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authorHarley Acheson <harley.acheson@gmail.com>2020-10-19 18:12:33 +0300
committerHarley Acheson <harley.acheson@gmail.com>2020-10-19 18:12:33 +0300
commit3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 (patch)
tree20e6064201939368650509d758c7187df74416a6 /source/blender/blenkernel/intern/object.c
parentd2bf71b412233160a52775f29799a2c1331c92f4 (diff)
Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index a8017569ba9..f4c4ccbc1d0 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -975,7 +975,7 @@ void BKE_object_free_caches(Object *object)
}
/* Tag object for update, so once memory critical operation is over and
- * scene update routines are back to it's business the object will be
+ * scene update routines are back to its business the object will be
* guaranteed to be in a known state.
*/
if (update_flag != 0) {
@@ -2800,7 +2800,7 @@ void BKE_object_where_is_calc_time(Depsgraph *depsgraph, Scene *scene, Object *o
/**
* Calculate object transformation matrix without recalculating dependencies and
* constraints -- assume dependencies are already solved by depsgraph.
- * No changes to object and it's parent would be done.
+ * No changes to object and its parent would be done.
* Used for bundles orientation in 3d space relative to parented blender camera.
*/
void BKE_object_where_is_calc_mat4(Object *ob, float r_obmat[4][4])