diff options
author | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-23 09:56:44 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-23 09:56:44 +0400 |
commit | 2d8637946b047a8a9cc3fb6fe6d146b9961f92a6 (patch) | |
tree | ff566a91ca6c45d67b310fec8c990b801a7f0ba2 /source/blender/blenkernel/intern/object.c | |
parent | 089cf12435dfbc4b934a73b73ecd617b27ac678d (diff) |
rigidbody: Add rigid body simulation
Add operators to add/remove rigid body world and objects.
Add UI scripts.
The rigid body simulation works on scene level and overrides the
position/orientation of rigid bodies when active.
It does not deform meshes or generate data so there is no modifier.
Usage:
* Add rigid body world in the scene tab
* Create a group
* Add objects to the group
* Assign group to the rigid body world
* Play animation
For convenience the rigid body tools operators in the tools panel of the 3d view
will add a world, group and add objects to the group automatically so you only have
to press one button to add/remove rigid bodies to the simulation.
Part of GSoC 2010 and 2012.
Authors: Joshua Leung (aligorith), Sergej Reich (sergof)
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 2738c546ce1..cf1b21e91de 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -2146,6 +2146,8 @@ void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime) BKE_object_to_mat4(ob, ob->obmat); } + BKE_rigidbody_sync_transforms(scene, ob, ctime); + /* solve constraints */ if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) { bConstraintOb *cob; |