diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-07-28 14:49:37 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-28 14:49:37 +0300 |
commit | 2a52c2d001b8d8e7c6865fea4d226a9e2f8ced8a (patch) | |
tree | dd1309a91f1ddafaff746305273ed24ccbd7f0b1 /source/blender/blenkernel/intern/object.c | |
parent | 82c38a7df0546335c6ece30fcf7e277c90220cda (diff) |
Cleanup: spelling, comments
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 27f1cc2b657..f77c79a2be7 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -2409,7 +2409,7 @@ static bool ob_parcurve(Object *ob, Object *par, float mat[4][4]) /* ctime is now a proper var setting of Curve which gets set by Animato like any other var * that's animated, but this will only work if it actually is animated. * - * We divide the curvetime calculated in the previous step by the length of the path, + * We divide the curve-time calculated in the previous step by the length of the path, * to get a time factor, which then gets clamped to lie within 0.0 - 1.0 range. */ if (cu->pathlen) { @@ -3964,17 +3964,20 @@ int BKE_object_is_modified(Scene *scene, Object *ob) return flag; } -/* Check of objects moves in time. */ -/* NOTE: This function is currently optimized for usage in combination - * with mti->canDeform, so modifiers can quickly check if their target - * objects moves (causing deformation motion blur) or not. +/** + * Check of objects moves in time. + * + * \note This function is currently optimized for usage in combination + * with modifier deformation checks (#eModifierTypeType_OnlyDeform), + * so modifiers can quickly check if their target objects moves + * (causing deformation motion blur) or not. * * This makes it possible to give some degree of false-positives here, * but it's currently an acceptable tradeoff between complexity and check * speed. In combination with checks of modifier stack and real life usage * percentage of false-positives shouldn't be that high. * - * NOTE: This function does not consider physics systems. + * \note This function does not consider physics systems. */ bool BKE_object_moves_in_time(const Object *object, bool recurse_parent) { |