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authorJoshua Leung <aligorith@gmail.com>2010-10-16 15:52:30 +0400
committerJoshua Leung <aligorith@gmail.com>2010-10-16 15:52:30 +0400
commit7cc5aaf18afd882ee8fefdf773fb83eb2e0f467b (patch)
treea5003ff92a4a29c547f8a1a974629f5e94ed57b8 /source/blender/blenkernel/intern/object.c
parent98d6c533a606f7965d0a2bfe1da4f83942693066 (diff)
Added panel for accessing the "delta transforms" for Objects (this is closed by default to not clutter that much).
This should help silence complaints from some about "dloc",etc. not being easily keyable. It's also a nice way to have instances of animated objects located in different places, by animating either the standard transforms or the deltas, and then modifying by not animating the other version to keep the instances from going to a single point. This was a common newbie problem in 2.4x.
Diffstat (limited to 'source/blender/blenkernel/intern/object.c')
-rw-r--r--source/blender/blenkernel/intern/object.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 861904335d7..3df9bd6ed05 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1646,7 +1646,7 @@ void object_scale_to_mat3(Object *ob, float mat[][3])
size_to_mat3( mat,vec);
}
-// TODO: this should take rotation orders into account later...
+
void object_rot_to_mat3(Object *ob, float mat[][3])
{
float rmat[3][3], dmat[3][3];
@@ -1675,7 +1675,6 @@ void object_rot_to_mat3(Object *ob, float mat[][3])
}
/* combine these rotations */
- // XXX is this correct? if errors, change the order of multiplication...
mul_m3_m3m3(mat, dmat, rmat);
}