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authorJacques Lucke <jacques@blender.org>2021-02-24 17:59:44 +0300
committerJacques Lucke <jacques@blender.org>2021-02-24 18:00:33 +0300
commitc0b2c75c441db711ea27f23b0539371eeb159649 (patch)
treecd3b4615652fcb25c0d67508d035a6ce8bfb4844 /source/blender/blenkernel/intern/node_ui_storage.cc
parent7972785d7b90771f50534fe3e1101d8adb615fa3 (diff)
Geometry Nodes: store available attribute names in node ui storage
This information will be used by the attribute search in string sockets. Ref T85657. Differential Revision: https://developer.blender.org/D10462
Diffstat (limited to 'source/blender/blenkernel/intern/node_ui_storage.cc')
-rw-r--r--source/blender/blenkernel/intern/node_ui_storage.cc9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/node_ui_storage.cc b/source/blender/blenkernel/intern/node_ui_storage.cc
index e03617a6505..ea492c4d36a 100644
--- a/source/blender/blenkernel/intern/node_ui_storage.cc
+++ b/source/blender/blenkernel/intern/node_ui_storage.cc
@@ -136,3 +136,12 @@ void BKE_nodetree_error_message_add(bNodeTree &ntree,
NodeUIStorage &node_ui_storage = find_node_ui_storage(ntree, context, node);
node_ui_storage.warnings.append({type, std::move(message)});
}
+
+void BKE_nodetree_attribute_hint_add(bNodeTree &ntree,
+ const NodeTreeEvaluationContext &context,
+ const bNode &node,
+ const StringRef attribute_name)
+{
+ NodeUIStorage &node_ui_storage = find_node_ui_storage(ntree, context, node);
+ node_ui_storage.attribute_name_hints.add_as(attribute_name);
+}