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authorLukas Tönne <lukas.toenne@gmail.com>2021-06-17 11:31:53 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2021-06-17 23:11:32 +0300
commit4b673ebb990684af4a429d963a1026ddf3f2552f (patch)
treee5914b52a95fb60ed3ba3fcc63ceb71c3e2499ad /source/blender/blenkernel/intern/node.cc
parent577d6d3f872206c99dc95c8afaff47ca0339d7fc (diff)
Raycast geometry node.
The //Raycast// node intersects rays from one geometry onto another. It computes hit points on the target mesh and returns normals, distances and any surface attribute specified by the user. A ray starts on each point of the input //Geometry//. Rays continue in the //Ray Direction// until they either hit the //Target Geometry// or reach the //Ray Length// limit. If the target is hit, the value of the //Is Hit// attribute in the output mesh will be true. //Hit Position//, //Hit Normal//, //Hit Distance// and //Hit Index// are the properties of the target mesh at the intersection point. In addition, a //Target Attribute// can be specified that is interpolated at the hit point and the result stored in //Hit Attribute//. Docs: D11620 Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D11619
Diffstat (limited to 'source/blender/blenkernel/intern/node.cc')
-rw-r--r--source/blender/blenkernel/intern/node.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index 3e89be37d2f..db18cecb5d3 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -5083,6 +5083,7 @@ static void registerGeometryNodes()
register_node_type_geo_point_separate();
register_node_type_geo_point_translate();
register_node_type_geo_points_to_volume();
+ register_node_type_geo_raycast();
register_node_type_geo_sample_texture();
register_node_type_geo_select_by_material();
register_node_type_geo_separate_components();