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authorJoshua Leung <aligorith@gmail.com>2009-05-30 16:40:07 +0400
committerJoshua Leung <aligorith@gmail.com>2009-05-30 16:40:07 +0400
commit2e85686fe379f99c27944e3e4b5842d89e620f3b (patch)
tree3fdd912259c00df30c88b88efc57f783d3cf2be8 /source/blender/blenkernel/intern/nla.c
parentaa4d64d7ff17d4557acd74540914de872a32ba81 (diff)
NLA SoC: Fixes (UI, evaluation?)
* Fixed some bugs which meant that NLA-strips weren't getting drawn * Removed some debugging code * Fixed bug with Action-line disappearing after 'pushing down' actions * Fixed bug where Objects with no animation data showed up in NLA * Tried fixing a bug where NLA-strips were evaluated erratically. I have a feeling that there are some rounding errors I'll need to pay more attention to somewhere :/
Diffstat (limited to 'source/blender/blenkernel/intern/nla.c')
-rw-r--r--source/blender/blenkernel/intern/nla.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index 3356f599c59..62500af85ff 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -452,9 +452,6 @@ void BKE_nla_action_pushdown (AnimData *adt)
adt->action= NULL;
}
- // TEMP DEBUG...
- printf("BKE_nla_action_pushdown(): NLA strip added.. done \n");
-
// TODO: set any other flags necessary here...
}