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authorJacques Lucke <jacques@blender.org>2020-04-20 16:27:12 +0300
committerJacques Lucke <jacques@blender.org>2020-04-20 16:27:58 +0300
commit8dbbac43bb38442e69e8dcd6a02c424ffb7855df (patch)
treeaebca66b6a2b55558030a18bbdc2b50d1ce4e3cc /source/blender/blenkernel/intern/node.c
parentdcb45992bff2e4ca27a1860b9a34411f23db49a1 (diff)
Simulations: Add Boolean Math, Switch and Float Compare node UI
Reviewers: brecht Differential Revision: https://developer.blender.org/D7424
Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r--source/blender/blenkernel/intern/node.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 2237d061fe1..6c67ff14dac 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -67,6 +67,7 @@
#include "NOD_common.h"
#include "NOD_composite.h"
+#include "NOD_function.h"
#include "NOD_shader.h"
#include "NOD_simulation.h"
#include "NOD_socket.h"
@@ -4242,6 +4243,13 @@ static void registerSimulationNodes(void)
register_node_type_sim_particle_attribute();
}
+static void registerFunctionNodes(void)
+{
+ register_node_type_fn_boolean_math();
+ register_node_type_fn_float_compare();
+ register_node_type_fn_switch();
+}
+
void init_nodesystem(void)
{
nodetreetypes_hash = BLI_ghash_str_new("nodetreetypes_hash gh");
@@ -4266,6 +4274,7 @@ void init_nodesystem(void)
registerShaderNodes();
registerTextureNodes();
registerSimulationNodes();
+ registerFunctionNodes();
}
void free_nodesystem(void)