diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-02-17 07:57:20 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-02-17 07:57:20 +0400 |
commit | 2e0017efd4d6858a1d4d78dc5e72fdd2f1aafaa9 (patch) | |
tree | 04e8bda50eb5da635a5c72e43bdb1ce271e09673 /source/blender/blenkernel/intern/object.c | |
parent | 39ee06421c63f52afa2a544cf090cb62be954b94 (diff) |
code cleanup: change order of args in void BKE_object_where_is_calc_time_ex() so extra arg is at the end (loose convention for *_ex() funcs). also some style cleanup.
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 117e9fe280c..ef3c98ee3f4 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -2118,7 +2118,8 @@ static int where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat[ } /* note, scene is the active scene while actual_scene is the scene the object resides in */ -void BKE_object_where_is_calc_time_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob, float ctime) +void BKE_object_where_is_calc_time_ex(Scene *scene, Object *ob, float ctime, + RigidBodyWorld *rbw) { if (ob == NULL) return; @@ -2163,7 +2164,7 @@ void BKE_object_where_is_calc_time_ex(Scene *scene, RigidBodyWorld *rbw, Object void BKE_object_where_is_calc_time(Scene *scene, Object *ob, float ctime) { - BKE_object_where_is_calc_time_ex(scene, NULL, ob, ctime); + BKE_object_where_is_calc_time_ex(scene, ob, ctime, NULL); } /* get object transformation matrix without recalculating dependencies and @@ -2189,17 +2190,17 @@ void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4]) void BKE_object_where_is_calc_ex(Scene *scene, RigidBodyWorld *rbw, Object *ob) { - BKE_object_where_is_calc_time_ex(scene, rbw, ob, BKE_scene_frame_get(scene)); + BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), rbw); } void BKE_object_where_is_calc(Scene *scene, Object *ob) { - BKE_object_where_is_calc_time_ex(scene, NULL, ob, BKE_scene_frame_get(scene)); + BKE_object_where_is_calc_time_ex(scene, ob, BKE_scene_frame_get(scene), NULL); } -void BKE_object_where_is_calc_simul(Scene *scene, Object *ob) /* was written for the old game engine (until 2.04) */ /* It seems that this function is only called * for a lamp that is the child of another object */ +void BKE_object_where_is_calc_simul(Scene *scene, Object *ob) { Object *par; float *fp1, *fp2; |