diff options
author | Hans Goudey <h.goudey@me.com> | 2020-07-21 16:51:27 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-07-21 16:51:27 +0300 |
commit | d42530824e434fcc4c8d5394dd65f44cf3e8c16f (patch) | |
tree | 434907905bd9335ff9af86cab65149714c8fcc40 /source/blender/blenkernel/intern/object.c | |
parent | 6b6e2e742ff4393a73e982e0a3d6dae934ad20f2 (diff) |
Fix T78994: Clear selected pose doesn't work without animation
It looks like the code left this as a todo, but the basic solution is to
add an extra parameter to BKE_bose_rest to check whether bones
are selected before reseting them.
I also corrected the operator description which said it acted on only
selected bones even when there is an option to turn that off. The
"act on selected" is generally implied for Blender's operators anyway.
Differential Revision: https://developer.blender.org/D8319
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index a344d2a163f..33c5343e410 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -2088,7 +2088,7 @@ void BKE_object_make_proxy(Main *bmain, Object *ob, Object *target, Object *cob) /* type conversions */ if (target->type == OB_ARMATURE) { copy_object_pose(ob, target, 0); /* data copy, object pointers in constraints */ - BKE_pose_rest(ob->pose); /* clear all transforms in channels */ + BKE_pose_rest(ob->pose, false); /* clear all transforms in channels */ BKE_pose_rebuild(bmain, ob, ob->data, true); /* set all internal links */ armature_set_id_extern(ob); |