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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-29 13:59:17 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-31 14:04:57 +0300
commit83f8f44791374dd051728e44d89fbdeee15c60aa (patch)
treeaddcd6991adfcf578bec05b022875c98509deda9 /source/blender/blenkernel/intern/object.c
parent7400aa7e595063510ce9f29fa1b02ebd3f9296e2 (diff)
Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.
This removes a bunch of animation/driver evaluations and recalc flags that should be redundant in the new depsgraph, and were incorrectly affecting the evaluated scene in a permanent way. Still two cases that could be removed if the depsgraph is improved, in BKE_object_handle_data_update and BKE_cachefile_update_frame. For physics subframe interpolation there are also still calls to BKE_object_where_is_calc that should ideally be removed as well, though they are not known to cause keyframing bugs. Differential Revision: https://developer.blender.org/D4274
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 341a15268ef..f3ff601b7e0 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2210,15 +2210,10 @@ static void solve_parenting(Object *ob, Object *par, float obmat[4][4],
}
/* note, scene is the active scene while actual_scene is the scene the object resides in */
-void BKE_object_where_is_calc_time_ex(
+static void object_where_is_calc_ex(
Depsgraph *depsgraph, Scene *scene, Object *ob, float ctime,
RigidBodyWorld *rbw, float r_originmat[3][3])
{
- if (ob == NULL) return;
-
- /* execute drivers only, as animation has already been done */
- BKE_animsys_evaluate_animdata(depsgraph, scene, &ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
-
if (ob->parent) {
Object *par = ob->parent;
@@ -2249,7 +2244,9 @@ void BKE_object_where_is_calc_time_ex(
void BKE_object_where_is_calc_time(Depsgraph *depsgraph, Scene *scene, Object *ob, float ctime)
{
- BKE_object_where_is_calc_time_ex(depsgraph, scene, ob, ctime, NULL, NULL);
+ /* Execute drivers and animation. */
+ BKE_animsys_evaluate_animdata(depsgraph, scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
+ object_where_is_calc_ex(depsgraph, scene, ob, ctime, NULL, NULL);
}
/* get object transformation matrix without recalculating dependencies and
@@ -2269,11 +2266,13 @@ void BKE_object_where_is_calc_mat4(Object *ob, float obmat[4][4])
void BKE_object_where_is_calc_ex(Depsgraph *depsgraph, Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3])
{
- BKE_object_where_is_calc_time_ex(depsgraph, scene, ob, DEG_get_ctime(depsgraph), rbw, r_originmat);
+ float ctime = DEG_get_ctime(depsgraph);
+ object_where_is_calc_ex(depsgraph, scene, ob, ctime, rbw, r_originmat);
}
void BKE_object_where_is_calc(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
- BKE_object_where_is_calc_time_ex(depsgraph, scene, ob, DEG_get_ctime(depsgraph), NULL, NULL);
+ float ctime = DEG_get_ctime(depsgraph);
+ object_where_is_calc_ex(depsgraph, scene, ob, ctime, NULL, NULL);
}
/**
@@ -4013,16 +4012,17 @@ bool BKE_object_modifier_update_subframe(
/* was originally ID_RECALC_ALL - TODO - which flags are really needed??? */
/* TODO(sergey): What about animation? */
ob->id.recalc |= ID_RECALC_ALL;
- BKE_animsys_evaluate_animdata(depsgraph, scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM);
if (update_mesh) {
+ BKE_animsys_evaluate_animdata(depsgraph, scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM);
/* ignore cache clear during subframe updates
* to not mess up cache validity */
object_cacheIgnoreClear(ob, 1);
BKE_object_handle_update(depsgraph, scene, ob);
object_cacheIgnoreClear(ob, 0);
}
- else
+ else {
BKE_object_where_is_calc_time(depsgraph, scene, ob, frame);
+ }
/* for curve following objects, parented curve has to be updated too */
if (ob->type == OB_CURVE) {