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authorHans Goudey <h.goudey@me.com>2021-04-07 00:02:55 +0300
committerHans Goudey <h.goudey@me.com>2021-04-07 00:02:55 +0300
commite0a1a2f49dab57d3e58372a38441b7d49c6e0fe1 (patch)
treeef7ec82871a75fb03f6a7151a26a6c2fd0250db7 /source/blender/blenkernel/intern/node.cc
parent93114180d71a7160954c30efba3012294c39c93b (diff)
Geometry Nodes: Bounding Box Node
This commit adds a simple node to output the min and max of an axis-aligned bounding box for the input geometry, as well a rectangular prism mesh created from these values for convenience. The initial use case for this node is a "bounding box boolean", where doing the boolean with just a bounding box could be signigicantly faster, for cases like cutting a hole in a wall for a window. But it's easy to imagine other cases where it could be useful. This node supports mesh and point cloud data right now, volume support will come as a separate patch. Also note that there is plenty of room to improve the performance of this node through parallelization. Differential Revision: https://developer.blender.org/D10420
Diffstat (limited to 'source/blender/blenkernel/intern/node.cc')
-rw-r--r--source/blender/blenkernel/intern/node.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index 315ff40289d..496141c9247 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -4937,6 +4937,7 @@ static void registerGeometryNodes()
register_node_type_geo_attribute_vector_math();
register_node_type_geo_attribute_remove();
register_node_type_geo_boolean();
+ register_node_type_geo_bounding_box();
register_node_type_geo_collection_info();
register_node_type_geo_edge_split();
register_node_type_geo_is_viewport();