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author | Sybren A. Stüvel <sybren@blender.org> | 2020-07-28 13:21:30 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-07-28 13:39:52 +0300 |
commit | ec80f1d37658fb0f627a3990f7ecf739b9be075d (patch) | |
tree | e0111f653e46b383175010f46a55d3e3a1e4f2ac /source/blender/blenkernel/intern/object.c | |
parent | 19de9d1a9e605a0c3f2319fb1db18ffdee9bb1c7 (diff) |
Cleanup: Commented `BKE_object_moves_in_time()` does not consider physics
When an object is moved only by the rigid body physics system, the
function `BKE_object_moves_in_time()` will incorrectly return `false`.
This commit adds a comment to make this behaviour more explicit.
No functional changes.
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 28f7205f534..27f1cc2b657 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -3973,6 +3973,8 @@ int BKE_object_is_modified(Scene *scene, Object *ob) * but it's currently an acceptable tradeoff between complexity and check * speed. In combination with checks of modifier stack and real life usage * percentage of false-positives shouldn't be that high. + * + * NOTE: This function does not consider physics systems. */ bool BKE_object_moves_in_time(const Object *object, bool recurse_parent) { |