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authorMitchell Stokes <mogurijin@gmail.com>2013-07-17 05:40:26 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-07-17 05:40:26 +0400
commiteb21bdd249427465a093a078cda7864309a8f735 (patch)
tree1da7dc7f6fd3670bf28b2bf00dfe7ec356344105 /source/blender/blenkernel/intern/object.c
parent5ba2f4367d6cebc415c4e20572a8cea4e52fb0c3 (diff)
parent20d6cd008b8a7b110fff3ca211651693916d9946 (diff)
Merging changes from trunk r58091-58323.
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c45
1 files changed, 30 insertions, 15 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index f1183868e8b..e79a759407b 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -121,9 +121,6 @@
#include "GPU_material.h"
-/* Local function protos */
-float originmat[3][3]; /* after BKE_object_where_is_calc(), can be used in other functions (bad!) */
-
void BKE_object_workob_clear(Object *workob)
{
memset(workob, 0, sizeof(Object));
@@ -1739,6 +1736,18 @@ void BKE_object_to_mat4(Object *ob, float mat[4][4])
add_v3_v3v3(mat[3], ob->loc, ob->dloc);
}
+void BKE_object_matrix_local_get(struct Object *ob, float mat[4][4])
+{
+ if (ob->parent) {
+ float invmat[4][4]; /* for inverse of parent's matrix */
+ invert_m4_m4(invmat, ob->parent->obmat);
+ mul_m4_m4m4(mat, invmat, ob->obmat);
+ }
+ else {
+ copy_m4_m4(mat, ob->obmat);
+ }
+}
+
/* extern */
int enable_cu_speed = 1;
@@ -1991,7 +2000,11 @@ static void ob_parvert3(Object *ob, Object *par, float mat[4][4])
}
}
-static void solve_parenting(Scene *scene, Object *ob, Object *par, float obmat[4][4], float slowmat[4][4], int simul)
+/**
+ * \param r_originmat Optional matrix that stores the space the object is in (without its own matrix applied)
+ */
+static void solve_parenting(Scene *scene, Object *ob, Object *par, float obmat[4][4], float slowmat[4][4],
+ float r_originmat[3][3], const bool simul)
{
float totmat[4][4];
float tmat[4][4];
@@ -2056,8 +2069,10 @@ static void solve_parenting(Scene *scene, Object *ob, Object *par, float obmat[4
}
else {
- /* external usable originmat */
- copy_m3_m4(originmat, tmat);
+ if (r_originmat) {
+ /* usable originmat */
+ copy_m3_m4(r_originmat, tmat);
+ }
/* origin, for help line */
if ((ob->partype & PARTYPE) == PARSKEL) {
@@ -2091,7 +2106,7 @@ static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[
/* note, scene is the active scene while actual_scene is the scene the object resides in */
void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime,
- RigidBodyWorld *rbw)
+ RigidBodyWorld *rbw, float r_originmat[3][3])
{
if (ob == NULL) return;
@@ -2103,7 +2118,7 @@ void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime,
float slowmat[4][4] = MAT4_UNITY;
/* calculate parent matrix */
- solve_parenting(scene, ob, par, ob->obmat, slowmat, 0);
+ solve_parenting(scene, ob, par, ob->obmat, slowmat, r_originmat, false);
/* "slow parent" is definitely not threadsafe, and may also give bad results jumping around
* An old-fashioned hack which probably doesn't really cut it anymore
@@ -2138,7 +2153,7 @@ void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime,
void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime)
{
- BKE_object_where_is_calc_time_ex(scene, ob, ctime, NULL);
+ BKE_object_where_is_calc_time_ex(scene, ob, ctime, NULL, NULL);
}
/* get object transformation matrix without recalculating dependencies and
@@ -2152,7 +2167,7 @@ void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4])
if (ob->parent) {
Object *par = ob->parent;
- solve_parenting(scene, ob, par, obmat, slowmat, 1);
+ solve_parenting(scene, ob, par, obmat, slowmat, NULL, true);
if (ob->partype & PARSLOW)
where_is_object_parslow(ob, obmat, slowmat);
@@ -2162,13 +2177,13 @@ void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4])
}
}
-void BKE_object_where_is_calc_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob)
+void BKE_object_where_is_calc_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3])
{
- BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), rbw);
+ BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), rbw, r_originmat);
}
void BKE_object_where_is_calc(Scene *scene, Object *ob)
{
- BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), NULL);
+ BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), NULL, NULL);
}
/* was written for the old game engine (until 2.04) */
@@ -2186,7 +2201,7 @@ void BKE_object_where_is_calc_simul(Scene *scene, Object *ob)
if (ob->parent) {
par = ob->parent;
- solve_parenting(scene, ob, par, ob->obmat, slowmat, 1);
+ solve_parenting(scene, ob, par, ob->obmat, slowmat, NULL, true);
if (ob->partype & PARSLOW) {
fac1 = (float)(1.0 / (1.0 + fabs(ob->sf)));
@@ -2658,7 +2673,7 @@ void BKE_object_handle_update_ex(Scene *scene, Object *ob,
copy_m4_m4(ob->obmat, ob->proxy_from->obmat);
}
else
- BKE_object_where_is_calc_ex(scene, rbw, ob);
+ BKE_object_where_is_calc_ex(scene, rbw, ob, NULL);
}
if (ob->recalc & OB_RECALC_DATA) {