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authorClément Foucault <foucault.clem@gmail.com>2017-05-02 20:25:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-03 13:08:56 +0300
commita7404958148f1030483c7d6238ebf48abc26cf24 (patch)
treecd06f232a263ac3bfc7233e12a6d09a5a0a60d7e /source/blender/blenkernel/intern/node.c
parent54bde8244578fc2002efa394b482ff3ff47f43fd (diff)
Eevee: Add "uber" Shader Output Nodes.
Include Metallic and Specular workflow. Clearcoat and are not implemented yet.
Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r--source/blender/blenkernel/intern/node.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 4b7dcc1b9b5..7c382bccfc9 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3588,6 +3588,8 @@ static void registerShaderNodes(void)
register_node_type_sh_output_lamp();
register_node_type_sh_output_material();
+ register_node_type_sh_output_metallic();
+ register_node_type_sh_output_specular();
register_node_type_sh_output_world();
register_node_type_sh_output_linestyle();