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authorJacques Lucke <jacques@blender.org>2020-04-20 11:58:43 +0300
committerJacques Lucke <jacques@blender.org>2020-04-20 11:58:43 +0300
commit0247ee5f5362632eb3e48ccb4c7d7fe33040360a (patch)
tree9f5df1204f0fdc00145d216300ecfe35a6e21fb7 /source/blender/blenkernel/intern/node.c
parenteb4e3bbe68c8fb1d717d5f0380d61cd015de8767 (diff)
Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`. It is not yet embedded in the `Simulation` data block. The node tree will initially be used for the new particle nodes system. When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new `Simulation Editor` is shown in the editors menu (which is just a node editor). This patch does not add entries to the Add Node menu, so it is empty. Reviewers: brecht Differential Revision: https://developer.blender.org/D7287
Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r--source/blender/blenkernel/intern/node.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index c3c538f3424..3f1de388db6 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -67,6 +67,7 @@
#include "NOD_common.h"
#include "NOD_composite.h"
#include "NOD_shader.h"
+#include "NOD_simulation.h"
#include "NOD_socket.h"
#include "NOD_texture.h"
@@ -4114,6 +4115,11 @@ static void registerTextureNodes(void)
register_node_type_tex_proc_distnoise();
}
+static void registerSimulationNodes(void)
+{
+ register_node_type_sim_group();
+}
+
void init_nodesystem(void)
{
nodetreetypes_hash = BLI_ghash_str_new("nodetreetypes_hash gh");
@@ -4127,6 +4133,7 @@ void init_nodesystem(void)
register_node_tree_type_cmp();
register_node_tree_type_sh();
register_node_tree_type_tex();
+ register_node_tree_type_sim();
register_node_type_frame();
register_node_type_reroute();
@@ -4136,6 +4143,7 @@ void init_nodesystem(void)
registerCompositNodes();
registerShaderNodes();
registerTextureNodes();
+ registerSimulationNodes();
}
void free_nodesystem(void)