diff options
author | Jacques Lucke <jacques@blender.org> | 2020-07-22 16:49:07 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-07-22 20:16:33 +0300 |
commit | 750899fd318fae8ddd485936167071481ee1e356 (patch) | |
tree | 19c00c249916b9000922736e4118c99fc940e9b0 /source/blender/blenkernel/intern/node.c | |
parent | 921c95ab5e4473f85c74cab3609917c4c2309c6a (diff) |
Simulation: improve depsgraph integration
A simulation data block has an embedded node tree, which requires
special handling in a couple of places. Some of those places were
missing beforehand.
This also adds a relation to make sure that the simulation is evaluated
after animations on the embedded node tree are evaluated.
Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 20d65e52b09..c3e7a26321d 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -2493,6 +2493,7 @@ ID *BKE_node_tree_find_owner_ID(Main *bmain, struct bNodeTree *ntree) &bmain->textures, &bmain->scenes, &bmain->linestyles, + &bmain->simulations, NULL}; for (int i = 0; lists[i] != NULL; i++) { |