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author | Jacques Lucke <jacques@blender.org> | 2020-12-11 14:00:48 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-12-11 14:00:48 +0300 |
commit | d72ec16e70721408c875040325c984941687b4a2 (patch) | |
tree | 9227d298f9ac7b2eb96d1e0b5fed8ba30cb50cf0 /source/blender/blenkernel/intern/node.c | |
parent | 150a1d158a79582802bb17dacdd790f0f88aeedb (diff) |
Geometry Nodes: add Attribute Mix node
This node can be used to mix two attributes in various ways.
The blend modes are the same as in the MixRGB shader node.
Differential Revision: https://developer.blender.org/D9737
Ref T82374.
Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index eeffaa186ab..61bfc09cc42 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -4697,6 +4697,7 @@ static void registerGeometryNodes(void) register_node_type_geo_random_attribute(); register_node_type_geo_attribute_math(); register_node_type_geo_join_geometry(); + register_node_type_geo_attribute_mix(); } static void registerFunctionNodes(void) |