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author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-02 20:25:25 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-03 13:08:56 +0300 |
commit | a7404958148f1030483c7d6238ebf48abc26cf24 (patch) | |
tree | cd06f232a263ac3bfc7233e12a6d09a5a0a60d7e /source/blender/blenkernel/intern/node.c | |
parent | 54bde8244578fc2002efa394b482ff3ff47f43fd (diff) |
Eevee: Add "uber" Shader Output Nodes.
Include Metallic and Specular workflow.
Clearcoat and are not implemented yet.
Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 4b7dcc1b9b5..7c382bccfc9 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -3588,6 +3588,8 @@ static void registerShaderNodes(void) register_node_type_sh_output_lamp(); register_node_type_sh_output_material(); + register_node_type_sh_output_metallic(); + register_node_type_sh_output_specular(); register_node_type_sh_output_world(); register_node_type_sh_output_linestyle(); |