diff options
author | Willian Padovani Germano <wpgermano@gmail.com> | 2008-05-02 02:28:18 +0400 |
---|---|---|
committer | Willian Padovani Germano <wpgermano@gmail.com> | 2008-05-02 02:28:18 +0400 |
commit | 9ea5788c37ccd95906066a51ebcbdecc65c5f62d (patch) | |
tree | 3d70422585d4839372229cbd42da394348d059f2 /source/blender/blenkernel/intern/node.c | |
parent | d99ddc5cf8c308bf7c0a61c1c266776a313936fa (diff) |
== PyNodes ==
Bug #10104 reported by bebraw: missing check for how many node sockets were being created by a pynode script. Too many (more than MAX_SOCKET == 64) would crash Blender.
http://projects.blender.org/tracker/?func=detail&atid=125&aid=10104&group_id=9
Notes: moved the MAX_SOCKET define from node.c to BKE_node.h so I could use it in Node.c. Also improved error reporting in pynodes when errors occur in the init stage.
Thanks Juho (bebraw), Tom (assigned the bug to me) and Brecht (mentioned the MAX_SOCKET define).
Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index 6c3775bcbaa..28c3e1c64e6 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -68,9 +68,6 @@ #include "SHD_node.h" -/* not very important, but the stack solver likes to know a maximum */ -#define MAX_SOCKET 64 - static ListBase empty_list = {NULL, NULL}; ListBase node_all_composit = {NULL, NULL}; ListBase node_all_shaders = {NULL, NULL}; |