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authorCampbell Barton <ideasman42@gmail.com>2013-02-17 07:57:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-17 07:57:20 +0400
commit2e0017efd4d6858a1d4d78dc5e72fdd2f1aafaa9 (patch)
tree04e8bda50eb5da635a5c72e43bdb1ce271e09673 /source/blender/blenkernel/intern/object.c
parent39ee06421c63f52afa2a544cf090cb62be954b94 (diff)
code cleanup: change order of args in void BKE_object_where_is_calc_time_ex() so extra arg is at the end (loose convention for *_ex() funcs). also some style cleanup.
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 117e9fe280c..ef3c98ee3f4 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2118,7 +2118,8 @@ static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[
}
/* note, scene is the active scene while actual_scene is the scene the object resides in */
-void BKE_object_where_is_calc_time_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob, float ctime)
+void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime,
+ RigidBodyWorld *rbw)
{
if (ob == NULL) return;
@@ -2163,7 +2164,7 @@ void BKE_object_where_is_calc_time_ex(Scene *scene, RigidBodyWorld *rbw, Object
void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime)
{
- BKE_object_where_is_calc_time_ex(scene, NULL, ob, ctime);
+ BKE_object_where_is_calc_time_ex(scene, ob, ctime, NULL);
}
/* get object transformation matrix without recalculating dependencies and
@@ -2189,17 +2190,17 @@ void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4])
void BKE_object_where_is_calc_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob)
{
- BKE_object_where_is_calc_time_ex(scene, rbw, ob, BKE_scene_frame_get(scene));
+ BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), rbw);
}
void BKE_object_where_is_calc(Scene *scene, Object *ob)
{
- BKE_object_where_is_calc_time_ex(scene, NULL, ob, BKE_scene_frame_get(scene));
+ BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), NULL);
}
-void BKE_object_where_is_calc_simul(Scene *scene, Object *ob)
/* was written for the old game engine (until 2.04) */
/* It seems that this function is only called
* for a lamp that is the child of another object */
+void BKE_object_where_is_calc_simul(Scene *scene, Object *ob)
{
Object *par;
float *fp1, *fp2;