diff options
author | Ton Roosendaal <ton@blender.org> | 2010-12-27 22:26:38 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2010-12-27 22:26:38 +0300 |
commit | b2be78c0ccbeb24995584ad7d5c70ae9f49ef04a (patch) | |
tree | 6e660b3186714bf5b8e26a468748027529030003 /source/blender/blenkernel/intern/node.c | |
parent | 1a8cc0a8f051c92e03bee4ad9cb4ae0727b0a4e5 (diff) |
Bugfix #25392
Compositor: Texture node didn't use texture-nodes itself.
Now composites initialize texture nodes correctly.
Also reviewed the fix for crashing texture nodes for displace.
It appears texture nodes also are used for sculpt/paint
brushes, in these cases it can be allowed again. But, don't
do this during rendering for now!
Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index f52a538cc00..0513593a0e0 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -2474,6 +2474,25 @@ static bNode *getExecutableNode(bNodeTree *ntree) return NULL; } +/* check if texture nodes need exec or end */ +static void ntree_composite_texnode(bNodeTree *ntree, int init) +{ + bNode *node; + + for(node= ntree->nodes.first; node; node= node->next) { + if(node->type==CMP_NODE_TEXTURE && node->id) { + Tex *tex= (Tex *)node->id; + if(tex->nodetree && tex->use_nodes) { + /* has internal flag to detect it only does it once */ + if(init) + ntreeBeginExecTree(tex->nodetree); + else + ntreeEndExecTree(tex->nodetree); + } + } + } + +} /* optimized tree execute test for compositing */ void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview) @@ -2489,6 +2508,7 @@ void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview) ntreeInitPreview(ntree, 0, 0); ntreeBeginExecTree(ntree); + ntree_composite_texnode(ntree, 1); /* prevent unlucky accidents */ if(G.background) |