diff options
author | Jacques Lucke <jacques@blender.org> | 2020-04-20 11:58:43 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-04-20 11:58:43 +0300 |
commit | 0247ee5f5362632eb3e48ccb4c7d7fe33040360a (patch) | |
tree | 9f5df1204f0fdc00145d216300ecfe35a6e21fb7 /source/blender/blenkernel/intern/node.c | |
parent | eb4e3bbe68c8fb1d717d5f0380d61cd015de8767 (diff) |
Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.
The node tree will initially be used for the new particle nodes system.
When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).
This patch does not add entries to the Add Node menu, so it is empty.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7287
Diffstat (limited to 'source/blender/blenkernel/intern/node.c')
-rw-r--r-- | source/blender/blenkernel/intern/node.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c index c3c538f3424..3f1de388db6 100644 --- a/source/blender/blenkernel/intern/node.c +++ b/source/blender/blenkernel/intern/node.c @@ -67,6 +67,7 @@ #include "NOD_common.h" #include "NOD_composite.h" #include "NOD_shader.h" +#include "NOD_simulation.h" #include "NOD_socket.h" #include "NOD_texture.h" @@ -4114,6 +4115,11 @@ static void registerTextureNodes(void) register_node_type_tex_proc_distnoise(); } +static void registerSimulationNodes(void) +{ + register_node_type_sim_group(); +} + void init_nodesystem(void) { nodetreetypes_hash = BLI_ghash_str_new("nodetreetypes_hash gh"); @@ -4127,6 +4133,7 @@ void init_nodesystem(void) register_node_tree_type_cmp(); register_node_tree_type_sh(); register_node_tree_type_tex(); + register_node_tree_type_sim(); register_node_type_frame(); register_node_type_reroute(); @@ -4136,6 +4143,7 @@ void init_nodesystem(void) registerCompositNodes(); registerShaderNodes(); registerTextureNodes(); + registerSimulationNodes(); } void free_nodesystem(void) |