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authorCampbell Barton <ideasman42@gmail.com>2020-07-28 14:49:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-07-28 14:49:37 +0300
commit2a52c2d001b8d8e7c6865fea4d226a9e2f8ced8a (patch)
treedd1309a91f1ddafaff746305273ed24ccbd7f0b1 /source/blender/blenkernel/intern/object.c
parent82c38a7df0546335c6ece30fcf7e277c90220cda (diff)
Cleanup: spelling, comments
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c15
1 files changed, 9 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 27f1cc2b657..f77c79a2be7 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2409,7 +2409,7 @@ static bool ob_parcurve(Object *ob, Object *par, float mat[4][4])
/* ctime is now a proper var setting of Curve which gets set by Animato like any other var
* that's animated, but this will only work if it actually is animated.
*
- * We divide the curvetime calculated in the previous step by the length of the path,
+ * We divide the curve-time calculated in the previous step by the length of the path,
* to get a time factor, which then gets clamped to lie within 0.0 - 1.0 range.
*/
if (cu->pathlen) {
@@ -3964,17 +3964,20 @@ int BKE_object_is_modified(Scene *scene, Object *ob)
return flag;
}
-/* Check of objects moves in time. */
-/* NOTE: This function is currently optimized for usage in combination
- * with mti->canDeform, so modifiers can quickly check if their target
- * objects moves (causing deformation motion blur) or not.
+/**
+ * Check of objects moves in time.
+ *
+ * \note This function is currently optimized for usage in combination
+ * with modifier deformation checks (#eModifierTypeType_OnlyDeform),
+ * so modifiers can quickly check if their target objects moves
+ * (causing deformation motion blur) or not.
*
* This makes it possible to give some degree of false-positives here,
* but it's currently an acceptable tradeoff between complexity and check
* speed. In combination with checks of modifier stack and real life usage
* percentage of false-positives shouldn't be that high.
*
- * NOTE: This function does not consider physics systems.
+ * \note This function does not consider physics systems.
*/
bool BKE_object_moves_in_time(const Object *object, bool recurse_parent)
{