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authorClément Foucault <foucault.clem@gmail.com>2019-02-28 17:29:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-28 18:15:50 +0300
commit6a4a984ff731070d0702821fe1e67dea40e593b9 (patch)
tree8f60e6728f1da4b4f906356e01fdb2ed71d1ab69 /source/blender/blenkernel/intern/object.c
parentcd897c57f818a1159b7510e46f436183bffce9e0 (diff)
Objects: Remove Textured from object display type
As discussed with @billreynish this makes little sense now that we don't have a dedicated textured mode. We don't have a superior texture or shaded mode anymore and we also cannot mix different engines together (workbench with eevee/lookdev). The only feature it removes is the possibility to hide textures for certain object in solid mode.
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 1b4aad16778..b397ab39c94 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -832,7 +832,7 @@ void BKE_object_init(Object *ob)
unit_m4(ob->constinv);
unit_m4(ob->parentinv);
unit_m4(ob->obmat);
- ob->dt = OB_TEXTURE;
+ ob->dt = OB_SOLID;
ob->empty_drawtype = OB_PLAINAXES;
ob->empty_drawsize = 1.0;
ob->empty_image_depth = OB_EMPTY_IMAGE_DEPTH_DEFAULT;