diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-07-20 08:01:05 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-07-20 08:01:05 +0300 |
commit | 77e927b58fca272d1d336a9def63678fb28c0632 (patch) | |
tree | 632378616d18dc02cd9e12fd8e035b383688e8c0 /source/blender/blenkernel/intern/object.c | |
parent | fe2f43a15c648e13fbc5fa4ba24cea41b3671427 (diff) |
Cleanup: reserve C++ comments for disabled code
Use C comments for plain text.
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r-- | source/blender/blenkernel/intern/object.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 941db80b76c..89de37d6e4b 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -1653,7 +1653,7 @@ static void object_update_from_subsurf_ccg(Object *object) * * All this is defeating all the designs we need to follow to allow safe * threaded evaluation, but this is as good as we can make it within the - * current sculpt//evaluated mesh design. This is also how we've survived + * current sculpt/evaluated mesh design. This is also how we've survived * with old DerivedMesh based solutions. So, while this is all wrong and * needs reconsideration, doesn't seem to be a big stopper for real * production artists. |