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authorSergej Reich <sergej.reich@googlemail.com>2013-01-23 09:56:44 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-01-23 09:56:44 +0400
commit2d8637946b047a8a9cc3fb6fe6d146b9961f92a6 (patch)
treeff566a91ca6c45d67b310fec8c990b801a7f0ba2 /source/blender/blenkernel/intern/object.c
parent089cf12435dfbc4b934a73b73ecd617b27ac678d (diff)
rigidbody: Add rigid body simulation
Add operators to add/remove rigid body world and objects. Add UI scripts. The rigid body simulation works on scene level and overrides the position/orientation of rigid bodies when active. It does not deform meshes or generate data so there is no modifier. Usage: * Add rigid body world in the scene tab * Create a group * Add objects to the group * Assign group to the rigid body world * Play animation For convenience the rigid body tools operators in the tools panel of the 3d view will add a world, group and add objects to the group automatically so you only have to press one button to add/remove rigid bodies to the simulation. Part of GSoC 2010 and 2012. Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 2738c546ce1..cf1b21e91de 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2146,6 +2146,8 @@ void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime)
BKE_object_to_mat4(ob, ob->obmat);
}
+ BKE_rigidbody_sync_transforms(scene, ob, ctime);
+
/* solve constraints */
if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) {
bConstraintOb *cob;