diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-05 01:40:39 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-10-05 01:40:39 +0400 |
commit | fedc8e17223cc5490d465788cac211328a712e5f (patch) | |
tree | 78fa4eb2ab6a50cc29dcb411272c71b24d971568 /source/blender/blenkernel/intern/object.c | |
parent | 984e9f9cc8eee131c6602b326e588d2903eda90a (diff) |
Cycles: add "From Dupli" option for texture coordinate node. This gets the
Generated and UV coordinates from the duplicator of instance instead of the
object itself.
This was used in e.g. Big Buck Bunny for texturing instanced feathers with
a UV map on the bird. Many files changed, mainly to do some refactoring to
get rid of G.rendering global in duplilist code.
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 72a43da94b6..65ab97e0dad 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -2362,7 +2362,7 @@ int BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_ma ListBase *lb; DupliObject *dob; - lb = object_duplilist(scene, ob); + lb = object_duplilist(scene, ob, FALSE); for (dob = lb->first; dob; dob = dob->next) { if ((use_hidden == FALSE) && (dob->no_draw != 0)) { /* pass */ @@ -2439,7 +2439,7 @@ void BKE_scene_foreach_display_point( ListBase *lb; DupliObject *dob; - lb = object_duplilist(scene, ob); + lb = object_duplilist(scene, ob, FALSE); for (dob = lb->first; dob; dob = dob->next) { if (dob->no_draw == 0) { BKE_object_foreach_display_point(dob->ob, dob->mat, func_cb, user_data); |