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authorAlexander Gavrilov <angavrilov@gmail.com>2019-04-18 23:17:04 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2019-04-18 23:19:44 +0300
commit638938e5a8c30c405c3b4e96ab4f78095003958b (patch)
treef6a3e274c4a555ee48a5e284a8e150ef57307f87 /source/blender/blenkernel/intern/object.c
parente8c9e85401ef6162656cf3b10c5aec509ae8a850 (diff)
Armature: remove remains of the object-level deformation data cache.
Now that B-Bone shape data is kept in bPoseChannel_Runtime, the armature level cache only holds one quaternion value per bone. It can also be moved to runtime, and the structure removed. This has an additional effect that, as far as I can tell, now the Armature modifier can run as soon as all of the bones it actually needs are done, thus making T59848 a purely depsgraph level problem.
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 303d63d6a8b..77086d9c6ac 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -444,7 +444,6 @@ void BKE_object_free_derived_caches(Object *ob)
object_update_from_subsurf_ccg(ob);
BKE_object_free_derived_mesh_caches(ob);
- BKE_armature_cached_bbone_deformation_free(ob);
if (ob->runtime.mesh_eval != NULL) {
Mesh *mesh_eval = ob->runtime.mesh_eval;
@@ -3886,7 +3885,6 @@ void BKE_object_runtime_reset_on_copy(Object *object, const int UNUSED(flag))
runtime->mesh_deform_eval = NULL;
runtime->curve_cache = NULL;
runtime->gpencil_cache = NULL;
- runtime->cached_bbone_deformation = NULL;
}
/*