
+
+ float D[3];
+ sub_v3_v3v3(D, grid_element.displacement, P);
+
+ float tangent_D[3];
+ mul_v3_m3v3(tangent_D, inv_tangent_matrix, D);
+
+ copy_v3_v3(grid_element.displacement, tangent_D);
+}
+
+void multires_reshape_object_grids_to_tangent_displacement(
+ const MultiresReshapeContext *reshape_context)
+{
+ foreach_grid_coordinate(reshape_context,
+ reshape_context->top.level,
+ object_grid_element_to_tangent_displacement,
+ NULL);
+}
+
+/* ================================================================================================
+ * MDISPS
+ *
+ * TODO(sergey): Make foreach_grid_coordinate more accessible and move this functionality to
+ * own file. */
+
+static void assign_final_coords_from_mdisps(const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord,
+ void *UNUSED(userdata_v))
+{
+ float P[3];
+ float tangent_matrix[3][3];
+ multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, P, tangent_matrix);
+
+ ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
+ grid_coord);
+ float D[3];
+ mul_v3_m3v3(D, tangent_matrix, grid_element.displacement);
+
+ add_v3_v3v3(grid_element.displacement, P, D);
+}
+
+void multires_reshape_assign_final_coords_from_mdisps(
+ const MultiresReshapeContext *reshape_context)
+{
+ foreach_grid_coordinate(
+ reshape_context, reshape_context->top.level, assign_final_coords_from_mdisps, NULL);
+}
+
+static void assign_final_coords_from_orig_mdisps(const MultiresReshapeContext *reshape_context,
+ const GridCoord *grid_coord,
+ void *UNUSED(userdata_v))
+{
+ float P[3];
+ float tangent_matrix[3][3];
+ multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, P, tangent_matrix);
+
+ const ReshapeConstGridElement orig_grid_element =
+ multires_reshape_orig_grid_element_for_grid_coord(reshape_context, grid_coord);
+
+ float D[3];
+ mul_v3_m3v3(D, tangent_matrix, orig_grid_element.displacement);
+
+ ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
+ grid_coord);
+ add_v3_v3v3(grid_element.displacement, P, D);
+}
+
+void multires_reshape_assign_final_coords_from_orig_mdisps(
+ const MultiresReshapeContext *reshape_context)
+{
+ foreach_grid_coordinate(
+ reshape_context, reshape_context->top.level, assign_final_coords_from_orig_mdisps, NULL);
+}