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authorWannes Malfait <Wannes>2022-09-18 06:18:52 +0300
committerHans Goudey <h.goudey@me.com>2022-09-18 06:18:52 +0300
commit3ff15a9e23bd8a20ee514944779a898f1fe5accb (patch)
treee6ce2986d9e282db1df2d51b6706b3cb56acd4f4 /source/blender/blenkernel/intern/node.cc
parentce54f4855674059ef9124a27bff0741f97c75eec (diff)
Geometry Nodes: New Face Set Boundaries node
With the recent addition of the UV unwrapping node, there is a need to be able to create seams easily. This node does that by outputting a selection of the boundaries between different input face sets. In the context of UV mapping, one inputs the "patches" you want, and the node gives you the seams needed to make those patches. Differential Revision: https://developer.blender.org/D15423
Diffstat (limited to 'source/blender/blenkernel/intern/node.cc')
-rw-r--r--source/blender/blenkernel/intern/node.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index c462d03e3da..1af04d3034c 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -4748,6 +4748,7 @@ static void registerGeometryNodes()
register_node_type_geo_material_replace();
register_node_type_geo_material_selection();
register_node_type_geo_merge_by_distance();
+ register_node_type_geo_mesh_face_set_boundaries();
register_node_type_geo_mesh_primitive_circle();
register_node_type_geo_mesh_primitive_cone();
register_node_type_geo_mesh_primitive_cube();