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authorHans Goudey <h.goudey@me.com>2022-01-25 19:51:52 +0300
committerFabian Schempp <fabianschempp@googlemail.com>2022-04-11 01:28:39 +0300
commit9d385a00399b0bbfbc5cde33d75ff336fd9b6f6c (patch)
tree1d3deffd12f679c236db95f7f84580a83115b39b /source/blender/blenkernel/intern/node.cc
parent5dab7ea3b64659f75a8895244ea108167d946ccb (diff)
Geometry Nodes: Initial merge by distance node
This implements a merge by distance operation for point clouds. Besides the geometry input, there are two others-- a selection input to limit the operation to certain points, and the merge distance. While it would be a reasonable feature, the distance does not support a field currently, since that would make the algorithm significantly more complex. All attributes are merged to the merged points, with the values mixed together. This same generic method is used for all attributes, including `position`. The `id` attribute uses the value from the first merged index for each point. For the implementation, most of the effort goes into creating a merge map to speed up attribute mixing. Some parts are inherently single-threaded, like finding the final indices accounting for the merged points. By far most of the time is spend balancing the KD tree. Mesh support will be added in the next commit. Differential Revision: https://developer.blender.org/D13649
Diffstat (limited to 'source/blender/blenkernel/intern/node.cc')
-rw-r--r--source/blender/blenkernel/intern/node.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index 626aa503f42..ea6186cbbc2 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -4802,6 +4802,7 @@ static void registerGeometryNodes()
register_node_type_geo_join_geometry();
register_node_type_geo_material_replace();
register_node_type_geo_material_selection();
+ register_node_type_geo_merge_by_distance();
register_node_type_geo_mesh_primitive_circle();
register_node_type_geo_mesh_primitive_cone();
register_node_type_geo_mesh_primitive_cube();