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author | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-06-05 23:06:27 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-06-05 23:06:27 +0400 |
commit | 4c2a51e1f9691522d083d035b8d6b707bf1e4450 (patch) | |
tree | 1e7cf578a71b0c25018bfc4ab9b2c94c77629630 /source/blender/blenkernel/intern/node.c | |
parent | f18fad668f67428698f4a87d08ded5858be3f018 (diff) |
Fix #35640, part 1. Set the id.lib pointer for nested bNodeTree data blocks inside material, scene, etc. on lib_link, so that the UI buttons get disabled when editing linked node trees. Thanks to Brecht
van Lommel for suggesting this fix.
Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 4f3bf4d1c0c..f9128eae866 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -1124,6 +1124,7 @@ static bNodeTree *ntreeCopyTree_internal(bNodeTree *ntree, const short do_id_use } else { newtree = MEM_dupallocN(ntree); + ntree->id.lib = NULL; /* same as owning datablock id.lib */ BKE_libblock_copy_data(&newtree->id, &ntree->id, true); /* copy animdata and ID props */ } |