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authorEthan-Hall <Ethan1080>2022-03-17 18:01:39 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-21 18:38:13 +0300
commit4abb8a14a2133f876c7718a8e09284baa62b1cf5 (patch)
treecd94a096eb1b7a7a299d0c82d1d6f03cf2a74f90 /source/blender/blenkernel/intern/node.cc
parentbe3eef19c0b5d253375c332fcf107c46c3ad53ec (diff)
Cycles: make 3D texture sampling at boundaries more similar to GPU
CPU code for cubic interpolation with clip texture extension only performed texture interpolation inside the range of [0,1]. As a result, even though the volume's color is sampled using cubic interpolation, the boundary is not being interpolated. The GPU appears was interpolating samples that span the clip boundary softening the edge, which the CPU now does also. This commit also includes refactoring of 2D and 3D texture sampling in preparation of adding new extension modes. Differential Revision: https://developer.blender.org/D14295
Diffstat (limited to 'source/blender/blenkernel/intern/node.cc')
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