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authorPablo Dobarro <pablodp606@gmail.com>2020-04-30 17:47:23 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-04-30 17:49:56 +0300
commitf28875a998d47d4ce49b852598c14f687fa63a55 (patch)
tree893e34e4b3c79a9872838bf692c0ccb98510d9a4 /source/blender/blenkernel/intern/multires_unsubdivide.h
parentd4c547b7bd89ca1da710a437f164fe3ca84bb1a6 (diff)
Multires: Unsubdivide and Rebuild Subdivisions
This implements the main unsubdivide algorithm which rebuilds a base mesh and extracts the grid's data from a high resolution mesh. It includes the Rebuild Subdivisions operator, which generates all subdivision levels down to the level 0 base mesh. It supports: - Rebuilding an arbitrary number of levels (Unsubdivide) or as many levels as possible down to level 0 in a single step (Rebuild Subdivisions). - Rebuilding with already existing grids. - Meshes with n-gons and triangles - Meshes with more than 2 faces per edge - Base mesh made completely out of triangles - Meshes without poles - Meshes with multiple disconnected elements at the same subdivision level Reviewed By: sergey Differential Revision: https://developer.blender.org/D7372
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#ifndef __BKE_INTERN_MULTIRES_UNSUBDIVIDE_H__
+#define __BKE_INTERN_MULTIRES_UNSUBDIVIDE_H__
+
+#include "BLI_sys_types.h"
+
+struct BMesh;
+struct Depsgraph;
+struct Mesh;
+struct MultiresModifierData;
+struct Object;
+
+typedef struct MultiresUnsubdivideGrid {
+ /* For sanity checks. */
+ int grid_index;
+ int grid_size;
+
+ /* Grid coordinates in object space. */
+ float (*grid_co)[3];
+
+} MultiresUnsubdivideGrid;
+
+typedef struct MultiresUnsubdivideContext {
+ /* Input Mesh to unsubdivide. */
+ struct Mesh *original_mesh;
+ struct MDisps *original_mdisp;
+
+ /* Number of subdivision in the grids of the input mesh. */
+ int num_original_levels;
+
+ /* Level 0 base mesh after applying the maximum amount of unsubdivisions. */
+ struct Mesh *base_mesh;
+
+ /* Limit on how many levels down the unsubdivide operation should create, if possible. */
+ int max_new_levels;
+
+ /* New levels that were created after unsubdividing. */
+ int num_new_levels;
+
+ /* Number of subdivisions that should be applied to the base mesh. (num_new_levels +
+ * num_original_levels)
+ */
+ int num_total_levels;
+
+ /* Data for the new grids, indexed by base mesh loop index. */
+ int num_grids;
+ struct MultiresUnsubdivideGrid *base_mesh_grids;
+
+ /* Private data. */
+ struct BMesh *bm_original_mesh;
+ int *loop_to_face_map;
+ int *base_to_orig_vmap;
+} MultiresUnsubdivideContext;
+
+/* ================================================================================================
+ * Construct/destruct reshape context.
+ */
+
+void multires_unsubdivide_context_init(MultiresUnsubdivideContext *context,
+ struct Mesh *original_mesh,
+ struct MultiresModifierData *mmd);
+void multires_unsubdivide_context_free(MultiresUnsubdivideContext *context);
+
+/* ================================================================================================
+ * Rebuild Lower Subdivisions.
+ */
+
+/* Rebuilds all subdivision to the level 0 base mesh. */
+bool multires_unsubdivide_to_basemesh(MultiresUnsubdivideContext *context);
+
+#endif /* __BKE_INTERN_MULTIRES_UNSUBDIVIDE_H__ */