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authorGermano Cavalcante <germano.costa@ig.com.br>2021-11-04 22:56:32 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-11-04 22:56:32 +0300
commitdf3e30398f77be985fe7c94ea061aedcb220dd01 (patch)
tree1f9326d190c08f121780fa590a5a933ebab0a79b /source/blender/blenkernel/intern/object.cc
parent556c71a84ac1e017883b6f0af0b4fdf8d21254c6 (diff)
parente7e3431b299448310f9c9e95d863055e3e04a8c4 (diff)
Merge branch 'blender-v3.0-release'
Diffstat (limited to 'source/blender/blenkernel/intern/object.cc')
-rw-r--r--source/blender/blenkernel/intern/object.cc5871
1 files changed, 5871 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/object.cc b/source/blender/blenkernel/intern/object.cc
new file mode 100644
index 00000000000..2d6ad72470c
--- /dev/null
+++ b/source/blender/blenkernel/intern/object.cc
@@ -0,0 +1,5871 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+/* Allow using deprecated functionality for .blend file I/O. */
+#define DNA_DEPRECATED_ALLOW
+
+#include <cmath>
+#include <cstdio>
+#include <cstring>
+
+#include "CLG_log.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_collection_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_defaults.h"
+#include "DNA_dynamicpaint_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_fluid_types.h"
+#include "DNA_gpencil_modifier_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_light_types.h"
+#include "DNA_lightprobe_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_movieclip_types.h"
+#include "DNA_nla_types.h"
+#include "DNA_object_fluidsim_types.h"
+#include "DNA_object_types.h"
+#include "DNA_pointcloud_types.h"
+#include "DNA_rigidbody_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_shader_fx_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_kdtree.h"
+#include "BLI_linklist.h"
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_threads.h"
+#include "BLI_utildefines.h"
+
+#include "BLT_translation.h"
+
+#include "BKE_DerivedMesh.h"
+#include "BKE_action.h"
+#include "BKE_anim_data.h"
+#include "BKE_anim_path.h"
+#include "BKE_anim_visualization.h"
+#include "BKE_animsys.h"
+#include "BKE_armature.h"
+#include "BKE_asset.h"
+#include "BKE_camera.h"
+#include "BKE_collection.h"
+#include "BKE_constraint.h"
+#include "BKE_curve.h"
+#include "BKE_deform.h"
+#include "BKE_displist.h"
+#include "BKE_duplilist.h"
+#include "BKE_editmesh.h"
+#include "BKE_editmesh_cache.h"
+#include "BKE_effect.h"
+#include "BKE_fcurve.h"
+#include "BKE_fcurve_driver.h"
+#include "BKE_geometry_set.h"
+#include "BKE_global.h"
+#include "BKE_gpencil.h"
+#include "BKE_gpencil_geom.h"
+#include "BKE_gpencil_modifier.h"
+#include "BKE_hair.h"
+#include "BKE_icons.h"
+#include "BKE_idprop.h"
+#include "BKE_idtype.h"
+#include "BKE_image.h"
+#include "BKE_key.h"
+#include "BKE_lattice.h"
+#include "BKE_layer.h"
+#include "BKE_lib_id.h"
+#include "BKE_lib_query.h"
+#include "BKE_lib_remap.h"
+#include "BKE_light.h"
+#include "BKE_lightprobe.h"
+#include "BKE_linestyle.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_mball.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_wrapper.h"
+#include "BKE_modifier.h"
+#include "BKE_multires.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_object_facemap.h"
+#include "BKE_paint.h"
+#include "BKE_particle.h"
+#include "BKE_pbvh.h"
+#include "BKE_pointcache.h"
+#include "BKE_pointcloud.h"
+#include "BKE_rigidbody.h"
+#include "BKE_scene.h"
+#include "BKE_shader_fx.h"
+#include "BKE_softbody.h"
+#include "BKE_speaker.h"
+#include "BKE_subdiv_ccg.h"
+#include "BKE_subsurf.h"
+#include "BKE_vfont.h"
+#include "BKE_volume.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
+#include "DRW_engine.h"
+
+#include "BLO_read_write.h"
+#include "BLO_readfile.h"
+
+#include "SEQ_sequencer.h"
+
+#ifdef WITH_PYTHON
+# include "BPY_extern.h"
+#endif
+
+#include "CCGSubSurf.h"
+#include "atomic_ops.h"
+
+static CLG_LogRef LOG = {"bke.object"};
+
+/**
+ * Vertex parent modifies original BMesh which is not safe for threading.
+ * Ideally such a modification should be handled as a separate DAG update
+ * callback for mesh datablock, but for until it is actually supported use
+ * simpler solution with a mutex lock.
+ * - sergey -
+ */
+#define VPARENT_THREADING_HACK
+
+#ifdef VPARENT_THREADING_HACK
+static ThreadMutex vparent_lock = BLI_MUTEX_INITIALIZER;
+#endif
+
+static void copy_object_pose(Object *obn, const Object *ob, const int flag);
+
+static void object_init_data(ID *id)
+{
+ Object *ob = (Object *)id;
+ BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(ob, id));
+
+ MEMCPY_STRUCT_AFTER(ob, DNA_struct_default_get(Object), id);
+
+ ob->type = OB_EMPTY;
+
+ ob->trackflag = OB_POSY;
+ ob->upflag = OB_POSZ;
+
+ /* Animation Visualization defaults */
+ animviz_settings_init(&ob->avs);
+}
+
+static void object_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
+{
+ Object *ob_dst = (Object *)id_dst;
+ const Object *ob_src = (const Object *)id_src;
+
+ /* Do not copy runtime data. */
+ BKE_object_runtime_reset_on_copy(ob_dst, flag);
+
+ /* We never handle usercount here for own data. */
+ const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
+
+ if (ob_src->totcol) {
+ ob_dst->mat = (Material **)MEM_dupallocN(ob_src->mat);
+ ob_dst->matbits = (char *)MEM_dupallocN(ob_src->matbits);
+ ob_dst->totcol = ob_src->totcol;
+ }
+ else if (ob_dst->mat != nullptr || ob_dst->matbits != nullptr) {
+ /* This shall not be needed, but better be safe than sorry. */
+ BLI_assert_msg(
+ 0, "Object copy: non-nullptr material pointers with zero counter, should not happen.");
+ ob_dst->mat = nullptr;
+ ob_dst->matbits = nullptr;
+ }
+
+ if (ob_src->iuser) {
+ ob_dst->iuser = (ImageUser *)MEM_dupallocN(ob_src->iuser);
+ }
+
+ if (ob_src->runtime.bb) {
+ ob_dst->runtime.bb = (BoundBox *)MEM_dupallocN(ob_src->runtime.bb);
+ }
+
+ BLI_listbase_clear(&ob_dst->shader_fx);
+ LISTBASE_FOREACH (ShaderFxData *, fx, &ob_src->shader_fx) {
+ ShaderFxData *nfx = BKE_shaderfx_new(fx->type);
+ BLI_strncpy(nfx->name, fx->name, sizeof(nfx->name));
+ BKE_shaderfx_copydata_ex(fx, nfx, flag_subdata);
+ BLI_addtail(&ob_dst->shader_fx, nfx);
+ }
+
+ if (ob_src->pose) {
+ copy_object_pose(ob_dst, ob_src, flag_subdata);
+ /* backwards compat... non-armatures can get poses in older files? */
+ if (ob_src->type == OB_ARMATURE) {
+ const bool do_pose_id_user = (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0;
+ BKE_pose_rebuild(bmain, ob_dst, (bArmature *)ob_dst->data, do_pose_id_user);
+ }
+ }
+
+ BKE_object_facemap_copy_list(&ob_dst->fmaps, &ob_src->fmaps);
+ BKE_constraints_copy_ex(&ob_dst->constraints, &ob_src->constraints, flag_subdata, true);
+
+ ob_dst->mode = ob_dst->type != OB_GPENCIL ? OB_MODE_OBJECT : ob_dst->mode;
+ ob_dst->sculpt = nullptr;
+
+ if (ob_src->pd) {
+ ob_dst->pd = (PartDeflect *)MEM_dupallocN(ob_src->pd);
+ if (ob_dst->pd->rng) {
+ ob_dst->pd->rng = (RNG *)MEM_dupallocN(ob_src->pd->rng);
+ }
+ }
+ BKE_rigidbody_object_copy(bmain, ob_dst, ob_src, flag_subdata);
+
+ BLI_listbase_clear(&ob_dst->modifiers);
+ BLI_listbase_clear(&ob_dst->greasepencil_modifiers);
+ /* NOTE: Also takes care of softbody and particle systems copying. */
+ BKE_object_modifier_stack_copy(ob_dst, ob_src, true, flag_subdata);
+
+ BLI_listbase_clear((ListBase *)&ob_dst->drawdata);
+ BLI_listbase_clear(&ob_dst->pc_ids);
+
+ ob_dst->avs = ob_src->avs;
+ ob_dst->mpath = animviz_copy_motionpath(ob_src->mpath);
+
+ /* Do not copy object's preview
+ * (mostly due to the fact renderers create temp copy of objects). */
+ if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0 && false) { /* XXX TODO: temp hack. */
+ BKE_previewimg_id_copy(&ob_dst->id, &ob_src->id);
+ }
+ else {
+ ob_dst->preview = nullptr;
+ }
+}
+
+static void object_free_data(ID *id)
+{
+ Object *ob = (Object *)id;
+
+ DRW_drawdata_free((ID *)ob);
+
+ /* BKE_<id>_free shall never touch to ID->us. Never ever. */
+ BKE_object_free_modifiers(ob, LIB_ID_CREATE_NO_USER_REFCOUNT);
+ BKE_object_free_shaderfx(ob, LIB_ID_CREATE_NO_USER_REFCOUNT);
+
+ MEM_SAFE_FREE(ob->mat);
+ MEM_SAFE_FREE(ob->matbits);
+ MEM_SAFE_FREE(ob->iuser);
+ MEM_SAFE_FREE(ob->runtime.bb);
+
+ BLI_freelistN(&ob->fmaps);
+ if (ob->pose) {
+ BKE_pose_free_ex(ob->pose, false);
+ ob->pose = nullptr;
+ }
+ if (ob->mpath) {
+ animviz_free_motionpath(ob->mpath);
+ ob->mpath = nullptr;
+ }
+
+ BKE_constraints_free_ex(&ob->constraints, false);
+
+ BKE_partdeflect_free(ob->pd);
+ BKE_rigidbody_free_object(ob, nullptr);
+ BKE_rigidbody_free_constraint(ob);
+
+ sbFree(ob);
+
+ BKE_sculptsession_free(ob);
+
+ BLI_freelistN(&ob->pc_ids);
+
+ /* Free runtime curves data. */
+ if (ob->runtime.curve_cache) {
+ BKE_curve_bevelList_free(&ob->runtime.curve_cache->bev);
+ if (ob->runtime.curve_cache->anim_path_accum_length) {
+ MEM_freeN((void *)ob->runtime.curve_cache->anim_path_accum_length);
+ }
+ MEM_freeN(ob->runtime.curve_cache);
+ ob->runtime.curve_cache = nullptr;
+ }
+
+ BKE_previewimg_free(&ob->preview);
+}
+
+static void object_make_local(Main *bmain, ID *id, const int flags)
+{
+ if (!ID_IS_LINKED(id)) {
+ return;
+ }
+
+ Object *ob = (Object *)id;
+ const bool lib_local = (flags & LIB_ID_MAKELOCAL_FULL_LIBRARY) != 0;
+ const bool clear_proxy = (flags & LIB_ID_MAKELOCAL_OBJECT_NO_PROXY_CLEARING) == 0;
+ bool force_local = (flags & LIB_ID_MAKELOCAL_FORCE_LOCAL) != 0;
+ bool force_copy = (flags & LIB_ID_MAKELOCAL_FORCE_COPY) != 0;
+ BLI_assert(force_copy == false || force_copy != force_local);
+
+ bool is_local = false, is_lib = false;
+
+ /* - only lib users: do nothing (unless force_local is set)
+ * - only local users: set flag
+ * - mixed: make copy
+ * In case we make a whole lib's content local,
+ * we always want to localize, and we skip remapping (done later).
+ */
+
+ if (!force_local && !force_copy) {
+ BKE_library_ID_test_usages(bmain, ob, &is_local, &is_lib);
+ if (lib_local || is_local) {
+ if (!is_lib) {
+ force_local = true;
+ }
+ else {
+ force_copy = true;
+ }
+ }
+ }
+
+ if (force_local) {
+ BKE_lib_id_clear_library_data(bmain, &ob->id, flags);
+ BKE_lib_id_expand_local(bmain, &ob->id, flags);
+ if (clear_proxy) {
+ if (ob->proxy_from != nullptr) {
+ ob->proxy_from->proxy = nullptr;
+ ob->proxy_from->proxy_group = nullptr;
+ }
+ ob->proxy = ob->proxy_from = ob->proxy_group = nullptr;
+ }
+ }
+ else if (force_copy) {
+ Object *ob_new = (Object *)BKE_id_copy(bmain, &ob->id);
+ id_us_min(&ob_new->id);
+
+ ob_new->proxy = ob_new->proxy_from = ob_new->proxy_group = nullptr;
+
+ /* setting newid is mandatory for complex make_lib_local logic... */
+ ID_NEW_SET(ob, ob_new);
+
+ if (!lib_local) {
+ BKE_libblock_remap(bmain, ob, ob_new, ID_REMAP_SKIP_INDIRECT_USAGE);
+ }
+ }
+}
+
+static void library_foreach_modifiersForeachIDLink(void *user_data,
+ Object *UNUSED(object),
+ ID **id_pointer,
+ int cb_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_lib_query_foreachid_process(data, id_pointer, cb_flag));
+}
+
+static void library_foreach_gpencil_modifiersForeachIDLink(void *user_data,
+ Object *UNUSED(object),
+ ID **id_pointer,
+ int cb_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_lib_query_foreachid_process(data, id_pointer, cb_flag));
+}
+
+static void library_foreach_shaderfxForeachIDLink(void *user_data,
+ Object *UNUSED(object),
+ ID **id_pointer,
+ int cb_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_lib_query_foreachid_process(data, id_pointer, cb_flag));
+}
+
+static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con),
+ ID **id_pointer,
+ bool is_reference,
+ void *user_data)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+ const int cb_flag = is_reference ? IDWALK_CB_USER : IDWALK_CB_NOP;
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_lib_query_foreachid_process(data, id_pointer, cb_flag));
+}
+
+static void library_foreach_particlesystemsObjectLooper(ParticleSystem *UNUSED(psys),
+ ID **id_pointer,
+ void *user_data,
+ int cb_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_lib_query_foreachid_process(data, id_pointer, cb_flag));
+}
+
+static void object_foreach_id(ID *id, LibraryForeachIDData *data)
+{
+ Object *object = (Object *)id;
+
+ /* Object is special, proxies make things hard... */
+ const int proxy_cb_flag = ((BKE_lib_query_foreachid_process_flags_get(data) &
+ IDWALK_NO_INDIRECT_PROXY_DATA_USAGE) == 0 &&
+ (object->proxy || object->proxy_group)) ?
+ IDWALK_CB_INDIRECT_USAGE :
+ 0;
+
+ /* object data special case */
+ if (object->type == OB_EMPTY) {
+ /* empty can have nullptr or Image */
+ BKE_LIB_FOREACHID_PROCESS_ID(data, object->data, proxy_cb_flag | IDWALK_CB_USER);
+ }
+ else {
+ /* when set, this can't be nullptr */
+ if (object->data) {
+ BKE_LIB_FOREACHID_PROCESS_ID(
+ data, object->data, proxy_cb_flag | IDWALK_CB_USER | IDWALK_CB_NEVER_NULL);
+ }
+ }
+
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, object->parent, IDWALK_CB_NEVER_SELF);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, object->track, IDWALK_CB_NEVER_SELF);
+ /* object->proxy is refcounted, but not object->proxy_group... *sigh* */
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, object->proxy, IDWALK_CB_USER | IDWALK_CB_NEVER_SELF);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, object->proxy_group, IDWALK_CB_NOP);
+
+ /* Special case!
+ * Since this field is set/owned by 'user' of this ID (and not ID itself),
+ * it is only indirect usage if proxy object is linked... Twisted. */
+ {
+ const int cb_flag_orig = BKE_lib_query_foreachid_process_callback_flag_override(
+ data,
+ (object->proxy_from != nullptr && ID_IS_LINKED(object->proxy_from)) ?
+ IDWALK_CB_INDIRECT_USAGE :
+ 0,
+ true);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(
+ data, object->proxy_from, IDWALK_CB_LOOPBACK | IDWALK_CB_NEVER_SELF);
+ BKE_lib_query_foreachid_process_callback_flag_override(data, cb_flag_orig, true);
+ }
+
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, object->poselib, IDWALK_CB_USER);
+
+ for (int i = 0; i < object->totcol; i++) {
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, object->mat[i], proxy_cb_flag | IDWALK_CB_USER);
+ }
+
+ /* Note that ob->gpd is deprecated, so no need to handle it here. */
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, object->instance_collection, IDWALK_CB_USER);
+
+ if (object->pd) {
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, object->pd->tex, IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, object->pd->f_source, IDWALK_CB_NOP);
+ }
+ /* Note that ob->effect is deprecated, so no need to handle it here. */
+
+ if (object->pose) {
+ const int cb_flag_orig = BKE_lib_query_foreachid_process_callback_flag_override(
+ data, proxy_cb_flag, false);
+ LISTBASE_FOREACH (bPoseChannel *, pchan, &object->pose->chanbase) {
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data,
+ IDP_foreach_property(pchan->prop,
+ IDP_TYPE_FILTER_ID,
+ BKE_lib_query_idpropertiesForeachIDLink_callback,
+ data));
+
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, pchan->custom, IDWALK_CB_USER);
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data,
+ BKE_constraints_id_loop(
+ &pchan->constraints, library_foreach_constraintObjectLooper, data));
+ }
+ BKE_lib_query_foreachid_process_callback_flag_override(data, cb_flag_orig, true);
+ }
+
+ if (object->rigidbody_constraint) {
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(
+ data, object->rigidbody_constraint->ob1, IDWALK_CB_NEVER_SELF);
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(
+ data, object->rigidbody_constraint->ob2, IDWALK_CB_NEVER_SELF);
+ }
+
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_modifiers_foreach_ID_link(object, library_foreach_modifiersForeachIDLink, data));
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data,
+ BKE_gpencil_modifiers_foreach_ID_link(
+ object, library_foreach_gpencil_modifiersForeachIDLink, data));
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data,
+ BKE_constraints_id_loop(&object->constraints, library_foreach_constraintObjectLooper, data));
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_shaderfx_foreach_ID_link(object, library_foreach_shaderfxForeachIDLink, data));
+
+ LISTBASE_FOREACH (ParticleSystem *, psys, &object->particlesystem) {
+ BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
+ data, BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, data));
+ }
+
+ if (object->soft) {
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, object->soft->collision_group, IDWALK_CB_NOP);
+
+ if (object->soft->effector_weights) {
+ BKE_LIB_FOREACHID_PROCESS_IDSUPER(
+ data, object->soft->effector_weights->group, IDWALK_CB_NOP);
+ }
+ }
+}
+
+static void write_fmaps(BlendWriter *writer, ListBase *fbase)
+{
+ LISTBASE_FOREACH (bFaceMap *, fmap, fbase) {
+ BLO_write_struct(writer, bFaceMap, fmap);
+ }
+}
+
+static void object_blend_write(BlendWriter *writer, ID *id, const void *id_address)
+{
+ Object *ob = (Object *)id;
+
+ const bool is_undo = BLO_write_is_undo(writer);
+
+ /* Clean up, important in undo case to reduce false detection of changed data-blocks. */
+ BKE_object_runtime_reset(ob);
+
+ if (is_undo) {
+ /* For undo we stay in object mode during undo presses, so keep edit-mode disabled on save as
+ * well, can help reducing false detection of changed data-blocks. */
+ ob->mode &= ~OB_MODE_EDIT;
+ }
+
+ /* write LibData */
+ BLO_write_id_struct(writer, Object, id_address, &ob->id);
+ BKE_id_blend_write(writer, &ob->id);
+
+ if (ob->adt) {
+ BKE_animdata_blend_write(writer, ob->adt);
+ }
+
+ /* direct data */
+ BLO_write_pointer_array(writer, ob->totcol, ob->mat);
+ BLO_write_raw(writer, sizeof(char) * ob->totcol, ob->matbits);
+
+ bArmature *arm = nullptr;
+ if (ob->type == OB_ARMATURE) {
+ arm = (bArmature *)ob->data;
+ if (arm && ob->pose && arm->act_bone) {
+ BLI_strncpy(ob->pose->proxy_act_bone, arm->act_bone->name, sizeof(ob->pose->proxy_act_bone));
+ }
+ }
+
+ BKE_pose_blend_write(writer, ob->pose, arm);
+ write_fmaps(writer, &ob->fmaps);
+ BKE_constraint_blend_write(writer, &ob->constraints);
+ animviz_motionpath_blend_write(writer, ob->mpath);
+
+ BLO_write_struct(writer, PartDeflect, ob->pd);
+ if (ob->soft) {
+ /* Set deprecated pointers to prevent crashes of older Blenders */
+ ob->soft->pointcache = ob->soft->shared->pointcache;
+ ob->soft->ptcaches = ob->soft->shared->ptcaches;
+ BLO_write_struct(writer, SoftBody, ob->soft);
+ BLO_write_struct(writer, SoftBody_Shared, ob->soft->shared);
+ BKE_ptcache_blend_write(writer, &(ob->soft->shared->ptcaches));
+ BLO_write_struct(writer, EffectorWeights, ob->soft->effector_weights);
+ }
+
+ if (ob->rigidbody_object) {
+ /* TODO: if any extra data is added to handle duplis, will need separate function then */
+ BLO_write_struct(writer, RigidBodyOb, ob->rigidbody_object);
+ }
+ if (ob->rigidbody_constraint) {
+ BLO_write_struct(writer, RigidBodyCon, ob->rigidbody_constraint);
+ }
+
+ if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
+ BLO_write_struct(writer, ImageUser, ob->iuser);
+ }
+
+ BKE_particle_system_blend_write(writer, &ob->particlesystem);
+ BKE_modifier_blend_write(writer, &ob->modifiers);
+ BKE_gpencil_modifier_blend_write(writer, &ob->greasepencil_modifiers);
+ BKE_shaderfx_blend_write(writer, &ob->shader_fx);
+
+ BLO_write_struct_list(writer, LinkData, &ob->pc_ids);
+
+ BKE_previewimg_blend_write(writer, ob->preview);
+}
+
+/* XXX deprecated - old animation system */
+static void direct_link_nlastrips(BlendDataReader *reader, ListBase *strips)
+{
+ BLO_read_list(reader, strips);
+
+ LISTBASE_FOREACH (bActionStrip *, strip, strips) {
+ BLO_read_list(reader, &strip->modifiers);
+ }
+}
+
+static void object_blend_read_data(BlendDataReader *reader, ID *id)
+{
+ Object *ob = (Object *)id;
+
+ PartEff *paf;
+
+ /* XXX This should not be needed - but seems like it can happen in some cases,
+ * so for now play safe. */
+ ob->proxy_from = nullptr;
+
+ const bool is_undo = BLO_read_data_is_undo(reader);
+ if (ob->id.tag & (LIB_TAG_EXTERN | LIB_TAG_INDIRECT)) {
+ /* Do not allow any non-object mode for linked data.
+ * See T34776, T42780, T81027 for more information. */
+ ob->mode &= ~OB_MODE_ALL_MODE_DATA;
+ }
+ else if (is_undo) {
+ /* For undo we want to stay in object mode during undo presses, so keep some edit modes
+ * disabled.
+ * TODO: Check if we should not disable more edit modes here? */
+ ob->mode &= ~(OB_MODE_EDIT | OB_MODE_PARTICLE_EDIT);
+ }
+
+ BLO_read_data_address(reader, &ob->adt);
+ BKE_animdata_blend_read_data(reader, ob->adt);
+
+ BLO_read_data_address(reader, &ob->pose);
+ BKE_pose_blend_read_data(reader, ob->pose);
+
+ BLO_read_data_address(reader, &ob->mpath);
+ if (ob->mpath) {
+ animviz_motionpath_blend_read_data(reader, ob->mpath);
+ }
+
+ /* Only for versioning, vertex group names are now stored on object data. */
+ BLO_read_list(reader, &ob->defbase);
+
+ BLO_read_list(reader, &ob->fmaps);
+ /* XXX deprecated - old animation system <<< */
+ direct_link_nlastrips(reader, &ob->nlastrips);
+ BLO_read_list(reader, &ob->constraintChannels);
+ /* >>> XXX deprecated - old animation system */
+
+ BLO_read_pointer_array(reader, (void **)&ob->mat);
+ BLO_read_data_address(reader, &ob->matbits);
+
+ /* do it here, below old data gets converted */
+ BKE_modifier_blend_read_data(reader, &ob->modifiers, ob);
+ BKE_gpencil_modifier_blend_read_data(reader, &ob->greasepencil_modifiers);
+ BKE_shaderfx_blend_read_data(reader, &ob->shader_fx);
+
+ BLO_read_list(reader, &ob->effect);
+ paf = (PartEff *)ob->effect.first;
+ while (paf) {
+ if (paf->type == EFF_PARTICLE) {
+ paf->keys = nullptr;
+ }
+ if (paf->type == EFF_WAVE) {
+ WaveEff *wav = (WaveEff *)paf;
+ PartEff *next = paf->next;
+ WaveModifierData *wmd = (WaveModifierData *)BKE_modifier_new(eModifierType_Wave);
+
+ wmd->damp = wav->damp;
+ wmd->flag = wav->flag;
+ wmd->height = wav->height;
+ wmd->lifetime = wav->lifetime;
+ wmd->narrow = wav->narrow;
+ wmd->speed = wav->speed;
+ wmd->startx = wav->startx;
+ wmd->starty = wav->startx;
+ wmd->timeoffs = wav->timeoffs;
+ wmd->width = wav->width;
+
+ BLI_addtail(&ob->modifiers, wmd);
+
+ BLI_remlink(&ob->effect, paf);
+ MEM_freeN(paf);
+
+ paf = next;
+ continue;
+ }
+ if (paf->type == EFF_BUILD) {
+ BuildEff *baf = (BuildEff *)paf;
+ PartEff *next = paf->next;
+ BuildModifierData *bmd = (BuildModifierData *)BKE_modifier_new(eModifierType_Build);
+
+ bmd->start = baf->sfra;
+ bmd->length = baf->len;
+ bmd->randomize = 0;
+ bmd->seed = 1;
+
+ BLI_addtail(&ob->modifiers, bmd);
+
+ BLI_remlink(&ob->effect, paf);
+ MEM_freeN(paf);
+
+ paf = next;
+ continue;
+ }
+ paf = paf->next;
+ }
+
+ BLO_read_data_address(reader, &ob->pd);
+ BKE_particle_partdeflect_blend_read_data(reader, ob->pd);
+ BLO_read_data_address(reader, &ob->soft);
+ if (ob->soft) {
+ SoftBody *sb = ob->soft;
+
+ sb->bpoint = nullptr; /* init pointers so it gets rebuilt nicely */
+ sb->bspring = nullptr;
+ sb->scratch = nullptr;
+ /* although not used anymore */
+ /* still have to be loaded to be compatible with old files */
+ BLO_read_pointer_array(reader, (void **)&sb->keys);
+ if (sb->keys) {
+ for (int a = 0; a < sb->totkey; a++) {
+ BLO_read_data_address(reader, &sb->keys[a]);
+ }
+ }
+
+ BLO_read_data_address(reader, &sb->effector_weights);
+ if (!sb->effector_weights) {
+ sb->effector_weights = BKE_effector_add_weights(nullptr);
+ }
+
+ BLO_read_data_address(reader, &sb->shared);
+ if (sb->shared == nullptr) {
+ /* Link deprecated caches if they exist, so we can use them for versioning.
+ * We should only do this when sb->shared == nullptr, because those pointers
+ * are always set (for compatibility with older Blenders). We mustn't link
+ * the same pointcache twice. */
+ BKE_ptcache_blend_read_data(reader, &sb->ptcaches, &sb->pointcache, false);
+ }
+ else {
+ /* link caches */
+ BKE_ptcache_blend_read_data(reader, &sb->shared->ptcaches, &sb->shared->pointcache, false);
+ }
+ }
+ BLO_read_data_address(reader, &ob->fluidsimSettings); /* NT */
+
+ BLO_read_data_address(reader, &ob->rigidbody_object);
+ if (ob->rigidbody_object) {
+ RigidBodyOb *rbo = ob->rigidbody_object;
+ /* Allocate runtime-only struct */
+ rbo->shared = (RigidBodyOb_Shared *)MEM_callocN(sizeof(*rbo->shared), "RigidBodyObShared");
+ }
+ BLO_read_data_address(reader, &ob->rigidbody_constraint);
+ if (ob->rigidbody_constraint) {
+ ob->rigidbody_constraint->physics_constraint = nullptr;
+ }
+
+ BLO_read_list(reader, &ob->particlesystem);
+ BKE_particle_system_blend_read_data(reader, &ob->particlesystem);
+
+ BKE_constraint_blend_read_data(reader, &ob->constraints);
+
+ BLO_read_list(reader, &ob->hooks);
+ while (ob->hooks.first) {
+ ObHook *hook = (ObHook *)ob->hooks.first;
+ HookModifierData *hmd = (HookModifierData *)BKE_modifier_new(eModifierType_Hook);
+
+ BLO_read_int32_array(reader, hook->totindex, &hook->indexar);
+
+ /* Do conversion here because if we have loaded
+ * a hook we need to make sure it gets converted
+ * and freed, regardless of version.
+ */
+ copy_v3_v3(hmd->cent, hook->cent);
+ hmd->falloff = hook->falloff;
+ hmd->force = hook->force;
+ hmd->indexar = hook->indexar;
+ hmd->object = hook->parent;
+ memcpy(hmd->parentinv, hook->parentinv, sizeof(hmd->parentinv));
+ hmd->totindex = hook->totindex;
+
+ BLI_addhead(&ob->modifiers, hmd);
+ BLI_remlink(&ob->hooks, hook);
+
+ BKE_modifier_unique_name(&ob->modifiers, (ModifierData *)hmd);
+
+ MEM_freeN(hook);
+ }
+
+ BLO_read_data_address(reader, &ob->iuser);
+ if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE && !ob->iuser) {
+ BKE_object_empty_draw_type_set(ob, ob->empty_drawtype);
+ }
+
+ BKE_object_runtime_reset(ob);
+ BLO_read_list(reader, &ob->pc_ids);
+
+ /* in case this value changes in future, clamp else we get undefined behavior */
+ CLAMP(ob->rotmode, ROT_MODE_MIN, ROT_MODE_MAX);
+
+ if (ob->sculpt) {
+ ob->sculpt = nullptr;
+ /* Only create data on undo, otherwise rely on editor mode switching. */
+ if (BLO_read_data_is_undo(reader) && (ob->mode & OB_MODE_ALL_SCULPT)) {
+ BKE_object_sculpt_data_create(ob);
+ }
+ }
+
+ BLO_read_data_address(reader, &ob->preview);
+ BKE_previewimg_blend_read(reader, ob->preview);
+}
+
+/* XXX deprecated - old animation system */
+static void lib_link_nlastrips(BlendLibReader *reader, ID *id, ListBase *striplist)
+{
+ LISTBASE_FOREACH (bActionStrip *, strip, striplist) {
+ BLO_read_id_address(reader, id->lib, &strip->object);
+ BLO_read_id_address(reader, id->lib, &strip->act);
+ BLO_read_id_address(reader, id->lib, &strip->ipo);
+ LISTBASE_FOREACH (bActionModifier *, amod, &strip->modifiers) {
+ BLO_read_id_address(reader, id->lib, &amod->ob);
+ }
+ }
+}
+
+/* XXX deprecated - old animation system */
+static void lib_link_constraint_channels(BlendLibReader *reader, ID *id, ListBase *chanbase)
+{
+ LISTBASE_FOREACH (bConstraintChannel *, chan, chanbase) {
+ BLO_read_id_address(reader, id->lib, &chan->ipo);
+ }
+}
+
+static void object_blend_read_lib(BlendLibReader *reader, ID *id)
+{
+ Object *ob = (Object *)id;
+
+ Main *bmain = BLO_read_lib_get_main(reader);
+ BlendFileReadReport *reports = BLO_read_lib_reports(reader);
+
+ /* XXX deprecated - old animation system <<< */
+ BLO_read_id_address(reader, ob->id.lib, &ob->ipo);
+ BLO_read_id_address(reader, ob->id.lib, &ob->action);
+ /* >>> XXX deprecated - old animation system */
+
+ BLO_read_id_address(reader, ob->id.lib, &ob->parent);
+ BLO_read_id_address(reader, ob->id.lib, &ob->track);
+ BLO_read_id_address(reader, ob->id.lib, &ob->poselib);
+
+ /* 2.8x drops support for non-empty dupli instances. */
+ if (ob->type == OB_EMPTY) {
+ BLO_read_id_address(reader, ob->id.lib, &ob->instance_collection);
+ }
+ else {
+ if (ob->instance_collection != nullptr) {
+ ID *new_id = BLO_read_get_new_id_address(reader, ob->id.lib, &ob->instance_collection->id);
+ BLO_reportf_wrap(reports,
+ RPT_INFO,
+ TIP_("Non-Empty object '%s' cannot duplicate collection '%s' "
+ "anymore in Blender 2.80, removed instancing"),
+ ob->id.name + 2,
+ new_id->name + 2);
+ }
+ ob->instance_collection = nullptr;
+ ob->transflag &= ~OB_DUPLICOLLECTION;
+ }
+
+ BLO_read_id_address(reader, ob->id.lib, &ob->proxy);
+ if (ob->proxy) {
+ /* paranoia check, actually a proxy_from pointer should never be written... */
+ if (!ID_IS_LINKED(ob->proxy)) {
+ ob->proxy->proxy_from = nullptr;
+ ob->proxy = nullptr;
+
+ if (ob->id.lib) {
+ BLO_reportf_wrap(reports,
+ RPT_INFO,
+ TIP_("Proxy lost from object %s lib %s\n"),
+ ob->id.name + 2,
+ ob->id.lib->filepath);
+ }
+ else {
+ BLO_reportf_wrap(
+ reports, RPT_INFO, TIP_("Proxy lost from object %s lib <NONE>\n"), ob->id.name + 2);
+ }
+ reports->count.missing_obproxies++;
+ }
+ else {
+ /* this triggers object_update to always use a copy */
+ ob->proxy->proxy_from = ob;
+ }
+ }
+ BLO_read_id_address(reader, ob->id.lib, &ob->proxy_group);
+
+ void *poin = ob->data;
+ BLO_read_id_address(reader, ob->id.lib, &ob->data);
+
+ if (ob->data == nullptr && poin != nullptr) {
+ ob->type = OB_EMPTY;
+
+ if (ob->pose) {
+ /* we can't call #BKE_pose_free() here because of library linking
+ * freeing will recurse down into every pose constraints ID pointers
+ * which are not always valid, so for now free directly and suffer
+ * some leaked memory rather than crashing immediately
+ * while bad this _is_ an exceptional case - campbell */
+#if 0
+ BKE_pose_free(ob->pose);
+#else
+ MEM_freeN(ob->pose);
+#endif
+ ob->pose = nullptr;
+ ob->mode &= ~OB_MODE_POSE;
+ }
+
+ if (ob->id.lib) {
+ BLO_reportf_wrap(reports,
+ RPT_INFO,
+ TIP_("Can't find object data of %s lib %s\n"),
+ ob->id.name + 2,
+ ob->id.lib->filepath);
+ }
+ else {
+ BLO_reportf_wrap(reports, RPT_INFO, TIP_("Object %s lost data\n"), ob->id.name + 2);
+ }
+ reports->count.missing_obdata++;
+ }
+ for (int a = 0; a < ob->totcol; a++) {
+ BLO_read_id_address(reader, ob->id.lib, &ob->mat[a]);
+ }
+
+ /* When the object is local and the data is library its possible
+ * the material list size gets out of sync. T22663. */
+ if (ob->data && ob->id.lib != ((ID *)ob->data)->lib) {
+ BKE_object_materials_test(bmain, ob, (ID *)ob->data);
+ }
+
+ BLO_read_id_address(reader, ob->id.lib, &ob->gpd);
+
+ /* if id.us==0 a new base will be created later on */
+
+ /* WARNING! Also check expand_object(), should reflect the stuff below. */
+ BKE_pose_blend_read_lib(reader, ob, ob->pose);
+ BKE_constraint_blend_read_lib(reader, &ob->id, &ob->constraints);
+
+ /* XXX deprecated - old animation system <<< */
+ lib_link_constraint_channels(reader, &ob->id, &ob->constraintChannels);
+ lib_link_nlastrips(reader, &ob->id, &ob->nlastrips);
+ /* >>> XXX deprecated - old animation system */
+
+ LISTBASE_FOREACH (PartEff *, paf, &ob->effect) {
+ if (paf->type == EFF_PARTICLE) {
+ BLO_read_id_address(reader, ob->id.lib, &paf->group);
+ }
+ }
+
+ {
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)BKE_modifiers_findby_type(
+ ob, eModifierType_Fluidsim);
+
+ if (fluidmd && fluidmd->fss) {
+ /* XXX: deprecated - old animation system. */
+ BLO_read_id_address(reader, ob->id.lib, &fluidmd->fss->ipo);
+ }
+ }
+
+ {
+ FluidModifierData *fmd = (FluidModifierData *)BKE_modifiers_findby_type(ob,
+ eModifierType_Fluid);
+
+ if (fmd && (fmd->type == MOD_FLUID_TYPE_DOMAIN) && fmd->domain) {
+ /* Flag for refreshing the simulation after loading */
+ fmd->domain->flags |= FLUID_DOMAIN_FILE_LOAD;
+ }
+ else if (fmd && (fmd->type == MOD_FLUID_TYPE_FLOW) && fmd->flow) {
+ fmd->flow->flags &= ~FLUID_FLOW_NEEDS_UPDATE;
+ }
+ else if (fmd && (fmd->type == MOD_FLUID_TYPE_EFFEC) && fmd->effector) {
+ fmd->effector->flags &= ~FLUID_EFFECTOR_NEEDS_UPDATE;
+ }
+ }
+
+ /* texture field */
+ if (ob->pd) {
+ BKE_particle_partdeflect_blend_read_lib(reader, &ob->id, ob->pd);
+ }
+
+ if (ob->soft) {
+ BLO_read_id_address(reader, ob->id.lib, &ob->soft->collision_group);
+
+ BLO_read_id_address(reader, ob->id.lib, &ob->soft->effector_weights->group);
+ }
+
+ BKE_particle_system_blend_read_lib(reader, ob, &ob->id, &ob->particlesystem);
+ BKE_modifier_blend_read_lib(reader, ob);
+ BKE_gpencil_modifier_blend_read_lib(reader, ob);
+ BKE_shaderfx_blend_read_lib(reader, ob);
+
+ if (ob->rigidbody_constraint) {
+ BLO_read_id_address(reader, ob->id.lib, &ob->rigidbody_constraint->ob1);
+ BLO_read_id_address(reader, ob->id.lib, &ob->rigidbody_constraint->ob2);
+ }
+}
+
+/* XXX deprecated - old animation system */
+static void expand_constraint_channels(BlendExpander *expander, ListBase *chanbase)
+{
+ LISTBASE_FOREACH (bConstraintChannel *, chan, chanbase) {
+ BLO_expand(expander, chan->ipo);
+ }
+}
+
+static void expand_object_expandModifiers(void *userData,
+ Object *UNUSED(ob),
+ ID **idpoin,
+ int UNUSED(cb_flag))
+{
+ BlendExpander *expander = (BlendExpander *)userData;
+ BLO_expand(expander, *idpoin);
+}
+
+PartEff *BKE_object_do_version_give_parteff_245(Object *ob)
+{
+ PartEff *paf;
+
+ paf = (PartEff *)ob->effect.first;
+ while (paf) {
+ if (paf->type == EFF_PARTICLE) {
+ return paf;
+ }
+ paf = paf->next;
+ }
+ return nullptr;
+}
+
+static void object_blend_read_expand(BlendExpander *expander, ID *id)
+{
+ Object *ob = (Object *)id;
+
+ BLO_expand(expander, ob->data);
+
+ BLO_expand(expander, ob->parent);
+
+ /* expand_object_expandModifier() */
+ if (ob->modifiers.first) {
+ BKE_modifiers_foreach_ID_link(ob, expand_object_expandModifiers, expander);
+ }
+
+ /* expand_object_expandModifier() */
+ if (ob->greasepencil_modifiers.first) {
+ BKE_gpencil_modifiers_foreach_ID_link(ob, expand_object_expandModifiers, expander);
+ }
+
+ /* expand_object_expandShaderFx() */
+ if (ob->shader_fx.first) {
+ BKE_shaderfx_foreach_ID_link(ob, expand_object_expandModifiers, expander);
+ }
+
+ BKE_pose_blend_read_expand(expander, ob->pose);
+ BLO_expand(expander, ob->poselib);
+ BKE_constraint_blend_read_expand(expander, &ob->constraints);
+
+ BLO_expand(expander, ob->gpd);
+
+ /* XXX deprecated - old animation system (for version patching only) */
+ BLO_expand(expander, ob->ipo);
+ BLO_expand(expander, ob->action);
+
+ expand_constraint_channels(expander, &ob->constraintChannels);
+
+ LISTBASE_FOREACH (bActionStrip *, strip, &ob->nlastrips) {
+ BLO_expand(expander, strip->object);
+ BLO_expand(expander, strip->act);
+ BLO_expand(expander, strip->ipo);
+ }
+ /* XXX deprecated - old animation system (for version patching only) */
+
+ for (int a = 0; a < ob->totcol; a++) {
+ BLO_expand(expander, ob->mat[a]);
+ }
+
+ PartEff *paf = BKE_object_do_version_give_parteff_245(ob);
+ if (paf && paf->group) {
+ BLO_expand(expander, paf->group);
+ }
+
+ if (ob->instance_collection) {
+ BLO_expand(expander, ob->instance_collection);
+ }
+
+ if (ob->proxy) {
+ BLO_expand(expander, ob->proxy);
+ }
+ if (ob->proxy_group) {
+ BLO_expand(expander, ob->proxy_group);
+ }
+
+ LISTBASE_FOREACH (ParticleSystem *, psys, &ob->particlesystem) {
+ BLO_expand(expander, psys->part);
+ }
+
+ if (ob->pd) {
+ BLO_expand(expander, ob->pd->tex);
+ BLO_expand(expander, ob->pd->f_source);
+ }
+
+ if (ob->soft) {
+ BLO_expand(expander, ob->soft->collision_group);
+
+ if (ob->soft->effector_weights) {
+ BLO_expand(expander, ob->soft->effector_weights->group);
+ }
+ }
+
+ if (ob->rigidbody_constraint) {
+ BLO_expand(expander, ob->rigidbody_constraint->ob1);
+ BLO_expand(expander, ob->rigidbody_constraint->ob2);
+ }
+}
+
+static void object_lib_override_apply_post(ID *id_dst, ID *id_src)
+{
+ /* id_dst is the new local override copy of the linked reference data. id_src is the old override
+ * data stored on disk, used as source data for override operations. */
+ Object *object_dst = (Object *)id_dst;
+ Object *object_src = (Object *)id_src;
+
+ ListBase pidlist_dst, pidlist_src;
+ BKE_ptcache_ids_from_object(&pidlist_dst, object_dst, nullptr, 0);
+ BKE_ptcache_ids_from_object(&pidlist_src, object_src, nullptr, 0);
+
+ /* Problem with point caches is that several status flags (like OUTDATED or BAKED) are read-only
+ * at RNA level, and therefore not overridable per-se.
+ *
+ * This code is a workaround this to check all point-caches from both source and destination
+ * objects in parallel, and transfer those flags when it makes sense.
+ *
+ * This allows to keep baked caches across liboverrides applies.
+ *
+ * NOTE: This is fairly hackish and weak, but so is the point-cache system as its whole. A more
+ * robust solution would be e.g. to have a specific RNA entry point to deal with such cases
+ * (maybe a new flag to allow override code to set values of some read-only properties?).
+ */
+ PTCacheID *pid_src, *pid_dst;
+ for (pid_dst = (PTCacheID *)pidlist_dst.first, pid_src = (PTCacheID *)pidlist_src.first;
+ pid_dst != nullptr;
+ pid_dst = pid_dst->next, pid_src = (pid_src != nullptr) ? pid_src->next : nullptr) {
+ /* If pid's do not match, just tag info of caches in dst as dirty and continue. */
+ if (pid_src == nullptr) {
+ continue;
+ }
+ if (pid_dst->type != pid_src->type || pid_dst->file_type != pid_src->file_type ||
+ pid_dst->default_step != pid_src->default_step || pid_dst->max_step != pid_src->max_step ||
+ pid_dst->data_types != pid_src->data_types || pid_dst->info_types != pid_src->info_types) {
+ LISTBASE_FOREACH (PointCache *, point_cache_src, pid_src->ptcaches) {
+ point_cache_src->flag |= PTCACHE_FLAG_INFO_DIRTY;
+ }
+ continue;
+ }
+
+ PointCache *point_cache_dst, *point_cache_src;
+ for (point_cache_dst = (PointCache *)pid_dst->ptcaches->first,
+ point_cache_src = (PointCache *)pid_src->ptcaches->first;
+ point_cache_dst != nullptr;
+ point_cache_dst = point_cache_dst->next,
+ point_cache_src = (point_cache_src != nullptr) ? point_cache_src->next : nullptr) {
+ /* Always force updating info about caches of applied liboverrides. */
+ point_cache_dst->flag |= PTCACHE_FLAG_INFO_DIRTY;
+ if (point_cache_src == nullptr || !STREQ(point_cache_dst->name, point_cache_src->name)) {
+ continue;
+ }
+ if ((point_cache_src->flag & PTCACHE_BAKED) != 0) {
+ point_cache_dst->flag |= PTCACHE_BAKED;
+ }
+ if ((point_cache_src->flag & PTCACHE_OUTDATED) == 0) {
+ point_cache_dst->flag &= ~PTCACHE_OUTDATED;
+ }
+ }
+ }
+ BLI_freelistN(&pidlist_dst);
+ BLI_freelistN(&pidlist_src);
+}
+
+static IDProperty *object_asset_dimensions_property(Object *ob)
+{
+ float dimensions[3];
+ BKE_object_dimensions_get(ob, dimensions);
+ if (is_zero_v3(dimensions)) {
+ return nullptr;
+ }
+
+ IDPropertyTemplate idprop = {0};
+ idprop.array.len = ARRAY_SIZE(dimensions);
+ idprop.array.type = IDP_FLOAT;
+
+ IDProperty *property = IDP_New(IDP_ARRAY, &idprop, "dimensions");
+ memcpy(IDP_Array(property), dimensions, sizeof(dimensions));
+
+ return property;
+}
+
+static void object_asset_pre_save(void *asset_ptr, struct AssetMetaData *asset_data)
+{
+ Object *ob = (Object *)asset_ptr;
+ BLI_assert(GS(ob->id.name) == ID_OB);
+
+ /* Update dimensions hint for the asset. */
+ IDProperty *dimensions_prop = object_asset_dimensions_property(ob);
+ if (dimensions_prop) {
+ BKE_asset_metadata_idprop_ensure(asset_data, dimensions_prop);
+ }
+}
+
+AssetTypeInfo AssetType_OB = {
+ /* pre_save_fn */ object_asset_pre_save,
+};
+
+IDTypeInfo IDType_ID_OB = {
+ /* id_code */ ID_OB,
+ /* id_filter */ FILTER_ID_OB,
+ /* main_listbase_index */ INDEX_ID_OB,
+ /* struct_size */ sizeof(Object),
+ /* name */ "Object",
+ /* name_plural */ "objects",
+ /* translation_context */ BLT_I18NCONTEXT_ID_OBJECT,
+ /* flags */ 0,
+
+ /* init_data */ object_init_data,
+ /* copy_data */ object_copy_data,
+ /* free_data */ object_free_data,
+ /* make_local */ object_make_local,
+ /* foreach_id */ object_foreach_id,
+ /* foreach_cache */ nullptr,
+ /* owner_get */ nullptr,
+
+ /* blend_write */ object_blend_write,
+ /* blend_read_data */ object_blend_read_data,
+ /* blend_read_lib */ object_blend_read_lib,
+ /* blend_read_expand */ object_blend_read_expand,
+
+ /* blend_read_undo_preserve */ nullptr,
+
+ /* lib_override_apply_post */ object_lib_override_apply_post,
+
+ /* asset_type_info */ &AssetType_OB,
+};
+
+void BKE_object_workob_clear(Object *workob)
+{
+ memset(workob, 0, sizeof(Object));
+
+ workob->scale[0] = workob->scale[1] = workob->scale[2] = 1.0f;
+ workob->dscale[0] = workob->dscale[1] = workob->dscale[2] = 1.0f;
+ workob->rotmode = ROT_MODE_EUL;
+}
+
+void BKE_object_free_particlesystems(Object *ob)
+{
+ ParticleSystem *psys;
+
+ while ((psys = (ParticleSystem *)BLI_pophead(&ob->particlesystem))) {
+ psys_free(ob, psys);
+ }
+}
+
+void BKE_object_free_softbody(Object *ob)
+{
+ sbFree(ob);
+}
+
+void BKE_object_free_curve_cache(Object *ob)
+{
+ if (ob->runtime.curve_cache) {
+ BKE_displist_free(&ob->runtime.curve_cache->disp);
+ BKE_curve_bevelList_free(&ob->runtime.curve_cache->bev);
+ if (ob->runtime.curve_cache->anim_path_accum_length) {
+ MEM_freeN((void *)ob->runtime.curve_cache->anim_path_accum_length);
+ }
+ BKE_nurbList_free(&ob->runtime.curve_cache->deformed_nurbs);
+ MEM_freeN(ob->runtime.curve_cache);
+ ob->runtime.curve_cache = nullptr;
+ }
+}
+
+void BKE_object_free_modifiers(Object *ob, const int flag)
+{
+ ModifierData *md;
+ GpencilModifierData *gp_md;
+
+ while ((md = (ModifierData *)BLI_pophead(&ob->modifiers))) {
+ BKE_modifier_free_ex(md, flag);
+ }
+
+ while ((gp_md = (GpencilModifierData *)BLI_pophead(&ob->greasepencil_modifiers))) {
+ BKE_gpencil_modifier_free_ex(gp_md, flag);
+ }
+ /* particle modifiers were freed, so free the particlesystems as well */
+ BKE_object_free_particlesystems(ob);
+
+ /* same for softbody */
+ BKE_object_free_softbody(ob);
+
+ /* modifiers may have stored data in the DM cache */
+ BKE_object_free_derived_caches(ob);
+}
+
+void BKE_object_free_shaderfx(Object *ob, const int flag)
+{
+ ShaderFxData *fx;
+
+ while ((fx = (ShaderFxData *)BLI_pophead(&ob->shader_fx))) {
+ BKE_shaderfx_free_ex(fx, flag);
+ }
+}
+
+void BKE_object_modifier_hook_reset(Object *ob, HookModifierData *hmd)
+{
+ /* reset functionality */
+ if (hmd->object) {
+ bPoseChannel *pchan = BKE_pose_channel_find_name(hmd->object->pose, hmd->subtarget);
+
+ if (hmd->subtarget[0] && pchan) {
+ float imat[4][4], mat[4][4];
+
+ /* Calculate the world-space matrix for the pose-channel target first,
+ * then carry on as usual. */
+ mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
+
+ invert_m4_m4(imat, mat);
+ mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
+ }
+ else {
+ invert_m4_m4(hmd->object->imat, hmd->object->obmat);
+ mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
+ }
+ }
+}
+
+void BKE_object_modifier_gpencil_hook_reset(Object *ob, HookGpencilModifierData *hmd)
+{
+ if (hmd->object == nullptr) {
+ return;
+ }
+ /* reset functionality */
+ bPoseChannel *pchan = BKE_pose_channel_find_name(hmd->object->pose, hmd->subtarget);
+
+ if (hmd->subtarget[0] && pchan) {
+ float imat[4][4], mat[4][4];
+
+ /* Calculate the world-space matrix for the pose-channel target first,
+ * then carry on as usual. */
+ mul_m4_m4m4(mat, hmd->object->obmat, pchan->pose_mat);
+
+ invert_m4_m4(imat, mat);
+ mul_m4_m4m4(hmd->parentinv, imat, ob->obmat);
+ }
+ else {
+ invert_m4_m4(hmd->object->imat, hmd->object->obmat);
+ mul_m4_m4m4(hmd->parentinv, hmd->object->imat, ob->obmat);
+ }
+}
+
+/**
+ * Set the object's active modifier.
+ *
+ * \param md: If nullptr, only clear the active modifier, otherwise
+ * it must be in the #Object.modifiers list.
+ */
+void BKE_object_modifier_set_active(Object *ob, ModifierData *md)
+{
+ LISTBASE_FOREACH (ModifierData *, md_iter, &ob->modifiers) {
+ md_iter->flag &= ~eModifierFlag_Active;
+ }
+
+ if (md != nullptr) {
+ BLI_assert(BLI_findindex(&ob->modifiers, md) != -1);
+ md->flag |= eModifierFlag_Active;
+ }
+}
+
+ModifierData *BKE_object_active_modifier(const Object *ob)
+{
+ /* In debug mode, check for only one active modifier. */
+#ifndef NDEBUG
+ int active_count = 0;
+ LISTBASE_FOREACH (ModifierData *, md, &ob->modifiers) {
+ if (md->flag & eModifierFlag_Active) {
+ active_count++;
+ }
+ }
+ BLI_assert(ELEM(active_count, 0, 1));
+#endif
+
+ LISTBASE_FOREACH (ModifierData *, md, &ob->modifiers) {
+ if (md->flag & eModifierFlag_Active) {
+ return md;
+ }
+ }
+
+ return nullptr;
+}
+
+/**
+ * \return True if the object's type supports regular modifiers (not grease pencil modifiers).
+ */
+bool BKE_object_supports_modifiers(const Object *ob)
+{
+ return (
+ ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE, OB_POINTCLOUD, OB_VOLUME));
+}
+
+bool BKE_object_support_modifier_type_check(const Object *ob, int modifier_type)
+{
+ const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)modifier_type);
+
+ /* Surface and lattice objects don't output geometry sets. */
+ if (mti->modifyGeometrySet != nullptr && ELEM(ob->type, OB_SURF, OB_LATTICE)) {
+ return false;
+ }
+
+ /* Only geometry objects should be able to get modifiers T25291. */
+ if (ob->type == OB_HAIR) {
+ return (mti->modifyHair != nullptr) || (mti->flags & eModifierTypeFlag_AcceptsVertexCosOnly);
+ }
+ if (ELEM(ob->type, OB_POINTCLOUD, OB_VOLUME)) {
+ return (mti->modifyGeometrySet != nullptr);
+ }
+ if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) {
+ if (ob->type == OB_LATTICE && (mti->flags & eModifierTypeFlag_AcceptsVertexCosOnly) == 0) {
+ return false;
+ }
+
+ if (!((mti->flags & eModifierTypeFlag_AcceptsCVs) ||
+ (ob->type == OB_MESH && (mti->flags & eModifierTypeFlag_AcceptsMesh)))) {
+ return false;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+static bool object_modifier_type_copy_check(ModifierType md_type)
+{
+ return !ELEM(md_type, eModifierType_Hook, eModifierType_Collision);
+}
+
+/**
+ * Find a `psys` matching given `psys_src` in `ob_dst` (i.e. sharing the same ParticleSettings ID),
+ * or add one, and return valid `psys` from `ob_dst`.
+ *
+ * \note Order handling is fairly weak here. This code assumes that it is called **before** the
+ * modifier using the psys is actually copied, and that this copied modifier will be added at the
+ * end of the stack. That way we can be sure that the particle modifier will be before the one
+ * using its particle system in the stack.
+ */
+static ParticleSystem *object_copy_modifier_particle_system_ensure(Main *bmain,
+ Scene *scene,
+ Object *ob_dst,
+ ParticleSystem *psys_src)
+{
+ ParticleSystem *psys_dst = nullptr;
+
+ /* Check if a particle system with the same particle settings
+ * already exists on the destination object. */
+ LISTBASE_FOREACH (ParticleSystem *, psys, &ob_dst->particlesystem) {
+ if (psys->part == psys_src->part) {
+ psys_dst = psys;
+ break;
+ }
+ }
+
+ /* If it does not exist, copy the particle system to the destination object. */
+ if (psys_dst == nullptr) {
+ ModifierData *md = object_copy_particle_system(bmain, scene, ob_dst, psys_src);
+ psys_dst = ((ParticleSystemModifierData *)md)->psys;
+ }
+
+ return psys_dst;
+}
+
+/**
+ * Copy a single modifier.
+ *
+ * \note **Do not** use this function to copy a whole modifier stack (see note below too). Use
+ * `BKE_object_modifier_stack_copy` instead.
+ *
+ * \note Complex modifiers relaying on other data (like e.g. dynamic paint or fluid using particle
+ * systems) are not always 100% 'correctly' copied here, since we have to use heuristics to decide
+ * which particle system to use or add in `ob_dst`, and it's placement in the stack, etc. If used
+ * more than once, this function should preferably be called in stack order.
+ */
+bool BKE_object_copy_modifier(
+ Main *bmain, Scene *scene, Object *ob_dst, const Object *ob_src, ModifierData *md_src)
+{
+ BLI_assert(ob_dst->type != OB_GPENCIL);
+
+ const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md_src->type);
+ if (!object_modifier_type_copy_check((ModifierType)md_src->type)) {
+ /* We never allow copying those modifiers here. */
+ return false;
+ }
+ if (!BKE_object_support_modifier_type_check(ob_dst, md_src->type)) {
+ return false;
+ }
+ if (mti->flags & eModifierTypeFlag_Single) {
+ if (BKE_modifiers_findby_type(ob_dst, (ModifierType)md_src->type) != nullptr) {
+ return false;
+ }
+ }
+
+ ParticleSystem *psys_src = nullptr;
+ ParticleSystem *psys_dst = nullptr;
+
+ switch (md_src->type) {
+ case eModifierType_Softbody:
+ BKE_object_copy_softbody(ob_dst, ob_src, 0);
+ break;
+ case eModifierType_Skin:
+ /* ensure skin-node customdata exists */
+ BKE_mesh_ensure_skin_customdata((Mesh *)ob_dst->data);
+ break;
+ case eModifierType_Fluid: {
+ FluidModifierData *fmd = (FluidModifierData *)md_src;
+ if (fmd->type == MOD_FLUID_TYPE_FLOW) {
+ if (fmd->flow != nullptr && fmd->flow->psys != nullptr) {
+ psys_src = fmd->flow->psys;
+ psys_dst = object_copy_modifier_particle_system_ensure(bmain, scene, ob_dst, psys_src);
+ }
+ }
+ break;
+ }
+ case eModifierType_DynamicPaint: {
+ DynamicPaintModifierData *dpmd = (DynamicPaintModifierData *)md_src;
+ if (dpmd->brush != nullptr && dpmd->brush->psys != nullptr) {
+ psys_src = dpmd->brush->psys;
+ psys_dst = object_copy_modifier_particle_system_ensure(bmain, scene, ob_dst, psys_src);
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ ModifierData *md_dst;
+ if (md_src->type == eModifierType_ParticleSystem) {
+ md_dst = object_copy_particle_system(
+ bmain, scene, ob_dst, ((ParticleSystemModifierData *)md_src)->psys);
+ }
+ else {
+ md_dst = BKE_modifier_new(md_src->type);
+
+ BLI_strncpy(md_dst->name, md_src->name, sizeof(md_dst->name));
+
+ if (md_src->type == eModifierType_Multires) {
+ /* Has to be done after mod creation, but *before* we actually copy its settings! */
+ multiresModifier_sync_levels_ex(
+ ob_dst, (MultiresModifierData *)md_src, (MultiresModifierData *)md_dst);
+ }
+
+ BKE_modifier_copydata(md_src, md_dst);
+
+ switch (md_dst->type) {
+ case eModifierType_Fluid:
+ if (psys_dst != nullptr) {
+ FluidModifierData *fmd_dst = (FluidModifierData *)md_dst;
+ BLI_assert(fmd_dst->type == MOD_FLUID_TYPE_FLOW && fmd_dst->flow != nullptr &&
+ fmd_dst->flow->psys != nullptr);
+ fmd_dst->flow->psys = psys_dst;
+ }
+ break;
+ case eModifierType_DynamicPaint:
+ if (psys_dst != nullptr) {
+ DynamicPaintModifierData *dpmd_dst = (DynamicPaintModifierData *)md_dst;
+ BLI_assert(dpmd_dst->brush != nullptr && dpmd_dst->brush->psys != nullptr);
+ dpmd_dst->brush->psys = psys_dst;
+ }
+ break;
+ default:
+ break;
+ }
+
+ BLI_addtail(&ob_dst->modifiers, md_dst);
+ BKE_modifier_unique_name(&ob_dst->modifiers, md_dst);
+ }
+
+ BKE_object_modifier_set_active(ob_dst, md_dst);
+
+ return true;
+}
+
+/**
+ * Copy a single GPencil modifier.
+ *
+ * \note **Do not** use this function to copy a whole modifier stack. Use
+ * `BKE_object_modifier_stack_copy` instead.
+ */
+bool BKE_object_copy_gpencil_modifier(struct Object *ob_dst, GpencilModifierData *gmd_src)
+{
+ BLI_assert(ob_dst->type == OB_GPENCIL);
+
+ GpencilModifierData *gmd_dst = BKE_gpencil_modifier_new(gmd_src->type);
+ BLI_strncpy(gmd_dst->name, gmd_src->name, sizeof(gmd_dst->name));
+
+ const GpencilModifierTypeInfo *mti = BKE_gpencil_modifier_get_info(
+ (GpencilModifierType)gmd_src->type);
+ mti->copyData(gmd_src, gmd_dst);
+
+ BLI_addtail(&ob_dst->greasepencil_modifiers, gmd_dst);
+ BKE_gpencil_modifier_unique_name(&ob_dst->greasepencil_modifiers, gmd_dst);
+
+ return true;
+}
+
+/**
+ * Copy the whole stack of modifiers from one object into another.
+ *
+ * \warning **Does not** clear modifier stack and related data (particle systems, soft-body,
+ * etc.) in `ob_dst`, if needed calling code must do it.
+ *
+ * \param do_copy_all: If true, even modifiers that should not support copying (like Hook one)
+ * will be duplicated.
+ */
+bool BKE_object_modifier_stack_copy(Object *ob_dst,
+ const Object *ob_src,
+ const bool do_copy_all,
+ const int flag_subdata)
+{
+ if ((ob_dst->type == OB_GPENCIL) != (ob_src->type == OB_GPENCIL)) {
+ BLI_assert_msg(0,
+ "Trying to copy a modifier stack between a GPencil object and another type.");
+ return false;
+ }
+
+ if (!BLI_listbase_is_empty(&ob_dst->modifiers) ||
+ !BLI_listbase_is_empty(&ob_dst->greasepencil_modifiers)) {
+ BLI_assert(
+ !"Trying to copy a modifier stack into an object having a non-empty modifier stack.");
+ return false;
+ }
+
+ LISTBASE_FOREACH (ModifierData *, md_src, &ob_src->modifiers) {
+ if (!do_copy_all && !object_modifier_type_copy_check((ModifierType)md_src->type)) {
+ continue;
+ }
+ if (!BKE_object_support_modifier_type_check(ob_dst, md_src->type)) {
+ continue;
+ }
+
+ ModifierData *md_dst = BKE_modifier_new(md_src->type);
+ BLI_strncpy(md_dst->name, md_src->name, sizeof(md_dst->name));
+ BKE_modifier_copydata_ex(md_src, md_dst, flag_subdata);
+ BLI_addtail(&ob_dst->modifiers, md_dst);
+ }
+
+ LISTBASE_FOREACH (GpencilModifierData *, gmd_src, &ob_src->greasepencil_modifiers) {
+ GpencilModifierData *gmd_dst = BKE_gpencil_modifier_new(gmd_src->type);
+ BLI_strncpy(gmd_dst->name, gmd_src->name, sizeof(gmd_dst->name));
+ BKE_gpencil_modifier_copydata_ex(gmd_src, gmd_dst, flag_subdata);
+ BLI_addtail(&ob_dst->greasepencil_modifiers, gmd_dst);
+ }
+
+ /* This could be copied from anywhere, since no other modifier actually use this data. But for
+ * consistency do it together with particle systems. */
+ BKE_object_copy_softbody(ob_dst, ob_src, flag_subdata);
+
+ /* It is mandatory that this happens after copying modifiers, as it will update their `psys`
+ * pointers accordingly. */
+ BKE_object_copy_particlesystems(ob_dst, ob_src, flag_subdata);
+
+ return true;
+}
+
+void BKE_object_link_modifiers(Object *ob_dst, const Object *ob_src)
+{
+ BKE_object_free_modifiers(ob_dst, 0);
+
+ BKE_object_modifier_stack_copy(ob_dst, ob_src, false, 0);
+}
+
+/**
+ * Copy CCG related data. Used to sync copy of mesh with reshaped original mesh.
+ */
+static void copy_ccg_data(Mesh *mesh_destination, Mesh *mesh_source, int layer_type)
+{
+ BLI_assert(mesh_destination->totloop == mesh_source->totloop);
+ CustomData *data_destination = &mesh_destination->ldata;
+ CustomData *data_source = &mesh_source->ldata;
+ const int num_elements = mesh_source->totloop;
+ if (!CustomData_has_layer(data_source, layer_type)) {
+ return;
+ }
+ const int layer_index = CustomData_get_layer_index(data_destination, layer_type);
+ CustomData_free_layer(data_destination, layer_type, num_elements, layer_index);
+ BLI_assert(!CustomData_has_layer(data_destination, layer_type));
+ CustomData_add_layer(data_destination, layer_type, CD_CALLOC, nullptr, num_elements);
+ BLI_assert(CustomData_has_layer(data_destination, layer_type));
+ CustomData_copy_layer_type_data(data_source, data_destination, layer_type, 0, 0, num_elements);
+}
+
+static void object_update_from_subsurf_ccg(Object *object)
+{
+ /* Currently CCG is only created for Mesh objects. */
+ if (object->type != OB_MESH) {
+ return;
+ }
+ /* If object does not own evaluated mesh we can not access it since it might be freed already
+ * (happens on dependency graph free where order of CoW-ed IDs free is undefined).
+ *
+ * Good news is: such mesh does not have modifiers applied, so no need to worry about CCG. */
+ if (!object->runtime.is_data_eval_owned) {
+ return;
+ }
+ /* Object was never evaluated, so can not have CCG subdivision surface. */
+ Mesh *mesh_eval = BKE_object_get_evaluated_mesh(object);
+ if (mesh_eval == nullptr) {
+ return;
+ }
+ SubdivCCG *subdiv_ccg = mesh_eval->runtime.subdiv_ccg;
+ if (subdiv_ccg == nullptr) {
+ return;
+ }
+ /* Check whether there is anything to be reshaped. */
+ if (!subdiv_ccg->dirty.coords && !subdiv_ccg->dirty.hidden) {
+ return;
+ }
+ const int tot_level = mesh_eval->runtime.subdiv_ccg_tot_level;
+ Object *object_orig = DEG_get_original_object(object);
+ Mesh *mesh_orig = (Mesh *)object_orig->data;
+ multiresModifier_reshapeFromCCG(tot_level, mesh_orig, subdiv_ccg);
+ /* NOTE: we need to reshape into an original mesh from main database,
+ * allowing:
+ *
+ * - Update copies of that mesh at any moment.
+ * - Save the file without doing extra reshape.
+ * - All the users of the mesh have updated displacement.
+ *
+ * However, the tricky part here is that we only know about sculpted
+ * state of a mesh on an object level, and object is being updated after
+ * mesh datablock is updated. This forces us to:
+ *
+ * - Update mesh datablock from object evaluation, which is technically
+ * forbidden, but there is no other place for this yet.
+ * - Reshape to the original mesh from main database, and then copy updated
+ * layer to copy of that mesh (since copy of the mesh has decoupled
+ * custom data layers).
+ *
+ * All this is defeating all the designs we need to follow to allow safe
+ * threaded evaluation, but this is as good as we can make it within the
+ * current sculpt/evaluated mesh design. This is also how we've survived
+ * with old DerivedMesh based solutions. So, while this is all wrong and
+ * needs reconsideration, doesn't seem to be a big stopper for real
+ * production artists.
+ */
+ /* TODO(sergey): Solve this somehow, to be fully stable for threaded
+ * evaluation environment.
+ */
+ /* NOTE: runtime.data_orig is what was before assigning mesh_eval,
+ * it is orig as in what was in object_eval->data before evaluating
+ * modifier stack.
+ *
+ * mesh_cow is a copy-on-written version od object_orig->data.
+ */
+ Mesh *mesh_cow = (Mesh *)object->runtime.data_orig;
+ copy_ccg_data(mesh_cow, mesh_orig, CD_MDISPS);
+ copy_ccg_data(mesh_cow, mesh_orig, CD_GRID_PAINT_MASK);
+ /* Everything is now up-to-date. */
+ subdiv_ccg->dirty.coords = false;
+ subdiv_ccg->dirty.hidden = false;
+}
+
+/**
+ * Assign #Object.data after modifier stack evaluation.
+ */
+void BKE_object_eval_assign_data(Object *object_eval, ID *data_eval, bool is_owned)
+{
+ BLI_assert(object_eval->id.tag & LIB_TAG_COPIED_ON_WRITE);
+ BLI_assert(object_eval->runtime.data_eval == nullptr);
+ BLI_assert(data_eval->tag & LIB_TAG_NO_MAIN);
+
+ if (is_owned) {
+ /* Set flag for debugging. */
+ data_eval->tag |= LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT;
+ }
+
+ /* Assigned evaluated data. */
+ object_eval->runtime.data_eval = data_eval;
+ object_eval->runtime.is_data_eval_owned = is_owned;
+
+ /* Overwrite data of evaluated object, if the datablock types match. */
+ ID *data = (ID *)object_eval->data;
+ if (GS(data->name) == GS(data_eval->name)) {
+ /* NOTE: we are not supposed to invoke evaluation for original objects,
+ * but some areas are still being ported, so we play safe here. */
+ if (object_eval->id.tag & LIB_TAG_COPIED_ON_WRITE) {
+ object_eval->data = data_eval;
+ }
+ }
+
+ /* Is set separately currently. */
+ object_eval->runtime.geometry_set_eval = nullptr;
+}
+
+/**
+ * Free data derived from mesh, called when mesh changes or is freed.
+ */
+void BKE_object_free_derived_caches(Object *ob)
+{
+ MEM_SAFE_FREE(ob->runtime.bb);
+
+ object_update_from_subsurf_ccg(ob);
+
+ if (ob->runtime.data_eval != nullptr) {
+ if (ob->runtime.is_data_eval_owned) {
+ ID *data_eval = ob->runtime.data_eval;
+ if (GS(data_eval->name) == ID_ME) {
+ BKE_mesh_eval_delete((Mesh *)data_eval);
+ }
+ else {
+ BKE_libblock_free_datablock(data_eval, 0);
+ MEM_freeN(data_eval);
+ }
+ }
+ ob->runtime.data_eval = nullptr;
+ }
+ if (ob->runtime.mesh_deform_eval != nullptr) {
+ Mesh *mesh_deform_eval = ob->runtime.mesh_deform_eval;
+ BKE_mesh_eval_delete(mesh_deform_eval);
+ ob->runtime.mesh_deform_eval = nullptr;
+ }
+
+ /* Restore initial pointer for copy-on-write datablocks, object->data
+ * might be pointing to an evaluated datablock data was just freed above. */
+ if (ob->runtime.data_orig != nullptr) {
+ ob->data = ob->runtime.data_orig;
+ }
+
+ BKE_object_to_mesh_clear(ob);
+ BKE_object_to_curve_clear(ob);
+ BKE_object_free_curve_cache(ob);
+
+ /* Clear grease pencil data. */
+ if (ob->runtime.gpd_eval != nullptr) {
+ BKE_gpencil_eval_delete(ob->runtime.gpd_eval);
+ ob->runtime.gpd_eval = nullptr;
+ }
+
+ if (ob->runtime.geometry_set_eval != nullptr) {
+ BKE_geometry_set_free(ob->runtime.geometry_set_eval);
+ ob->runtime.geometry_set_eval = nullptr;
+ }
+}
+
+void BKE_object_free_caches(Object *object)
+{
+ short update_flag = 0;
+
+ /* Free particle system caches holding paths. */
+ if (object->particlesystem.first) {
+ LISTBASE_FOREACH (ParticleSystem *, psys, &object->particlesystem) {
+ psys_free_path_cache(psys, psys->edit);
+ update_flag |= ID_RECALC_PSYS_REDO;
+ }
+ }
+
+ /* Free memory used by cached derived meshes in the particle system modifiers. */
+ LISTBASE_FOREACH (ModifierData *, md, &object->modifiers) {
+ if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
+ if (psmd->mesh_final) {
+ BKE_id_free(nullptr, psmd->mesh_final);
+ psmd->mesh_final = nullptr;
+ if (psmd->mesh_original) {
+ BKE_id_free(nullptr, psmd->mesh_original);
+ psmd->mesh_original = nullptr;
+ }
+ psmd->flag |= eParticleSystemFlag_file_loaded;
+ update_flag |= ID_RECALC_GEOMETRY;
+ }
+ }
+ }
+
+ /* NOTE: If object is coming from a duplicator, it might be a temporary
+ * object created by dependency graph, which shares pointers with original
+ * object. In this case we can not free anything.
+ */
+ if ((object->base_flag & BASE_FROM_DUPLI) == 0) {
+ BKE_object_free_derived_caches(object);
+ update_flag |= ID_RECALC_GEOMETRY;
+ }
+
+ /* Tag object for update, so once memory critical operation is over and
+ * scene update routines are back to its business the object will be
+ * guaranteed to be in a known state.
+ */
+ if (update_flag != 0) {
+ DEG_id_tag_update(&object->id, update_flag);
+ }
+}
+
+/**
+ * Actual check for internal data, not context or flags.
+ */
+bool BKE_object_is_in_editmode(const Object *ob)
+{
+ if (ob->data == nullptr) {
+ return false;
+ }
+
+ switch (ob->type) {
+ case OB_MESH:
+ return ((Mesh *)ob->data)->edit_mesh != nullptr;
+ case OB_ARMATURE:
+ return ((bArmature *)ob->data)->edbo != nullptr;
+ case OB_FONT:
+ return ((Curve *)ob->data)->editfont != nullptr;
+ case OB_MBALL:
+ return ((MetaBall *)ob->data)->editelems != nullptr;
+ case OB_LATTICE:
+ return ((Lattice *)ob->data)->editlatt != nullptr;
+ case OB_SURF:
+ case OB_CURVE:
+ return ((Curve *)ob->data)->editnurb != nullptr;
+ case OB_GPENCIL:
+ /* Grease Pencil object has no edit mode data. */
+ return GPENCIL_EDIT_MODE((bGPdata *)ob->data);
+ default:
+ return false;
+ }
+}
+
+bool BKE_object_is_in_editmode_vgroup(const Object *ob)
+{
+ return (OB_TYPE_SUPPORT_VGROUP(ob->type) && BKE_object_is_in_editmode(ob));
+}
+
+bool BKE_object_data_is_in_editmode(const ID *id)
+{
+ const short type = GS(id->name);
+ BLI_assert(OB_DATA_SUPPORT_EDITMODE(type));
+ switch (type) {
+ case ID_ME:
+ return ((const Mesh *)id)->edit_mesh != nullptr;
+ case ID_CU:
+ return ((((const Curve *)id)->editnurb != nullptr) ||
+ (((const Curve *)id)->editfont != nullptr));
+ case ID_MB:
+ return ((const MetaBall *)id)->editelems != nullptr;
+ case ID_LT:
+ return ((const Lattice *)id)->editlatt != nullptr;
+ case ID_AR:
+ return ((const bArmature *)id)->edbo != nullptr;
+ default:
+ BLI_assert_unreachable();
+ return false;
+ }
+}
+
+char *BKE_object_data_editmode_flush_ptr_get(struct ID *id)
+{
+ const short type = GS(id->name);
+ switch (type) {
+ case ID_ME: {
+ BMEditMesh *em = ((Mesh *)id)->edit_mesh;
+ if (em != nullptr) {
+ return &em->needs_flush_to_id;
+ }
+ break;
+ }
+ case ID_CU: {
+ if (((Curve *)id)->vfont != nullptr) {
+ EditFont *ef = ((Curve *)id)->editfont;
+ if (ef != nullptr) {
+ return &ef->needs_flush_to_id;
+ }
+ }
+ else {
+ EditNurb *editnurb = ((Curve *)id)->editnurb;
+ if (editnurb) {
+ return &editnurb->needs_flush_to_id;
+ }
+ }
+ break;
+ }
+ case ID_MB: {
+ MetaBall *mb = (MetaBall *)id;
+ return &mb->needs_flush_to_id;
+ }
+ case ID_LT: {
+ EditLatt *editlatt = ((Lattice *)id)->editlatt;
+ if (editlatt) {
+ return &editlatt->needs_flush_to_id;
+ }
+ break;
+ }
+ case ID_AR: {
+ bArmature *arm = (bArmature *)id;
+ return &arm->needs_flush_to_id;
+ }
+ default:
+ BLI_assert_unreachable();
+ return nullptr;
+ }
+ return nullptr;
+}
+
+bool BKE_object_is_in_wpaint_select_vert(const Object *ob)
+{
+ if (ob->type == OB_MESH) {
+ Mesh *me = (Mesh *)ob->data;
+ return ((ob->mode & OB_MODE_WEIGHT_PAINT) && (me->edit_mesh == nullptr) &&
+ (ME_EDIT_PAINT_SEL_MODE(me) == SCE_SELECT_VERTEX));
+ }
+
+ return false;
+}
+
+bool BKE_object_has_mode_data(const struct Object *ob, eObjectMode object_mode)
+{
+ if (object_mode & OB_MODE_EDIT) {
+ if (BKE_object_is_in_editmode(ob)) {
+ return true;
+ }
+ }
+ else if (object_mode & OB_MODE_VERTEX_PAINT) {
+ if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
+ return true;
+ }
+ }
+ else if (object_mode & OB_MODE_WEIGHT_PAINT) {
+ if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
+ return true;
+ }
+ }
+ else if (object_mode & OB_MODE_SCULPT) {
+ if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
+ return true;
+ }
+ }
+ else if (object_mode & OB_MODE_POSE) {
+ if (ob->pose != nullptr) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool BKE_object_is_mode_compat(const struct Object *ob, eObjectMode object_mode)
+{
+ return ((ob->mode == object_mode) || (ob->mode & object_mode) != 0);
+}
+
+/**
+ * Return which parts of the object are visible, as evaluated by depsgraph
+ */
+int BKE_object_visibility(const Object *ob, const int dag_eval_mode)
+{
+ if ((ob->base_flag & BASE_VISIBLE_DEPSGRAPH) == 0) {
+ return 0;
+ }
+
+ /* Test which components the object has. */
+ int visibility = OB_VISIBLE_SELF;
+ if (ob->particlesystem.first) {
+ visibility |= OB_VISIBLE_INSTANCES | OB_VISIBLE_PARTICLES;
+ }
+ else if (ob->transflag & OB_DUPLI) {
+ visibility |= OB_VISIBLE_INSTANCES;
+ }
+
+ if (BKE_object_has_geometry_set_instances(ob)) {
+ visibility |= OB_VISIBLE_INSTANCES;
+ }
+
+ /* Optional hiding of self if there are particles or instancers. */
+ if (visibility & (OB_VISIBLE_PARTICLES | OB_VISIBLE_INSTANCES)) {
+ switch ((eEvaluationMode)dag_eval_mode) {
+ case DAG_EVAL_VIEWPORT:
+ if (!(ob->duplicator_visibility_flag & OB_DUPLI_FLAG_VIEWPORT)) {
+ visibility &= ~OB_VISIBLE_SELF;
+ }
+ break;
+ case DAG_EVAL_RENDER:
+ if (!(ob->duplicator_visibility_flag & OB_DUPLI_FLAG_RENDER)) {
+ visibility &= ~OB_VISIBLE_SELF;
+ }
+ break;
+ }
+ }
+
+ return visibility;
+}
+
+bool BKE_object_exists_check(Main *bmain, const Object *obtest)
+{
+ if (obtest == nullptr) {
+ return false;
+ }
+
+ LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
+ if (ob == obtest) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/* *************************************************** */
+
+static const char *get_obdata_defname(int type)
+{
+ switch (type) {
+ case OB_MESH:
+ return DATA_("Mesh");
+ case OB_CURVE:
+ return DATA_("Curve");
+ case OB_SURF:
+ return DATA_("Surf");
+ case OB_FONT:
+ return DATA_("Text");
+ case OB_MBALL:
+ return DATA_("Mball");
+ case OB_CAMERA:
+ return DATA_("Camera");
+ case OB_LAMP:
+ return CTX_DATA_(BLT_I18NCONTEXT_ID_LIGHT, "Light");
+ case OB_LATTICE:
+ return DATA_("Lattice");
+ case OB_ARMATURE:
+ return DATA_("Armature");
+ case OB_SPEAKER:
+ return DATA_("Speaker");
+ case OB_HAIR:
+ return DATA_("Hair");
+ case OB_POINTCLOUD:
+ return DATA_("PointCloud");
+ case OB_VOLUME:
+ return DATA_("Volume");
+ case OB_EMPTY:
+ return DATA_("Empty");
+ case OB_GPENCIL:
+ return DATA_("GPencil");
+ case OB_LIGHTPROBE:
+ return DATA_("LightProbe");
+ default:
+ CLOG_ERROR(&LOG, "Internal error, bad type: %d", type);
+ return DATA_("Empty");
+ }
+}
+
+static void object_init(Object *ob, const short ob_type)
+{
+ object_init_data(&ob->id);
+
+ ob->type = ob_type;
+
+ if (ob->type != OB_EMPTY) {
+ zero_v2(ob->ima_ofs);
+ }
+
+ if (ELEM(ob->type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
+ ob->trackflag = OB_NEGZ;
+ ob->upflag = OB_POSY;
+ }
+
+ if (ob->type == OB_GPENCIL) {
+ ob->dtx |= OB_USE_GPENCIL_LIGHTS;
+ }
+
+ if (ob->type == OB_LAMP) {
+ /* Lights are invisible to camera rays and are assumed to be a
+ * shadow catcher by default. */
+ ob->visibility_flag |= OB_HIDE_CAMERA | OB_SHADOW_CATCHER;
+ }
+}
+
+void *BKE_object_obdata_add_from_type(Main *bmain, int type, const char *name)
+{
+ if (name == nullptr) {
+ name = get_obdata_defname(type);
+ }
+
+ switch (type) {
+ case OB_MESH:
+ return BKE_mesh_add(bmain, name);
+ case OB_CURVE:
+ return BKE_curve_add(bmain, name, OB_CURVE);
+ case OB_SURF:
+ return BKE_curve_add(bmain, name, OB_SURF);
+ case OB_FONT:
+ return BKE_curve_add(bmain, name, OB_FONT);
+ case OB_MBALL:
+ return BKE_mball_add(bmain, name);
+ case OB_CAMERA:
+ return BKE_camera_add(bmain, name);
+ case OB_LAMP:
+ return BKE_light_add(bmain, name);
+ case OB_LATTICE:
+ return BKE_lattice_add(bmain, name);
+ case OB_ARMATURE:
+ return BKE_armature_add(bmain, name);
+ case OB_SPEAKER:
+ return BKE_speaker_add(bmain, name);
+ case OB_LIGHTPROBE:
+ return BKE_lightprobe_add(bmain, name);
+ case OB_GPENCIL:
+ return BKE_gpencil_data_addnew(bmain, name);
+ case OB_HAIR:
+ return BKE_hair_add(bmain, name);
+ case OB_POINTCLOUD:
+ return BKE_pointcloud_add_default(bmain, name);
+ case OB_VOLUME:
+ return BKE_volume_add(bmain, name);
+ case OB_EMPTY:
+ return nullptr;
+ default:
+ CLOG_ERROR(&LOG, "Internal error, bad type: %d", type);
+ return nullptr;
+ }
+}
+
+/**
+ * Return -1 on failure.
+ */
+int BKE_object_obdata_to_type(const ID *id)
+{
+ /* Keep in sync with #OB_DATA_SUPPORT_ID macro. */
+ switch (GS(id->name)) {
+ case ID_ME:
+ return OB_MESH;
+ case ID_CU:
+ return BKE_curve_type_get((const Curve *)id);
+ case ID_MB:
+ return OB_MBALL;
+ case ID_LA:
+ return OB_LAMP;
+ case ID_SPK:
+ return OB_SPEAKER;
+ case ID_CA:
+ return OB_CAMERA;
+ case ID_LT:
+ return OB_LATTICE;
+ case ID_GD:
+ return OB_GPENCIL;
+ case ID_AR:
+ return OB_ARMATURE;
+ case ID_LP:
+ return OB_LIGHTPROBE;
+ case ID_HA:
+ return OB_HAIR;
+ case ID_PT:
+ return OB_POINTCLOUD;
+ case ID_VO:
+ return OB_VOLUME;
+ default:
+ return -1;
+ }
+}
+
+/**
+ * More general add: creates minimum required data, but without vertices etc.
+ */
+Object *BKE_object_add_only_object(Main *bmain, int type, const char *name)
+{
+ if (!name) {
+ name = get_obdata_defname(type);
+ }
+
+ /* We cannot use #BKE_id_new here as we need some custom initialization code. */
+ Object *ob = (Object *)BKE_libblock_alloc(bmain, ID_OB, name, 0);
+
+ /* We increase object user count when linking to Collections. */
+ id_us_min(&ob->id);
+
+ /* default object vars */
+ object_init(ob, type);
+
+ return ob;
+}
+
+static Object *object_add_common(Main *bmain, ViewLayer *view_layer, int type, const char *name)
+{
+ Object *ob = BKE_object_add_only_object(bmain, type, name);
+ ob->data = BKE_object_obdata_add_from_type(bmain, type, name);
+ BKE_view_layer_base_deselect_all(view_layer);
+
+ DEG_id_tag_update_ex(
+ bmain, &ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
+ return ob;
+}
+
+/**
+ * General add: to scene, with layer from area and default name
+ *
+ * Object is added to the active #Collection.
+ * If there is no linked collection to the active #ViewLayer we create a new one.
+ *
+ * \note Creates minimum required data, but without vertices etc.
+ */
+Object *BKE_object_add(Main *bmain, ViewLayer *view_layer, int type, const char *name)
+{
+ Object *ob = object_add_common(bmain, view_layer, type, name);
+
+ LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
+ BKE_collection_object_add(bmain, layer_collection->collection, ob);
+
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
+ BKE_view_layer_base_select_and_set_active(view_layer, base);
+
+ return ob;
+}
+
+/**
+ * Add a new object, using another one as a reference
+ *
+ * \param ob_src: object to use to determine the collections of the new object.
+ */
+Object *BKE_object_add_from(
+ Main *bmain, Scene *scene, ViewLayer *view_layer, int type, const char *name, Object *ob_src)
+{
+ Object *ob = object_add_common(bmain, view_layer, type, name);
+ BKE_collection_object_add_from(bmain, scene, ob_src, ob);
+
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
+ BKE_view_layer_base_select_and_set_active(view_layer, base);
+
+ return ob;
+}
+
+/**
+ * Add a new object, but assign the given datablock as the ob->data
+ * for the newly created object.
+ *
+ * \param data: The datablock to assign as ob->data for the new object.
+ * This is assumed to be of the correct type.
+ * \param do_id_user: If true, id_us_plus() will be called on data when
+ * assigning it to the object.
+ */
+Object *BKE_object_add_for_data(
+ Main *bmain, ViewLayer *view_layer, int type, const char *name, ID *data, bool do_id_user)
+{
+ /* same as object_add_common, except we don't create new ob->data */
+ Object *ob = BKE_object_add_only_object(bmain, type, name);
+ ob->data = (void *)data;
+ if (do_id_user) {
+ id_us_plus(data);
+ }
+
+ BKE_view_layer_base_deselect_all(view_layer);
+ DEG_id_tag_update_ex(
+ bmain, &ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
+
+ LayerCollection *layer_collection = BKE_layer_collection_get_active(view_layer);
+ BKE_collection_object_add(bmain, layer_collection->collection, ob);
+
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
+ BKE_view_layer_base_select_and_set_active(view_layer, base);
+
+ return ob;
+}
+
+void BKE_object_copy_softbody(Object *ob_dst, const Object *ob_src, const int flag)
+{
+ SoftBody *sb = ob_src->soft;
+ const bool is_orig = (flag & LIB_ID_COPY_SET_COPIED_ON_WRITE) == 0;
+
+ ob_dst->softflag = ob_src->softflag;
+ if (sb == nullptr) {
+ ob_dst->soft = nullptr;
+ return;
+ }
+
+ SoftBody *sbn = (SoftBody *)MEM_dupallocN(sb);
+
+ if ((flag & LIB_ID_COPY_CACHES) == 0) {
+ sbn->totspring = sbn->totpoint = 0;
+ sbn->bpoint = nullptr;
+ sbn->bspring = nullptr;
+ }
+ else {
+ sbn->totspring = sb->totspring;
+ sbn->totpoint = sb->totpoint;
+
+ if (sbn->bpoint) {
+ int i;
+
+ sbn->bpoint = (BodyPoint *)MEM_dupallocN(sbn->bpoint);
+
+ for (i = 0; i < sbn->totpoint; i++) {
+ if (sbn->bpoint[i].springs) {
+ sbn->bpoint[i].springs = (int *)MEM_dupallocN(sbn->bpoint[i].springs);
+ }
+ }
+ }
+
+ if (sb->bspring) {
+ sbn->bspring = (struct BodySpring *)MEM_dupallocN(sb->bspring);
+ }
+ }
+
+ sbn->keys = nullptr;
+ sbn->totkey = sbn->totpointkey = 0;
+
+ sbn->scratch = nullptr;
+
+ if (is_orig) {
+ sbn->shared = (SoftBody_Shared *)MEM_dupallocN(sb->shared);
+ sbn->shared->pointcache = BKE_ptcache_copy_list(
+ &sbn->shared->ptcaches, &sb->shared->ptcaches, flag);
+ }
+
+ if (sb->effector_weights) {
+ sbn->effector_weights = (EffectorWeights *)MEM_dupallocN(sb->effector_weights);
+ }
+
+ ob_dst->soft = sbn;
+}
+
+ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys, const int flag)
+{
+ ParticleSystem *psysn = (ParticleSystem *)MEM_dupallocN(psys);
+
+ psys_copy_particles(psysn, psys);
+
+ if (psys->clmd) {
+ psysn->clmd = (ClothModifierData *)BKE_modifier_new(eModifierType_Cloth);
+ BKE_modifier_copydata_ex((ModifierData *)psys->clmd, (ModifierData *)psysn->clmd, flag);
+ psys->hair_in_mesh = psys->hair_out_mesh = nullptr;
+ }
+
+ BLI_duplicatelist(&psysn->targets, &psys->targets);
+
+ psysn->pathcache = nullptr;
+ psysn->childcache = nullptr;
+ psysn->edit = nullptr;
+ psysn->pdd = nullptr;
+ psysn->effectors = nullptr;
+ psysn->tree = nullptr;
+ psysn->bvhtree = nullptr;
+ psysn->batch_cache = nullptr;
+
+ BLI_listbase_clear(&psysn->pathcachebufs);
+ BLI_listbase_clear(&psysn->childcachebufs);
+
+ if (flag & LIB_ID_COPY_SET_COPIED_ON_WRITE) {
+ /* XXX Disabled, fails when evaluating depsgraph after copying ID with no main for preview
+ * creation. */
+ // BLI_assert((psys->flag & PSYS_SHARED_CACHES) == 0);
+ psysn->flag |= PSYS_SHARED_CACHES;
+ BLI_assert(psysn->pointcache != nullptr);
+ }
+ else {
+ psysn->pointcache = BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches, flag);
+ }
+
+ /* XXX(@campbellbarton): from reading existing code this seems correct but intended usage of
+ * point-cache should /w cloth should be added in 'ParticleSystem'. */
+ if (psysn->clmd) {
+ psysn->clmd->point_cache = psysn->pointcache;
+ }
+
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)psysn->part);
+ }
+
+ return psysn;
+}
+
+void BKE_object_copy_particlesystems(Object *ob_dst, const Object *ob_src, const int flag)
+{
+ if (ob_dst->type != OB_MESH) {
+ /* currently only mesh objects can have soft body */
+ return;
+ }
+
+ BLI_listbase_clear(&ob_dst->particlesystem);
+ LISTBASE_FOREACH (ParticleSystem *, psys, &ob_src->particlesystem) {
+ ParticleSystem *npsys = BKE_object_copy_particlesystem(psys, flag);
+
+ BLI_addtail(&ob_dst->particlesystem, npsys);
+
+ /* need to update particle modifiers too */
+ LISTBASE_FOREACH (ModifierData *, md, &ob_dst->modifiers) {
+ if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
+ if (psmd->psys == psys) {
+ psmd->psys = npsys;
+ }
+ }
+ else if (md->type == eModifierType_DynamicPaint) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
+ if (pmd->brush) {
+ if (pmd->brush->psys == psys) {
+ pmd->brush->psys = npsys;
+ }
+ }
+ }
+ else if (md->type == eModifierType_Fluid) {
+ FluidModifierData *fmd = (FluidModifierData *)md;
+
+ if (fmd->type == MOD_FLUID_TYPE_FLOW) {
+ if (fmd->flow) {
+ if (fmd->flow->psys == psys) {
+ fmd->flow->psys = npsys;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+static void copy_object_pose(Object *obn, const Object *ob, const int flag)
+{
+ /* NOTE: need to clear obn->pose pointer first,
+ * so that BKE_pose_copy_data works (otherwise there's a crash) */
+ obn->pose = nullptr;
+ BKE_pose_copy_data_ex(&obn->pose, ob->pose, flag, true); /* true = copy constraints */
+
+ LISTBASE_FOREACH (bPoseChannel *, chan, &obn->pose->chanbase) {
+ chan->flag &= ~(POSE_LOC | POSE_ROT | POSE_SIZE);
+
+ /* XXX Remapping object pointing onto itself should be handled by generic
+ * BKE_library_remap stuff, but...
+ * the flush_constraint_targets callback am not sure about, so will delay that for now. */
+ LISTBASE_FOREACH (bConstraint *, con, &chan->constraints) {
+ const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
+ ListBase targets = {nullptr, nullptr};
+
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(con, &targets);
+
+ LISTBASE_FOREACH (bConstraintTarget *, ct, &targets) {
+ if (ct->tar == ob) {
+ ct->tar = obn;
+ }
+ }
+
+ if (cti->flush_constraint_targets) {
+ cti->flush_constraint_targets(con, &targets, false);
+ }
+ }
+ }
+ }
+}
+
+bool BKE_object_pose_context_check(const Object *ob)
+{
+ if ((ob) && (ob->type == OB_ARMATURE) && (ob->pose) && (ob->mode & OB_MODE_POSE)) {
+ return true;
+ }
+
+ return false;
+}
+
+Object *BKE_object_pose_armature_get(Object *ob)
+{
+ if (ob == nullptr) {
+ return nullptr;
+ }
+
+ if (BKE_object_pose_context_check(ob)) {
+ return ob;
+ }
+
+ ob = BKE_modifiers_is_deformed_by_armature(ob);
+
+ /* Only use selected check when non-active. */
+ if (BKE_object_pose_context_check(ob)) {
+ return ob;
+ }
+
+ return nullptr;
+}
+
+Object *BKE_object_pose_armature_get_visible(Object *ob, ViewLayer *view_layer, View3D *v3d)
+{
+ Object *ob_armature = BKE_object_pose_armature_get(ob);
+ if (ob_armature) {
+ Base *base = BKE_view_layer_base_find(view_layer, ob_armature);
+ if (base) {
+ if (BASE_VISIBLE(v3d, base)) {
+ return ob_armature;
+ }
+ }
+ }
+ return nullptr;
+}
+
+/**
+ * Access pose array with special check to get pose object when in weight paint mode.
+ */
+Object **BKE_object_pose_array_get_ex(ViewLayer *view_layer,
+ View3D *v3d,
+ uint *r_objects_len,
+ bool unique)
+{
+ Object *ob_active = OBACT(view_layer);
+ Object *ob_pose = BKE_object_pose_armature_get(ob_active);
+ Object **objects = nullptr;
+ if (ob_pose == ob_active) {
+ ObjectsInModeParams ob_params = {0};
+ ob_params.object_mode = OB_MODE_POSE;
+ ob_params.no_dup_data = unique;
+
+ objects = BKE_view_layer_array_from_objects_in_mode_params(
+ view_layer, v3d, r_objects_len, &ob_params);
+ }
+ else if (ob_pose != nullptr) {
+ *r_objects_len = 1;
+ objects = (Object **)MEM_mallocN(sizeof(*objects), __func__);
+ objects[0] = ob_pose;
+ }
+ else {
+ *r_objects_len = 0;
+ objects = (Object **)MEM_mallocN(0, __func__);
+ }
+ return objects;
+}
+Object **BKE_object_pose_array_get_unique(ViewLayer *view_layer, View3D *v3d, uint *r_objects_len)
+{
+ return BKE_object_pose_array_get_ex(view_layer, v3d, r_objects_len, true);
+}
+Object **BKE_object_pose_array_get(ViewLayer *view_layer, View3D *v3d, uint *r_objects_len)
+{
+ return BKE_object_pose_array_get_ex(view_layer, v3d, r_objects_len, false);
+}
+
+Base **BKE_object_pose_base_array_get_ex(ViewLayer *view_layer,
+ View3D *v3d,
+ uint *r_bases_len,
+ bool unique)
+{
+ Base *base_active = BASACT(view_layer);
+ Object *ob_pose = base_active ? BKE_object_pose_armature_get(base_active->object) : nullptr;
+ Base *base_pose = nullptr;
+ Base **bases = nullptr;
+
+ if (base_active) {
+ if (ob_pose == base_active->object) {
+ base_pose = base_active;
+ }
+ else {
+ base_pose = BKE_view_layer_base_find(view_layer, ob_pose);
+ }
+ }
+
+ if (base_active && (base_pose == base_active)) {
+ ObjectsInModeParams ob_params = {0};
+ ob_params.object_mode = OB_MODE_POSE;
+ ob_params.no_dup_data = unique;
+
+ bases = BKE_view_layer_array_from_bases_in_mode_params(
+ view_layer, v3d, r_bases_len, &ob_params);
+ }
+ else if (base_pose != nullptr) {
+ *r_bases_len = 1;
+ bases = (Base **)MEM_mallocN(sizeof(*bases), __func__);
+ bases[0] = base_pose;
+ }
+ else {
+ *r_bases_len = 0;
+ bases = (Base **)MEM_mallocN(0, __func__);
+ }
+ return bases;
+}
+Base **BKE_object_pose_base_array_get_unique(ViewLayer *view_layer, View3D *v3d, uint *r_bases_len)
+{
+ return BKE_object_pose_base_array_get_ex(view_layer, v3d, r_bases_len, true);
+}
+Base **BKE_object_pose_base_array_get(ViewLayer *view_layer, View3D *v3d, uint *r_bases_len)
+{
+ return BKE_object_pose_base_array_get_ex(view_layer, v3d, r_bases_len, false);
+}
+
+void BKE_object_transform_copy(Object *ob_tar, const Object *ob_src)
+{
+ copy_v3_v3(ob_tar->loc, ob_src->loc);
+ copy_v3_v3(ob_tar->rot, ob_src->rot);
+ copy_v4_v4(ob_tar->quat, ob_src->quat);
+ copy_v3_v3(ob_tar->rotAxis, ob_src->rotAxis);
+ ob_tar->rotAngle = ob_src->rotAngle;
+ ob_tar->rotmode = ob_src->rotmode;
+ copy_v3_v3(ob_tar->scale, ob_src->scale);
+}
+
+/**
+ * Perform deep-copy of object and its 'children' data-blocks (obdata, materials, actions, etc.).
+ *
+ * \param dupflag: Controls which sub-data are also duplicated
+ * (see #eDupli_ID_Flags in DNA_userdef_types.h).
+ *
+ * \note This function does not do any remapping to new IDs, caller must do it
+ * (\a #BKE_libblock_relink_to_newid()).
+ * \note Caller MUST free \a newid pointers itself (#BKE_main_id_newptr_and_tag_clear()) and call
+ * updates of DEG too (#DAG_relations_tag_update()).
+ */
+Object *BKE_object_duplicate(Main *bmain, Object *ob, uint dupflag, uint duplicate_options)
+{
+ const bool is_subprocess = (duplicate_options & LIB_ID_DUPLICATE_IS_SUBPROCESS) != 0;
+ const bool is_root_id = (duplicate_options & LIB_ID_DUPLICATE_IS_ROOT_ID) != 0;
+ int copy_flags = LIB_ID_COPY_DEFAULT;
+
+ if (!is_subprocess) {
+ BKE_main_id_newptr_and_tag_clear(bmain);
+ }
+ else {
+ /* In case copying object is a sub-process of collection (or scene) copying, do not try to
+ * re-assign RB objects to existing RBW collections. */
+ copy_flags |= LIB_ID_COPY_RIGID_BODY_NO_COLLECTION_HANDLING;
+ }
+ if (is_root_id) {
+ /* In case root duplicated ID is linked, assume we want to get a local copy of it and duplicate
+ * all expected linked data. */
+ if (ID_IS_LINKED(ob)) {
+ dupflag |= USER_DUP_LINKED_ID;
+ }
+ duplicate_options &= ~LIB_ID_DUPLICATE_IS_ROOT_ID;
+ }
+
+ Material ***matarar;
+
+ Object *obn = (Object *)BKE_id_copy_for_duplicate(bmain, &ob->id, dupflag, copy_flags);
+
+ /* 0 == full linked. */
+ if (dupflag == 0) {
+ return obn;
+ }
+
+ if (dupflag & USER_DUP_MAT) {
+ for (int i = 0; i < obn->totcol; i++) {
+ BKE_id_copy_for_duplicate(bmain, (ID *)obn->mat[i], dupflag, copy_flags);
+ }
+ }
+ if (dupflag & USER_DUP_PSYS) {
+ LISTBASE_FOREACH (ParticleSystem *, psys, &obn->particlesystem) {
+ BKE_id_copy_for_duplicate(bmain, (ID *)psys->part, dupflag, copy_flags);
+ }
+ }
+
+ ID *id_old = (ID *)obn->data;
+ ID *id_new = nullptr;
+ const bool need_to_duplicate_obdata = (id_old != nullptr) && (id_old->newid == nullptr);
+
+ switch (obn->type) {
+ case OB_MESH:
+ if (dupflag & USER_DUP_MESH) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_CURVE:
+ if (dupflag & USER_DUP_CURVE) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_SURF:
+ if (dupflag & USER_DUP_SURF) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_FONT:
+ if (dupflag & USER_DUP_FONT) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_MBALL:
+ if (dupflag & USER_DUP_MBALL) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_LAMP:
+ if (dupflag & USER_DUP_LAMP) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_ARMATURE:
+ if (dupflag & USER_DUP_ARM) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_LATTICE:
+ if (dupflag & USER_DUP_LATTICE) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_CAMERA:
+ if (dupflag & USER_DUP_CAMERA) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_LIGHTPROBE:
+ if (dupflag & USER_DUP_LIGHTPROBE) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_SPEAKER:
+ if (dupflag & USER_DUP_SPEAKER) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_GPENCIL:
+ if (dupflag & USER_DUP_GPENCIL) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_HAIR:
+ if (dupflag & USER_DUP_HAIR) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_POINTCLOUD:
+ if (dupflag & USER_DUP_POINTCLOUD) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ case OB_VOLUME:
+ if (dupflag & USER_DUP_VOLUME) {
+ id_new = BKE_id_copy_for_duplicate(bmain, id_old, dupflag, copy_flags);
+ }
+ break;
+ }
+
+ /* If obdata has been copied, we may also have to duplicate the materials assigned to it. */
+ if (need_to_duplicate_obdata && !ELEM(id_new, nullptr, id_old)) {
+ if (dupflag & USER_DUP_MAT) {
+ matarar = BKE_object_material_array_p(obn);
+ if (matarar) {
+ for (int i = 0; i < obn->totcol; i++) {
+ BKE_id_copy_for_duplicate(bmain, (ID *)(*matarar)[i], dupflag, copy_flags);
+ }
+ }
+ }
+ }
+
+ if (!is_subprocess) {
+ /* This code will follow into all ID links using an ID tagged with LIB_TAG_NEW. */
+ BKE_libblock_relink_to_newid(bmain, &obn->id, 0);
+
+#ifndef NDEBUG
+ /* Call to `BKE_libblock_relink_to_newid` above is supposed to have cleared all those flags. */
+ ID *id_iter;
+ FOREACH_MAIN_ID_BEGIN (bmain, id_iter) {
+ BLI_assert((id_iter->tag & LIB_TAG_NEW) == 0);
+ }
+ FOREACH_MAIN_ID_END;
+#endif
+
+ /* Cleanup. */
+ BKE_main_id_newptr_and_tag_clear(bmain);
+ }
+
+ if (obn->type == OB_ARMATURE) {
+ DEG_id_tag_update(&obn->id, ID_RECALC_GEOMETRY);
+ if (obn->pose) {
+ BKE_pose_tag_recalc(bmain, obn->pose);
+ }
+ // BKE_pose_rebuild(bmain, obn, obn->data, true);
+ }
+
+ if (obn->data != nullptr) {
+ DEG_id_tag_update_ex(bmain, (ID *)obn->data, ID_RECALC_EDITORS);
+ }
+
+ return obn;
+}
+
+/**
+ * Returns true if the Object is from an external blend file (libdata).
+ */
+bool BKE_object_is_libdata(const Object *ob)
+{
+ return (ob && ID_IS_LINKED(ob));
+}
+
+/**
+ * Returns true if the Object data is from an external blend file (libdata).
+ */
+bool BKE_object_obdata_is_libdata(const Object *ob)
+{
+ /* Linked objects with local obdata are forbidden! */
+ BLI_assert(!ob || !ob->data || (ID_IS_LINKED(ob) ? ID_IS_LINKED(ob->data) : true));
+ return (ob && ob->data && ID_IS_LINKED(ob->data));
+}
+
+/* -------------------------------------------------------------------- */
+/** \name Object Proxy API
+ * \{ */
+
+/* when you make proxy, ensure the exposed layers are extern */
+static void armature_set_id_extern(Object *ob)
+{
+ bArmature *arm = (bArmature *)ob->data;
+ unsigned int lay = arm->layer_protected;
+
+ LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
+ if (!(pchan->bone->layer & lay)) {
+ id_lib_extern((ID *)pchan->custom);
+ }
+ }
+}
+
+void BKE_object_copy_proxy_drivers(Object *ob, Object *target)
+{
+ if ((target->adt) && (target->adt->drivers.first)) {
+
+ /* add new animdata block */
+ if (!ob->adt) {
+ ob->adt = BKE_animdata_ensure_id(&ob->id);
+ }
+
+ /* make a copy of all the drivers (for now), then correct any links that need fixing */
+ BKE_fcurves_free(&ob->adt->drivers);
+ BKE_fcurves_copy(&ob->adt->drivers, &target->adt->drivers);
+
+ LISTBASE_FOREACH (FCurve *, fcu, &ob->adt->drivers) {
+ ChannelDriver *driver = fcu->driver;
+
+ LISTBASE_FOREACH (DriverVar *, dvar, &driver->variables) {
+ /* all drivers */
+ DRIVER_TARGETS_LOOPER_BEGIN (dvar) {
+ if (dtar->id) {
+ if ((Object *)dtar->id == target) {
+ dtar->id = (ID *)ob;
+ }
+ else {
+ /* only on local objects because this causes indirect links
+ * 'a -> b -> c', blend to point directly to a.blend
+ * when a.blend has a proxy that's linked into `c.blend`. */
+ if (!ID_IS_LINKED(ob)) {
+ id_lib_extern((ID *)dtar->id);
+ }
+ }
+ }
+ }
+ DRIVER_TARGETS_LOOPER_END;
+ }
+ }
+ }
+}
+
+/**
+ * Proxy rule:
+ * - lib_object->proxy_from == the one we borrow from, set temporally while object_update.
+ * - local_object->proxy == pointer to library object, saved in files and read.
+ * - local_object->proxy_group == pointer to collection dupli-object, saved in files and read.
+ */
+void BKE_object_make_proxy(Main *bmain, Object *ob, Object *target, Object *cob)
+{
+ /* paranoia checks */
+ if (ID_IS_LINKED(ob) || !ID_IS_LINKED(target)) {
+ CLOG_ERROR(&LOG, "cannot make proxy");
+ return;
+ }
+
+ ob->proxy = target;
+ id_us_plus(&target->id);
+ ob->proxy_group = cob;
+
+ DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
+ DEG_id_tag_update(&target->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_ANIMATION);
+
+ /* copy transform
+ * - cob means this proxy comes from a collection, just apply the matrix
+ * so the object won't move from its dupli-transform.
+ *
+ * - no cob means this is being made from a linked object,
+ * this is closer to making a copy of the object - in-place. */
+ if (cob) {
+ ob->rotmode = target->rotmode;
+ mul_m4_m4m4(ob->obmat, cob->obmat, target->obmat);
+ if (cob->instance_collection) { /* should always be true */
+ float tvec[3];
+ mul_v3_mat3_m4v3(tvec, ob->obmat, cob->instance_collection->instance_offset);
+ sub_v3_v3(ob->obmat[3], tvec);
+ }
+ BKE_object_apply_mat4(ob, ob->obmat, false, true);
+ }
+ else {
+ BKE_object_transform_copy(ob, target);
+ ob->parent = target->parent; /* libdata */
+ copy_m4_m4(ob->parentinv, target->parentinv);
+ }
+
+ /* copy animdata stuff - drivers only for now... */
+ BKE_object_copy_proxy_drivers(ob, target);
+
+ /* skip constraints? */
+ /* FIXME: this is considered by many as a bug */
+
+ /* set object type and link to data */
+ ob->type = target->type;
+ ob->data = target->data;
+ id_us_plus((ID *)ob->data); /* ensures lib data becomes LIB_TAG_EXTERN */
+
+ /* copy material and index information */
+ ob->actcol = ob->totcol = 0;
+ if (ob->mat) {
+ MEM_freeN(ob->mat);
+ }
+ if (ob->matbits) {
+ MEM_freeN(ob->matbits);
+ }
+ ob->mat = nullptr;
+ ob->matbits = nullptr;
+ if ((target->totcol) && (target->mat) && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
+ int i;
+
+ ob->actcol = target->actcol;
+ ob->totcol = target->totcol;
+
+ ob->mat = (Material **)MEM_dupallocN(target->mat);
+ ob->matbits = (char *)MEM_dupallocN(target->matbits);
+ for (i = 0; i < target->totcol; i++) {
+ /* don't need to run BKE_object_materials_test
+ * since we know this object is new and not used elsewhere */
+ id_us_plus((ID *)ob->mat[i]);
+ }
+ }
+
+ /* type conversions */
+ if (target->type == OB_ARMATURE) {
+ copy_object_pose(ob, target, 0); /* data copy, object pointers in constraints */
+ BKE_pose_rest(ob->pose, false); /* clear all transforms in channels */
+ BKE_pose_rebuild(bmain, ob, (bArmature *)ob->data, true); /* set all internal links */
+
+ armature_set_id_extern(ob);
+ }
+ else if (target->type == OB_EMPTY) {
+ ob->empty_drawtype = target->empty_drawtype;
+ ob->empty_drawsize = target->empty_drawsize;
+ }
+
+ /* copy IDProperties */
+ if (ob->id.properties) {
+ IDP_FreeProperty(ob->id.properties);
+ ob->id.properties = nullptr;
+ }
+ if (target->id.properties) {
+ ob->id.properties = IDP_CopyProperty(target->id.properties);
+ }
+
+ /* copy drawtype info */
+ ob->dt = target->dt;
+}
+
+/**
+ * Use with newly created objects to set their size
+ * (used to apply scene-scale).
+ */
+void BKE_object_obdata_size_init(struct Object *ob, const float size)
+{
+ /* apply radius as a scale to types that support it */
+ switch (ob->type) {
+ case OB_EMPTY: {
+ ob->empty_drawsize *= size;
+ break;
+ }
+ case OB_FONT: {
+ Curve *cu = (Curve *)ob->data;
+ cu->fsize *= size;
+ break;
+ }
+ case OB_CAMERA: {
+ Camera *cam = (Camera *)ob->data;
+ cam->drawsize *= size;
+ break;
+ }
+ case OB_LAMP: {
+ Light *lamp = (Light *)ob->data;
+ lamp->dist *= size;
+ lamp->area_size *= size;
+ lamp->area_sizey *= size;
+ lamp->area_sizez *= size;
+ break;
+ }
+ /* Only lattice (not mesh, curve, mball...),
+ * because its got data when newly added */
+ case OB_LATTICE: {
+ Lattice *lt = (Lattice *)ob->data;
+ float mat[4][4];
+
+ unit_m4(mat);
+ scale_m4_fl(mat, size);
+
+ BKE_lattice_transform(lt, (float(*)[4])mat, false);
+ break;
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Object Matrix Get/Set API
+ * \{ */
+
+void BKE_object_scale_to_mat3(Object *ob, float mat[3][3])
+{
+ float vec[3];
+ mul_v3_v3v3(vec, ob->scale, ob->dscale);
+ size_to_mat3(mat, vec);
+}
+
+void BKE_object_rot_to_mat3(const Object *ob, float mat[3][3], bool use_drot)
+{
+ float rmat[3][3], dmat[3][3];
+
+ /* 'dmat' is the delta-rotation matrix, which will get (pre)multiplied
+ * with the rotation matrix to yield the appropriate rotation
+ */
+
+ /* rotations may either be quats, eulers (with various rotation orders), or axis-angle */
+ if (ob->rotmode > 0) {
+ /* Euler rotations
+ * (will cause gimbal lock, but this can be alleviated a bit with rotation orders). */
+ eulO_to_mat3(rmat, ob->rot, ob->rotmode);
+ eulO_to_mat3(dmat, ob->drot, ob->rotmode);
+ }
+ else if (ob->rotmode == ROT_MODE_AXISANGLE) {
+ /* axis-angle - not really that great for 3D-changing orientations */
+ axis_angle_to_mat3(rmat, ob->rotAxis, ob->rotAngle);
+ axis_angle_to_mat3(dmat, ob->drotAxis, ob->drotAngle);
+ }
+ else {
+ /* quats are normalized before use to eliminate scaling issues */
+ float tquat[4];
+
+ normalize_qt_qt(tquat, ob->quat);
+ quat_to_mat3(rmat, tquat);
+
+ normalize_qt_qt(tquat, ob->dquat);
+ quat_to_mat3(dmat, tquat);
+ }
+
+ /* combine these rotations */
+ if (use_drot) {
+ mul_m3_m3m3(mat, dmat, rmat);
+ }
+ else {
+ copy_m3_m3(mat, rmat);
+ }
+}
+
+void BKE_object_mat3_to_rot(Object *ob, float mat[3][3], bool use_compat)
+{
+ BLI_ASSERT_UNIT_M3(mat);
+
+ switch (ob->rotmode) {
+ case ROT_MODE_QUAT: {
+ float dquat[4];
+ mat3_normalized_to_quat(ob->quat, mat);
+ normalize_qt_qt(dquat, ob->dquat);
+ invert_qt_normalized(dquat);
+ mul_qt_qtqt(ob->quat, dquat, ob->quat);
+ break;
+ }
+ case ROT_MODE_AXISANGLE: {
+ float quat[4];
+ float dquat[4];
+
+ /* without drot we could apply 'mat' directly */
+ mat3_normalized_to_quat(quat, mat);
+ axis_angle_to_quat(dquat, ob->drotAxis, ob->drotAngle);
+ invert_qt_normalized(dquat);
+ mul_qt_qtqt(quat, dquat, quat);
+ quat_to_axis_angle(ob->rotAxis, &ob->rotAngle, quat);
+ break;
+ }
+ default: /* euler */
+ {
+ float quat[4];
+ float dquat[4];
+
+ /* without drot we could apply 'mat' directly */
+ mat3_normalized_to_quat(quat, mat);
+ eulO_to_quat(dquat, ob->drot, ob->rotmode);
+ invert_qt_normalized(dquat);
+ mul_qt_qtqt(quat, dquat, quat);
+ /* end drot correction */
+
+ if (use_compat) {
+ quat_to_compatible_eulO(ob->rot, ob->rot, ob->rotmode, quat);
+ }
+ else {
+ quat_to_eulO(ob->rot, ob->rotmode, quat);
+ }
+ break;
+ }
+ }
+}
+
+void BKE_object_tfm_protected_backup(const Object *ob, ObjectTfmProtectedChannels *obtfm)
+{
+
+#define TFMCPY(_v) (obtfm->_v = ob->_v)
+#define TFMCPY3D(_v) copy_v3_v3(obtfm->_v, ob->_v)
+#define TFMCPY4D(_v) copy_v4_v4(obtfm->_v, ob->_v)
+
+ TFMCPY3D(loc);
+ TFMCPY3D(dloc);
+ TFMCPY3D(scale);
+ TFMCPY3D(dscale);
+ TFMCPY3D(rot);
+ TFMCPY3D(drot);
+ TFMCPY4D(quat);
+ TFMCPY4D(dquat);
+ TFMCPY3D(rotAxis);
+ TFMCPY3D(drotAxis);
+ TFMCPY(rotAngle);
+ TFMCPY(drotAngle);
+
+#undef TFMCPY
+#undef TFMCPY3D
+#undef TFMCPY4D
+}
+
+void BKE_object_tfm_protected_restore(Object *ob,
+ const ObjectTfmProtectedChannels *obtfm,
+ const short protectflag)
+{
+ unsigned int i;
+
+ for (i = 0; i < 3; i++) {
+ if (protectflag & (OB_LOCK_LOCX << i)) {
+ ob->loc[i] = obtfm->loc[i];
+ ob->dloc[i] = obtfm->dloc[i];
+ }
+
+ if (protectflag & (OB_LOCK_SCALEX << i)) {
+ ob->scale[i] = obtfm->scale[i];
+ ob->dscale[i] = obtfm->dscale[i];
+ }
+
+ if (protectflag & (OB_LOCK_ROTX << i)) {
+ ob->rot[i] = obtfm->rot[i];
+ ob->drot[i] = obtfm->drot[i];
+
+ ob->quat[i + 1] = obtfm->quat[i + 1];
+ ob->dquat[i + 1] = obtfm->dquat[i + 1];
+
+ ob->rotAxis[i] = obtfm->rotAxis[i];
+ ob->drotAxis[i] = obtfm->drotAxis[i];
+ }
+ }
+
+ if ((protectflag & OB_LOCK_ROT4D) && (protectflag & OB_LOCK_ROTW)) {
+ ob->quat[0] = obtfm->quat[0];
+ ob->dquat[0] = obtfm->dquat[0];
+
+ ob->rotAngle = obtfm->rotAngle;
+ ob->drotAngle = obtfm->drotAngle;
+ }
+}
+
+void BKE_object_tfm_copy(Object *object_dst, const Object *object_src)
+{
+#define TFMCPY(_v) (object_dst->_v = object_src->_v)
+#define TFMCPY3D(_v) copy_v3_v3(object_dst->_v, object_src->_v)
+#define TFMCPY4D(_v) copy_v4_v4(object_dst->_v, object_src->_v)
+
+ TFMCPY3D(loc);
+ TFMCPY3D(dloc);
+ TFMCPY3D(scale);
+ TFMCPY3D(dscale);
+ TFMCPY3D(rot);
+ TFMCPY3D(drot);
+ TFMCPY4D(quat);
+ TFMCPY4D(dquat);
+ TFMCPY3D(rotAxis);
+ TFMCPY3D(drotAxis);
+ TFMCPY(rotAngle);
+ TFMCPY(drotAngle);
+
+#undef TFMCPY
+#undef TFMCPY3D
+#undef TFMCPY4D
+}
+
+void BKE_object_to_mat3(Object *ob, float r_mat[3][3]) /* no parent */
+{
+ float smat[3][3];
+ float rmat[3][3];
+
+ /* Scale. */
+ BKE_object_scale_to_mat3(ob, smat);
+
+ /* Rotation. */
+ BKE_object_rot_to_mat3(ob, rmat, true);
+ mul_m3_m3m3(r_mat, rmat, smat);
+}
+
+void BKE_object_to_mat4(Object *ob, float r_mat[4][4])
+{
+ float tmat[3][3];
+
+ BKE_object_to_mat3(ob, tmat);
+
+ copy_m4_m3(r_mat, tmat);
+
+ add_v3_v3v3(r_mat[3], ob->loc, ob->dloc);
+}
+
+void BKE_object_matrix_local_get(struct Object *ob, float r_mat[4][4])
+{
+ if (ob->parent) {
+ float par_imat[4][4];
+
+ BKE_object_get_parent_matrix(ob, ob->parent, par_imat);
+ invert_m4(par_imat);
+ mul_m4_m4m4(r_mat, par_imat, ob->obmat);
+ }
+ else {
+ copy_m4_m4(r_mat, ob->obmat);
+ }
+}
+
+/**
+ * \return success if \a mat is set.
+ */
+static bool ob_parcurve(Object *ob, Object *par, float r_mat[4][4])
+{
+ Curve *cu = (Curve *)par->data;
+ float vec[4], dir[3], quat[4], radius, ctime;
+
+ /* NOTE: Curve cache is supposed to be evaluated here already, however there
+ * are cases where we can not guarantee that. This includes, for example,
+ * dependency cycles. We can't correct anything from here, since that would
+ * cause a threading conflicts.
+ *
+ * TODO(sergey): Some of the legit looking cases like T56619 need to be
+ * looked into, and maybe curve cache (and other dependencies) are to be
+ * evaluated prior to conversion. */
+ if (par->runtime.curve_cache == nullptr) {
+ return false;
+ }
+ if (par->runtime.curve_cache->anim_path_accum_length == nullptr) {
+ return false;
+ }
+
+ /* ctime is now a proper var setting of Curve which gets set by Animato like any other var
+ * that's animated, but this will only work if it actually is animated.
+ *
+ * We divide the curve-time calculated in the previous step by the length of the path,
+ * to get a time factor, which then gets clamped to lie within 0.0 - 1.0 range.
+ */
+ if (cu->pathlen) {
+ ctime = cu->ctime / cu->pathlen;
+ }
+ else {
+ ctime = cu->ctime;
+ }
+
+ if (cu->flag & CU_PATH_CLAMP) {
+ CLAMP(ctime, 0.0f, 1.0f);
+ }
+
+ unit_m4(r_mat);
+
+ /* vec: 4 items! */
+ if (BKE_where_on_path(
+ par, ctime, vec, dir, (cu->flag & CU_FOLLOW) ? quat : nullptr, &radius, nullptr)) {
+ if (cu->flag & CU_FOLLOW) {
+ quat_apply_track(quat, ob->trackflag, ob->upflag);
+ normalize_qt(quat);
+ quat_to_mat4(r_mat, quat);
+ }
+ if (cu->flag & CU_PATH_RADIUS) {
+ float tmat[4][4], rmat[4][4];
+ scale_m4_fl(tmat, radius);
+ mul_m4_m4m4(rmat, tmat, r_mat);
+ copy_m4_m4(r_mat, rmat);
+ }
+ copy_v3_v3(r_mat[3], vec);
+ }
+
+ return true;
+}
+
+static void ob_parbone(Object *ob, Object *par, float r_mat[4][4])
+{
+ float vec[3];
+
+ if (par->type != OB_ARMATURE) {
+ unit_m4(r_mat);
+ return;
+ }
+
+ /* Make sure the bone is still valid */
+ bPoseChannel *pchan = BKE_pose_channel_find_name(par->pose, ob->parsubstr);
+ if (!pchan || !pchan->bone) {
+ CLOG_WARN(
+ &LOG, "Parent Bone: '%s' for Object: '%s' doesn't exist", ob->parsubstr, ob->id.name + 2);
+ unit_m4(r_mat);
+ return;
+ }
+
+ /* get bone transform */
+ if (pchan->bone->flag & BONE_RELATIVE_PARENTING) {
+ /* the new option uses the root - expected behavior, but differs from old... */
+ /* XXX check on version patching? */
+ copy_m4_m4(r_mat, pchan->chan_mat);
+ }
+ else {
+ copy_m4_m4(r_mat, pchan->pose_mat);
+
+ /* but for backwards compatibility, the child has to move to the tail */
+ copy_v3_v3(vec, r_mat[1]);
+ mul_v3_fl(vec, pchan->bone->length);
+ add_v3_v3(r_mat[3], vec);
+ }
+}
+
+static void give_parvert(Object *par, int nr, float vec[3])
+{
+ zero_v3(vec);
+
+ if (par->type == OB_MESH) {
+ Mesh *me = (Mesh *)par->data;
+ BMEditMesh *em = me->edit_mesh;
+ Mesh *me_eval = (em) ? em->mesh_eval_final : BKE_object_get_evaluated_mesh(par);
+
+ if (me_eval) {
+ int count = 0;
+ int numVerts = me_eval->totvert;
+
+ if (em && me_eval->runtime.wrapper_type == ME_WRAPPER_TYPE_BMESH) {
+ numVerts = em->bm->totvert;
+ if (em->bm->elem_table_dirty & BM_VERT) {
+#ifdef VPARENT_THREADING_HACK
+ BLI_mutex_lock(&vparent_lock);
+ if (em->bm->elem_table_dirty & BM_VERT) {
+ BM_mesh_elem_table_ensure(em->bm, BM_VERT);
+ }
+ BLI_mutex_unlock(&vparent_lock);
+#else
+ BLI_assert_msg(0, "Not safe for threading");
+ BM_mesh_elem_table_ensure(em->bm, BM_VERT);
+#endif
+ }
+ if (nr < numVerts) {
+ if (me_eval && me_eval->runtime.edit_data && me_eval->runtime.edit_data->vertexCos) {
+ add_v3_v3(vec, me_eval->runtime.edit_data->vertexCos[nr]);
+ }
+ else {
+ const BMVert *v = BM_vert_at_index(em->bm, nr);
+ add_v3_v3(vec, v->co);
+ }
+ count++;
+ }
+ }
+ else if (CustomData_has_layer(&me_eval->vdata, CD_ORIGINDEX)) {
+ const int *index = (const int *)CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
+ /* Get the average of all verts with (original index == nr). */
+ for (int i = 0; i < numVerts; i++) {
+ if (index[i] == nr) {
+ add_v3_v3(vec, me_eval->mvert[i].co);
+ count++;
+ }
+ }
+ }
+ else {
+ if (nr < numVerts) {
+ add_v3_v3(vec, me_eval->mvert[nr].co);
+ count++;
+ }
+ }
+
+ if (count == 0) {
+ /* keep as 0, 0, 0 */
+ }
+ else if (count > 0) {
+ mul_v3_fl(vec, 1.0f / count);
+ }
+ else {
+ /* use first index if its out of range */
+ if (me_eval->totvert) {
+ copy_v3_v3(vec, me_eval->mvert[0].co);
+ }
+ }
+ }
+ else {
+ CLOG_ERROR(&LOG,
+ "Evaluated mesh is needed to solve parenting, "
+ "object position can be wrong now");
+ }
+ }
+ else if (ELEM(par->type, OB_CURVE, OB_SURF)) {
+ ListBase *nurb;
+
+ /* Unless there's some weird depsgraph failure the cache should exist. */
+ BLI_assert(par->runtime.curve_cache != nullptr);
+
+ if (par->runtime.curve_cache->deformed_nurbs.first != nullptr) {
+ nurb = &par->runtime.curve_cache->deformed_nurbs;
+ }
+ else {
+ Curve *cu = (Curve *)par->data;
+ nurb = BKE_curve_nurbs_get(cu);
+ }
+
+ BKE_nurbList_index_get_co(nurb, nr, vec);
+ }
+ else if (par->type == OB_LATTICE) {
+ Lattice *latt = (Lattice *)par->data;
+ DispList *dl = par->runtime.curve_cache ?
+ BKE_displist_find(&par->runtime.curve_cache->disp, DL_VERTS) :
+ nullptr;
+ float(*co)[3] = dl ? (float(*)[3])dl->verts : nullptr;
+ int tot;
+
+ if (latt->editlatt) {
+ latt = latt->editlatt->latt;
+ }
+
+ tot = latt->pntsu * latt->pntsv * latt->pntsw;
+
+ /* ensure dl is correct size */
+ BLI_assert(dl == nullptr || dl->nr == tot);
+
+ if (nr < tot) {
+ if (co) {
+ copy_v3_v3(vec, co[nr]);
+ }
+ else {
+ copy_v3_v3(vec, latt->def[nr].vec);
+ }
+ }
+ }
+}
+
+static void ob_parvert3(Object *ob, Object *par, float r_mat[4][4])
+{
+ /* in local ob space */
+ if (OB_TYPE_SUPPORT_PARVERT(par->type)) {
+ float cmat[3][3], v1[3], v2[3], v3[3], q[4];
+
+ give_parvert(par, ob->par1, v1);
+ give_parvert(par, ob->par2, v2);
+ give_parvert(par, ob->par3, v3);
+
+ tri_to_quat(q, v1, v2, v3);
+ quat_to_mat3(cmat, q);
+ copy_m4_m3(r_mat, cmat);
+
+ mid_v3_v3v3v3(r_mat[3], v1, v2, v3);
+ }
+ else {
+ unit_m4(r_mat);
+ }
+}
+
+void BKE_object_get_parent_matrix(Object *ob, Object *par, float r_parentmat[4][4])
+{
+ float tmat[4][4];
+ float vec[3];
+
+ switch (ob->partype & PARTYPE) {
+ case PAROBJECT: {
+ bool ok = false;
+ if (par->type == OB_CURVE) {
+ if ((((Curve *)par->data)->flag & CU_PATH) && (ob_parcurve(ob, par, tmat))) {
+ ok = true;
+ }
+ }
+
+ if (ok) {
+ mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ }
+ else {
+ copy_m4_m4(r_parentmat, par->obmat);
+ }
+
+ break;
+ }
+ case PARBONE:
+ ob_parbone(ob, par, tmat);
+ mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ break;
+
+ case PARVERT1:
+ unit_m4(r_parentmat);
+ give_parvert(par, ob->par1, vec);
+ mul_v3_m4v3(r_parentmat[3], par->obmat, vec);
+ break;
+ case PARVERT3:
+ ob_parvert3(ob, par, tmat);
+
+ mul_m4_m4m4(r_parentmat, par->obmat, tmat);
+ break;
+
+ case PARSKEL:
+ copy_m4_m4(r_parentmat, par->obmat);
+ break;
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Object Matrix Evaluation API
+ * \{ */
+
+/**
+ * \param r_originmat: Optional matrix that stores the space the object is in
+ * (without its own matrix applied)
+ */
+static void solve_parenting(
+ Object *ob, Object *par, const bool set_origin, float r_obmat[4][4], float r_originmat[3][3])
+{
+ float totmat[4][4];
+ float tmat[4][4];
+ float locmat[4][4];
+
+ BKE_object_to_mat4(ob, locmat);
+
+ BKE_object_get_parent_matrix(ob, par, totmat);
+
+ /* total */
+ mul_m4_m4m4(tmat, totmat, ob->parentinv);
+ mul_m4_m4m4(r_obmat, tmat, locmat);
+
+ if (r_originmat) {
+ /* usable originmat */
+ copy_m3_m4(r_originmat, tmat);
+ }
+
+ /* origin, for help line */
+ if (set_origin) {
+ if ((ob->partype & PARTYPE) == PARSKEL) {
+ copy_v3_v3(ob->runtime.parent_display_origin, par->obmat[3]);
+ }
+ else {
+ copy_v3_v3(ob->runtime.parent_display_origin, totmat[3]);
+ }
+ }
+}
+
+static void object_where_is_calc_ex(Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob,
+ float ctime,
+ RigidBodyWorld *rbw,
+ float r_originmat[3][3])
+{
+ if (ob->parent) {
+ Object *par = ob->parent;
+
+ /* calculate parent matrix */
+ solve_parenting(ob, par, true, ob->obmat, r_originmat);
+ }
+ else {
+ BKE_object_to_mat4(ob, ob->obmat);
+ }
+
+ /* try to fall back to the scene rigid body world if none given */
+ rbw = rbw ? rbw : scene->rigidbody_world;
+ /* read values pushed into RBO from sim/cache... */
+ BKE_rigidbody_sync_transforms(rbw, ob, ctime);
+
+ /* solve constraints */
+ if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) {
+ bConstraintOb *cob;
+ cob = BKE_constraints_make_evalob(depsgraph, scene, ob, nullptr, CONSTRAINT_OBTYPE_OBJECT);
+ BKE_constraints_solve(depsgraph, &ob->constraints, cob, ctime);
+ BKE_constraints_clear_evalob(cob);
+ }
+
+ /* set negative scale flag in object */
+ if (is_negative_m4(ob->obmat)) {
+ ob->transflag |= OB_NEG_SCALE;
+ }
+ else {
+ ob->transflag &= ~OB_NEG_SCALE;
+ }
+}
+
+void BKE_object_where_is_calc_time(Depsgraph *depsgraph, Scene *scene, Object *ob, float ctime)
+{
+ /* Execute drivers and animation. */
+ const bool flush_to_original = DEG_is_active(depsgraph);
+ const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct(depsgraph,
+ ctime);
+ BKE_animsys_evaluate_animdata(
+ &ob->id, ob->adt, &anim_eval_context, ADT_RECALC_ALL, flush_to_original);
+ object_where_is_calc_ex(depsgraph, scene, ob, ctime, nullptr, nullptr);
+}
+
+/**
+ * Calculate object transformation matrix without recalculating dependencies and
+ * constraints -- assume dependencies are already solved by depsgraph.
+ * No changes to object and its parent would be done.
+ * Used for bundles orientation in 3d space relative to parented blender camera.
+ */
+void BKE_object_where_is_calc_mat4(Object *ob, float r_obmat[4][4])
+{
+ if (ob->parent) {
+ Object *par = ob->parent;
+ solve_parenting(ob, par, false, r_obmat, nullptr);
+ }
+ else {
+ BKE_object_to_mat4(ob, r_obmat);
+ }
+}
+
+void BKE_object_where_is_calc_ex(
+ Depsgraph *depsgraph, Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3])
+{
+ float ctime = DEG_get_ctime(depsgraph);
+ object_where_is_calc_ex(depsgraph, scene, ob, ctime, rbw, r_originmat);
+}
+void BKE_object_where_is_calc(Depsgraph *depsgraph, Scene *scene, Object *ob)
+{
+ float ctime = DEG_get_ctime(depsgraph);
+ object_where_is_calc_ex(depsgraph, scene, ob, ctime, nullptr, nullptr);
+}
+
+/**
+ * For calculation of the inverse parent transform, only used for editor.
+ *
+ * It assumes the object parent is already in the depsgraph.
+ * Otherwise, after changing ob->parent you need to call:
+ * - #DEG_relations_tag_update(bmain);
+ * - #BKE_scene_graph_update_tagged(depsgraph, bmain);
+ */
+void BKE_object_workob_calc_parent(Depsgraph *depsgraph, Scene *scene, Object *ob, Object *workob)
+{
+ BKE_object_workob_clear(workob);
+
+ unit_m4(workob->obmat);
+ unit_m4(workob->parentinv);
+ unit_m4(workob->constinv);
+
+ /* Since this is used while calculating parenting,
+ * at this moment ob_eval->parent is still nullptr. */
+ workob->parent = DEG_get_evaluated_object(depsgraph, ob->parent);
+
+ workob->trackflag = ob->trackflag;
+ workob->upflag = ob->upflag;
+
+ workob->partype = ob->partype;
+ workob->par1 = ob->par1;
+ workob->par2 = ob->par2;
+ workob->par3 = ob->par3;
+
+ /* The effects of constraints should NOT be included in the parent-inverse matrix. Constraints
+ * are supposed to be applied after the object's local loc/rot/scale. If the (inverted) effect of
+ * constraints would be included in the parent inverse matrix, these would be applied before the
+ * object's local loc/rot/scale instead of after. For example, a "Copy Rotation" constraint would
+ * rotate the object's local translation as well. See T82156. */
+
+ BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr));
+
+ BKE_object_where_is_calc(depsgraph, scene, workob);
+}
+
+/**
+ * Applies the global transformation \a mat to the \a ob using a relative parent space if
+ * supplied.
+ *
+ * \param mat: the global transformation mat that the object should be set object to.
+ * \param parent: the parent space in which this object will be set relative to
+ * (should probably always be parent_eval).
+ * \param use_compat: true to ensure that rotations are set using the
+ * min difference between the old and new orientation.
+ */
+void BKE_object_apply_mat4_ex(Object *ob,
+ const float mat[4][4],
+ Object *parent,
+ const float parentinv[4][4],
+ const bool use_compat)
+{
+ /* see BKE_pchan_apply_mat4() for the equivalent 'pchan' function */
+
+ float rot[3][3];
+
+ if (parent != nullptr) {
+ float rmat[4][4], diff_mat[4][4], imat[4][4], parent_mat[4][4];
+
+ BKE_object_get_parent_matrix(ob, parent, parent_mat);
+
+ mul_m4_m4m4(diff_mat, parent_mat, parentinv);
+ invert_m4_m4(imat, diff_mat);
+ mul_m4_m4m4(rmat, imat, mat); /* get the parent relative matrix */
+
+ /* same as below, use rmat rather than mat */
+ mat4_to_loc_rot_size(ob->loc, rot, ob->scale, rmat);
+ }
+ else {
+ mat4_to_loc_rot_size(ob->loc, rot, ob->scale, mat);
+ }
+
+ BKE_object_mat3_to_rot(ob, rot, use_compat);
+
+ sub_v3_v3(ob->loc, ob->dloc);
+
+ if (ob->dscale[0] != 0.0f) {
+ ob->scale[0] /= ob->dscale[0];
+ }
+ if (ob->dscale[1] != 0.0f) {
+ ob->scale[1] /= ob->dscale[1];
+ }
+ if (ob->dscale[2] != 0.0f) {
+ ob->scale[2] /= ob->dscale[2];
+ }
+
+ /* BKE_object_mat3_to_rot handles delta rotations */
+}
+
+/**
+ * XXX: should be removed after COW operators port to use BKE_object_apply_mat4_ex directly.
+ */
+void BKE_object_apply_mat4(Object *ob,
+ const float mat[4][4],
+ const bool use_compat,
+ const bool use_parent)
+{
+ BKE_object_apply_mat4_ex(ob, mat, use_parent ? ob->parent : nullptr, ob->parentinv, use_compat);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Object Bounding Box API
+ * \{ */
+
+BoundBox *BKE_boundbox_alloc_unit(void)
+{
+ const float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {1.0f, 1.0f, 1.0f};
+
+ BoundBox *bb = (BoundBox *)MEM_callocN(sizeof(BoundBox), "OB-BoundBox");
+ BKE_boundbox_init_from_minmax(bb, min, max);
+
+ return bb;
+}
+
+void BKE_boundbox_init_from_minmax(BoundBox *bb, const float min[3], const float max[3])
+{
+ bb->vec[0][0] = bb->vec[1][0] = bb->vec[2][0] = bb->vec[3][0] = min[0];
+ bb->vec[4][0] = bb->vec[5][0] = bb->vec[6][0] = bb->vec[7][0] = max[0];
+
+ bb->vec[0][1] = bb->vec[1][1] = bb->vec[4][1] = bb->vec[5][1] = min[1];
+ bb->vec[2][1] = bb->vec[3][1] = bb->vec[6][1] = bb->vec[7][1] = max[1];
+
+ bb->vec[0][2] = bb->vec[3][2] = bb->vec[4][2] = bb->vec[7][2] = min[2];
+ bb->vec[1][2] = bb->vec[2][2] = bb->vec[5][2] = bb->vec[6][2] = max[2];
+}
+
+void BKE_boundbox_calc_center_aabb(const BoundBox *bb, float r_cent[3])
+{
+ r_cent[0] = 0.5f * (bb->vec[0][0] + bb->vec[4][0]);
+ r_cent[1] = 0.5f * (bb->vec[0][1] + bb->vec[2][1]);
+ r_cent[2] = 0.5f * (bb->vec[0][2] + bb->vec[1][2]);
+}
+
+void BKE_boundbox_calc_size_aabb(const BoundBox *bb, float r_size[3])
+{
+ r_size[0] = 0.5f * fabsf(bb->vec[0][0] - bb->vec[4][0]);
+ r_size[1] = 0.5f * fabsf(bb->vec[0][1] - bb->vec[2][1]);
+ r_size[2] = 0.5f * fabsf(bb->vec[0][2] - bb->vec[1][2]);
+}
+
+void BKE_boundbox_minmax(const BoundBox *bb,
+ const float obmat[4][4],
+ float r_min[3],
+ float r_max[3])
+{
+ int i;
+ for (i = 0; i < 8; i++) {
+ float vec[3];
+ mul_v3_m4v3(vec, obmat, bb->vec[i]);
+ minmax_v3v3_v3(r_min, r_max, vec);
+ }
+}
+
+BoundBox *BKE_object_boundbox_get(Object *ob)
+{
+ BoundBox *bb = nullptr;
+
+ switch (ob->type) {
+ case OB_MESH:
+ bb = BKE_mesh_boundbox_get(ob);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ case OB_FONT:
+ bb = BKE_curve_boundbox_get(ob);
+ break;
+ case OB_MBALL:
+ bb = BKE_mball_boundbox_get(ob);
+ break;
+ case OB_LATTICE:
+ bb = BKE_lattice_boundbox_get(ob);
+ break;
+ case OB_ARMATURE:
+ bb = BKE_armature_boundbox_get(ob);
+ break;
+ case OB_GPENCIL:
+ bb = BKE_gpencil_boundbox_get(ob);
+ break;
+ case OB_HAIR:
+ bb = BKE_hair_boundbox_get(ob);
+ break;
+ case OB_POINTCLOUD:
+ bb = BKE_pointcloud_boundbox_get(ob);
+ break;
+ case OB_VOLUME:
+ bb = BKE_volume_boundbox_get(ob);
+ break;
+ default:
+ break;
+ }
+ return bb;
+}
+
+/**
+ * Use this to temporally disable/enable bound-box.
+ */
+void BKE_object_boundbox_flag(Object *ob, int flag, const bool set)
+{
+ BoundBox *bb = BKE_object_boundbox_get(ob);
+ if (bb) {
+ if (set) {
+ bb->flag |= flag;
+ }
+ else {
+ bb->flag &= ~flag;
+ }
+ }
+}
+
+void BKE_object_boundbox_calc_from_mesh(Object *ob, const Mesh *me_eval)
+{
+ float min[3], max[3];
+
+ INIT_MINMAX(min, max);
+
+ if (!BKE_mesh_wrapper_minmax(me_eval, min, max)) {
+ zero_v3(min);
+ zero_v3(max);
+ }
+
+ if (ob->runtime.bb == nullptr) {
+ ob->runtime.bb = (BoundBox *)MEM_callocN(sizeof(BoundBox), "DM-BoundBox");
+ }
+
+ BKE_boundbox_init_from_minmax(ob->runtime.bb, min, max);
+
+ ob->runtime.bb->flag &= ~BOUNDBOX_DIRTY;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Object Dimension Get/Set
+ *
+ * \warning Setting dimensions is prone to feedback loops in evaluation.
+ * \{ */
+
+void BKE_object_dimensions_get(Object *ob, float r_vec[3])
+{
+ BoundBox *bb = BKE_object_boundbox_get(ob);
+ if (bb) {
+ float scale[3];
+
+ mat4_to_size(scale, ob->obmat);
+
+ r_vec[0] = fabsf(scale[0]) * (bb->vec[4][0] - bb->vec[0][0]);
+ r_vec[1] = fabsf(scale[1]) * (bb->vec[2][1] - bb->vec[0][1]);
+ r_vec[2] = fabsf(scale[2]) * (bb->vec[1][2] - bb->vec[0][2]);
+ }
+ else {
+ zero_v3(r_vec);
+ }
+}
+
+/**
+ * The original scale and object matrix can be passed in so any difference
+ * of the objects matrix and the final matrix can be accounted for,
+ * typically this caused by parenting, constraints or delta-scale.
+ *
+ * Re-using these values from the object causes a feedback loop
+ * when multiple values are modified at once in some situations. see: T69536.
+ */
+void BKE_object_dimensions_set_ex(Object *ob,
+ const float value[3],
+ int axis_mask,
+ const float ob_scale_orig[3],
+ const float ob_obmat_orig[4][4])
+{
+ BoundBox *bb = BKE_object_boundbox_get(ob);
+ if (bb) {
+ float len[3];
+
+ len[0] = bb->vec[4][0] - bb->vec[0][0];
+ len[1] = bb->vec[2][1] - bb->vec[0][1];
+ len[2] = bb->vec[1][2] - bb->vec[0][2];
+
+ for (int i = 0; i < 3; i++) {
+ if (((1 << i) & axis_mask) == 0) {
+
+ if (ob_scale_orig != nullptr) {
+ const float scale_delta = len_v3(ob_obmat_orig[i]) / ob_scale_orig[i];
+ if (isfinite(scale_delta)) {
+ len[i] *= scale_delta;
+ }
+ }
+
+ const float scale = copysignf(value[i] / len[i], ob->scale[i]);
+ if (isfinite(scale)) {
+ ob->scale[i] = scale;
+ }
+ }
+ }
+ }
+}
+
+void BKE_object_dimensions_set(Object *ob, const float value[3], int axis_mask)
+{
+ BKE_object_dimensions_set_ex(ob, value, axis_mask, nullptr, nullptr);
+}
+
+void BKE_object_minmax(Object *ob, float r_min[3], float r_max[3], const bool use_hidden)
+{
+ float vec[3];
+ bool changed = false;
+
+ switch (ob->type) {
+ case OB_CURVE:
+ case OB_FONT:
+ case OB_SURF: {
+ BoundBox bb = *BKE_curve_boundbox_get(ob);
+ BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ changed = true;
+ break;
+ }
+ case OB_MESH: {
+ BoundBox bb = *BKE_mesh_boundbox_get(ob);
+ BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ changed = true;
+ break;
+ }
+ case OB_GPENCIL: {
+ BoundBox bb = *BKE_gpencil_boundbox_get(ob);
+ BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ changed = true;
+ break;
+ }
+ case OB_LATTICE: {
+ Lattice *lt = (Lattice *)ob->data;
+ BPoint *bp = lt->def;
+ int u, v, w;
+
+ for (w = 0; w < lt->pntsw; w++) {
+ for (v = 0; v < lt->pntsv; v++) {
+ for (u = 0; u < lt->pntsu; u++, bp++) {
+ mul_v3_m4v3(vec, ob->obmat, bp->vec);
+ minmax_v3v3_v3(r_min, r_max, vec);
+ }
+ }
+ }
+ changed = true;
+ break;
+ }
+ case OB_ARMATURE: {
+ changed = BKE_pose_minmax(ob, r_min, r_max, use_hidden, false);
+ break;
+ }
+ case OB_MBALL: {
+ float ob_min[3], ob_max[3];
+
+ changed = BKE_mball_minmax_ex((const MetaBall *)ob->data, ob_min, ob_max, ob->obmat, 0);
+ if (changed) {
+ minmax_v3v3_v3(r_min, r_max, ob_min);
+ minmax_v3v3_v3(r_min, r_max, ob_max);
+ }
+ break;
+ }
+ case OB_HAIR: {
+ BoundBox bb = *BKE_hair_boundbox_get(ob);
+ BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ changed = true;
+ break;
+ }
+
+ case OB_POINTCLOUD: {
+ BoundBox bb = *BKE_pointcloud_boundbox_get(ob);
+ BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ changed = true;
+ break;
+ }
+ case OB_VOLUME: {
+ BoundBox bb = *BKE_volume_boundbox_get(ob);
+ BKE_boundbox_minmax(&bb, ob->obmat, r_min, r_max);
+ changed = true;
+ break;
+ }
+ }
+
+ if (changed == false) {
+ float size[3];
+
+ copy_v3_v3(size, ob->scale);
+ if (ob->type == OB_EMPTY) {
+ mul_v3_fl(size, ob->empty_drawsize);
+ }
+
+ minmax_v3v3_v3(r_min, r_max, ob->obmat[3]);
+
+ copy_v3_v3(vec, ob->obmat[3]);
+ add_v3_v3(vec, size);
+ minmax_v3v3_v3(r_min, r_max, vec);
+
+ copy_v3_v3(vec, ob->obmat[3]);
+ sub_v3_v3(vec, size);
+ minmax_v3v3_v3(r_min, r_max, vec);
+ }
+}
+
+void BKE_object_empty_draw_type_set(Object *ob, const int value)
+{
+ ob->empty_drawtype = value;
+
+ if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
+ if (!ob->iuser) {
+ ob->iuser = (ImageUser *)MEM_callocN(sizeof(ImageUser), "image user");
+ ob->iuser->flag |= IMA_ANIM_ALWAYS;
+ ob->iuser->frames = 100;
+ ob->iuser->sfra = 1;
+ }
+ }
+ else {
+ MEM_SAFE_FREE(ob->iuser);
+ }
+}
+
+bool BKE_object_empty_image_frame_is_visible_in_view3d(const Object *ob, const RegionView3D *rv3d)
+{
+ const char visibility_flag = ob->empty_image_visibility_flag;
+ if (rv3d->is_persp) {
+ return (visibility_flag & OB_EMPTY_IMAGE_HIDE_PERSPECTIVE) == 0;
+ }
+
+ return (visibility_flag & OB_EMPTY_IMAGE_HIDE_ORTHOGRAPHIC) == 0;
+}
+
+bool BKE_object_empty_image_data_is_visible_in_view3d(const Object *ob, const RegionView3D *rv3d)
+{
+ /* Caller is expected to check this. */
+ BLI_assert(BKE_object_empty_image_frame_is_visible_in_view3d(ob, rv3d));
+
+ const char visibility_flag = ob->empty_image_visibility_flag;
+
+ if ((visibility_flag & (OB_EMPTY_IMAGE_HIDE_BACK | OB_EMPTY_IMAGE_HIDE_FRONT)) != 0) {
+ float eps, dot;
+ if (rv3d->is_persp) {
+ /* NOTE: we could normalize the 'view_dir' then use 'eps'
+ * however the issue with empty objects being visible when viewed from the side
+ * is only noticeable in orthographic views. */
+ float view_dir[3];
+ sub_v3_v3v3(view_dir, rv3d->viewinv[3], ob->obmat[3]);
+ dot = dot_v3v3(ob->obmat[2], view_dir);
+ eps = 0.0f;
+ }
+ else {
+ dot = dot_v3v3(ob->obmat[2], rv3d->viewinv[2]);
+ eps = 1e-5f;
+ }
+ if (visibility_flag & OB_EMPTY_IMAGE_HIDE_BACK) {
+ if (dot < eps) {
+ return false;
+ }
+ }
+ if (visibility_flag & OB_EMPTY_IMAGE_HIDE_FRONT) {
+ if (dot > -eps) {
+ return false;
+ }
+ }
+ }
+
+ if (visibility_flag & OB_EMPTY_IMAGE_HIDE_NON_AXIS_ALIGNED) {
+ float proj[3];
+ project_plane_v3_v3v3(proj, ob->obmat[2], rv3d->viewinv[2]);
+ const float proj_length_sq = len_squared_v3(proj);
+ if (proj_length_sq > 1e-5f) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool BKE_object_minmax_dupli(Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob,
+ float r_min[3],
+ float r_max[3],
+ const bool use_hidden)
+{
+ bool ok = false;
+ if ((ob->transflag & OB_DUPLI) == 0 && ob->runtime.geometry_set_eval == nullptr) {
+ return ok;
+ }
+
+ ListBase *lb = object_duplilist(depsgraph, scene, ob);
+ LISTBASE_FOREACH (DupliObject *, dob, lb) {
+ if ((use_hidden == false) && (dob->no_draw != 0)) {
+ /* pass */
+ }
+ else {
+ BoundBox *bb = BKE_object_boundbox_get(dob->ob);
+
+ if (bb) {
+ int i;
+ for (i = 0; i < 8; i++) {
+ float vec[3];
+ mul_v3_m4v3(vec, dob->mat, bb->vec[i]);
+ minmax_v3v3_v3(r_min, r_max, vec);
+ }
+
+ ok = true;
+ }
+ }
+ }
+ free_object_duplilist(lb); /* does restore */
+
+ return ok;
+}
+
+struct GPencilStrokePointIterData {
+ const float (*obmat)[4];
+
+ void (*point_func_cb)(const float co[3], void *user_data);
+ void *user_data;
+};
+
+static void foreach_display_point_gpencil_stroke_fn(bGPDlayer *UNUSED(layer),
+ bGPDframe *UNUSED(frame),
+ bGPDstroke *stroke,
+ void *thunk)
+{
+ GPencilStrokePointIterData *iter_data = (GPencilStrokePointIterData *)thunk;
+ {
+ bGPDspoint *pt;
+ int i;
+ for (i = 0, pt = stroke->points; i < stroke->totpoints; i++, pt++) {
+ float co[3];
+ mul_v3_m4v3(co, iter_data->obmat, &pt->x);
+ iter_data->point_func_cb(co, iter_data->user_data);
+ }
+ }
+}
+
+void BKE_object_foreach_display_point(Object *ob,
+ const float obmat[4][4],
+ void (*func_cb)(const float[3], void *),
+ void *user_data)
+{
+ /* TODO: pointcloud and hair objects support */
+ const Mesh *mesh_eval = BKE_object_get_evaluated_mesh(ob);
+ float co[3];
+
+ if (mesh_eval != nullptr) {
+ const MVert *mv = mesh_eval->mvert;
+ const int totvert = mesh_eval->totvert;
+ for (int i = 0; i < totvert; i++, mv++) {
+ mul_v3_m4v3(co, obmat, mv->co);
+ func_cb(co, user_data);
+ }
+ }
+ else if (ob->type == OB_GPENCIL) {
+ GPencilStrokePointIterData iter_data = {nullptr};
+ iter_data.obmat = obmat;
+ iter_data.point_func_cb = func_cb;
+ iter_data.user_data = user_data;
+
+ BKE_gpencil_visible_stroke_iter(
+ (bGPdata *)ob->data, nullptr, foreach_display_point_gpencil_stroke_fn, &iter_data);
+ }
+ else if (ob->runtime.curve_cache && ob->runtime.curve_cache->disp.first) {
+ LISTBASE_FOREACH (DispList *, dl, &ob->runtime.curve_cache->disp) {
+ const float *v3 = dl->verts;
+ int totvert = dl->nr;
+ int i;
+
+ for (i = 0; i < totvert; i++, v3 += 3) {
+ mul_v3_m4v3(co, obmat, v3);
+ func_cb(co, user_data);
+ }
+ }
+ }
+}
+
+void BKE_scene_foreach_display_point(Depsgraph *depsgraph,
+ void (*func_cb)(const float[3], void *),
+ void *user_data)
+{
+ DEG_OBJECT_ITER_BEGIN (depsgraph,
+ ob,
+ DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE |
+ DEG_ITER_OBJECT_FLAG_DUPLI) {
+ if ((ob->base_flag & BASE_SELECTED) != 0) {
+ BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data);
+ }
+ }
+ DEG_OBJECT_ITER_END;
+}
+
+/**
+ * Struct members from DNA_object_types.h
+ */
+struct ObTfmBack {
+ float loc[3], dloc[3];
+ /** scale and delta scale. */
+ float scale[3], dscale[3];
+ /** euler rotation. */
+ float rot[3], drot[3];
+ /** quaternion rotation. */
+ float quat[4], dquat[4];
+ /** axis angle rotation - axis part. */
+ float rotAxis[3], drotAxis[3];
+ /** axis angle rotation - angle part. */
+ float rotAngle, drotAngle;
+ /** final worldspace matrix with constraints & animsys applied. */
+ float obmat[4][4];
+ /** inverse result of parent, so that object doesn't 'stick' to parent. */
+ float parentinv[4][4];
+ /** inverse result of constraints. doesn't include effect of parent or object local transform.
+ */
+ float constinv[4][4];
+ /** inverse matrix of 'obmat' for during render, temporally: ipokeys of transform. */
+ float imat[4][4];
+};
+
+void *BKE_object_tfm_backup(Object *ob)
+{
+ ObTfmBack *obtfm = (ObTfmBack *)MEM_mallocN(sizeof(ObTfmBack), "ObTfmBack");
+ copy_v3_v3(obtfm->loc, ob->loc);
+ copy_v3_v3(obtfm->dloc, ob->dloc);
+ copy_v3_v3(obtfm->scale, ob->scale);
+ copy_v3_v3(obtfm->dscale, ob->dscale);
+ copy_v3_v3(obtfm->rot, ob->rot);
+ copy_v3_v3(obtfm->drot, ob->drot);
+ copy_qt_qt(obtfm->quat, ob->quat);
+ copy_qt_qt(obtfm->dquat, ob->dquat);
+ copy_v3_v3(obtfm->rotAxis, ob->rotAxis);
+ copy_v3_v3(obtfm->drotAxis, ob->drotAxis);
+ obtfm->rotAngle = ob->rotAngle;
+ obtfm->drotAngle = ob->drotAngle;
+ copy_m4_m4(obtfm->obmat, ob->obmat);
+ copy_m4_m4(obtfm->parentinv, ob->parentinv);
+ copy_m4_m4(obtfm->constinv, ob->constinv);
+ copy_m4_m4(obtfm->imat, ob->imat);
+
+ return (void *)obtfm;
+}
+
+void BKE_object_tfm_restore(Object *ob, void *obtfm_pt)
+{
+ ObTfmBack *obtfm = (ObTfmBack *)obtfm_pt;
+ copy_v3_v3(ob->loc, obtfm->loc);
+ copy_v3_v3(ob->dloc, obtfm->dloc);
+ copy_v3_v3(ob->scale, obtfm->scale);
+ copy_v3_v3(ob->dscale, obtfm->dscale);
+ copy_v3_v3(ob->rot, obtfm->rot);
+ copy_v3_v3(ob->drot, obtfm->drot);
+ copy_qt_qt(ob->quat, obtfm->quat);
+ copy_qt_qt(ob->dquat, obtfm->dquat);
+ copy_v3_v3(ob->rotAxis, obtfm->rotAxis);
+ copy_v3_v3(ob->drotAxis, obtfm->drotAxis);
+ ob->rotAngle = obtfm->rotAngle;
+ ob->drotAngle = obtfm->drotAngle;
+ copy_m4_m4(ob->obmat, obtfm->obmat);
+ copy_m4_m4(ob->parentinv, obtfm->parentinv);
+ copy_m4_m4(ob->constinv, obtfm->constinv);
+ copy_m4_m4(ob->imat, obtfm->imat);
+}
+
+bool BKE_object_parent_loop_check(const Object *par, const Object *ob)
+{
+ /* test if 'ob' is a parent somewhere in par's parents */
+ if (par == nullptr) {
+ return false;
+ }
+ if (ob == par) {
+ return true;
+ }
+ return BKE_object_parent_loop_check(par->parent, ob);
+}
+
+static void object_handle_update_proxy(Depsgraph *depsgraph,
+ Scene *scene,
+ Object *object,
+ const bool do_proxy_update)
+{
+ /* The case when this is a collection proxy, object_update is called in collection.c */
+ if (object->proxy == nullptr) {
+ return;
+ }
+ /* set pointer in library proxy target, for copying, but restore it */
+ object->proxy->proxy_from = object;
+ // printf("set proxy pointer for later collection stuff %s\n", ob->id.name);
+
+ /* the no-group proxy case, we call update */
+ if (object->proxy_group == nullptr) {
+ if (do_proxy_update) {
+ // printf("call update, lib ob %s proxy %s\n", ob->proxy->id.name, ob->id.name);
+ BKE_object_handle_update(depsgraph, scene, object->proxy);
+ }
+ }
+}
+
+/**
+ * Proxy rule:
+ * - lib_object->proxy_from == the one we borrow from, only set temporal and cleared here.
+ * - local_object->proxy == pointer to library object, saved in files and read.
+ *
+ * Function below is polluted with proxy exceptions, cleanup will follow!
+ *
+ * The main object update call, for object matrix, constraints, keys and displist (modifiers)
+ * requires flags to be set!
+ *
+ * Ideally we shouldn't have to pass the rigid body world,
+ * but need bigger restructuring to avoid id.
+ */
+void BKE_object_handle_update_ex(Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob,
+ RigidBodyWorld *rbw,
+ const bool do_proxy_update)
+{
+ const ID *object_data = (ID *)ob->data;
+ const bool recalc_object = (ob->id.recalc & ID_RECALC_ALL) != 0;
+ const bool recalc_data = (object_data != nullptr) ?
+ ((object_data->recalc & ID_RECALC_ALL) != 0) :
+ false;
+ if (!recalc_object && !recalc_data) {
+ object_handle_update_proxy(depsgraph, scene, ob, do_proxy_update);
+ return;
+ }
+ /* Speed optimization for animation lookups. */
+ if (ob->pose != nullptr) {
+ BKE_pose_channels_hash_ensure(ob->pose);
+ if (ob->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) {
+ BKE_pose_update_constraint_flags(ob->pose);
+ }
+ }
+ if (recalc_data) {
+ if (ob->type == OB_ARMATURE) {
+ /* this happens for reading old files and to match library armatures
+ * with poses we do it ahead of BKE_object_where_is_calc to ensure animation
+ * is evaluated on the rebuilt pose, otherwise we get incorrect poses
+ * on file load */
+ if (ob->pose == nullptr || (ob->pose->flag & POSE_RECALC)) {
+ /* No need to pass bmain here, we assume we do not need to rebuild DEG from here... */
+ BKE_pose_rebuild(nullptr, ob, (bArmature *)ob->data, true);
+ }
+ }
+ }
+ /* XXX new animsys warning: depsgraph tag ID_RECALC_GEOMETRY should not skip drivers,
+ * which is only in BKE_object_where_is_calc now */
+ /* XXX: should this case be ID_RECALC_TRANSFORM instead? */
+ if (recalc_object || recalc_data) {
+ if (G.debug & G_DEBUG_DEPSGRAPH_EVAL) {
+ printf("recalcob %s\n", ob->id.name + 2);
+ }
+ /* Handle proxy copy for target. */
+ if (!BKE_object_eval_proxy_copy(depsgraph, ob)) {
+ BKE_object_where_is_calc_ex(depsgraph, scene, rbw, ob, nullptr);
+ }
+ }
+
+ if (recalc_data) {
+ BKE_object_handle_data_update(depsgraph, scene, ob);
+ }
+
+ object_handle_update_proxy(depsgraph, scene, ob, do_proxy_update);
+}
+
+/**
+ * \warning "scene" here may not be the scene object actually resides in.
+ * When dealing with background-sets, "scene" is actually the active scene.
+ * e.g. "scene" <-- set 1 <-- set 2 ("ob" lives here) <-- set 3 <-- ... <-- set n
+ * rigid bodies depend on their world so use #BKE_object_handle_update_ex()
+ * to also pass along the current rigid body world.
+ */
+void BKE_object_handle_update(Depsgraph *depsgraph, Scene *scene, Object *ob)
+{
+ BKE_object_handle_update_ex(depsgraph, scene, ob, nullptr, true);
+}
+
+void BKE_object_sculpt_data_create(Object *ob)
+{
+ BLI_assert((ob->sculpt == nullptr) && (ob->mode & OB_MODE_ALL_SCULPT));
+ ob->sculpt = (SculptSession *)MEM_callocN(sizeof(SculptSession), __func__);
+ ob->sculpt->mode_type = (eObjectMode)ob->mode;
+}
+
+bool BKE_object_obdata_texspace_get(Object *ob, short **r_texflag, float **r_loc, float **r_size)
+{
+
+ if (ob->data == nullptr) {
+ return false;
+ }
+
+ switch (GS(((ID *)ob->data)->name)) {
+ case ID_ME: {
+ BKE_mesh_texspace_get_reference((Mesh *)ob->data, r_texflag, r_loc, r_size);
+ break;
+ }
+ case ID_CU: {
+ Curve *cu = (Curve *)ob->data;
+ BKE_curve_texspace_ensure(cu);
+ if (r_texflag) {
+ *r_texflag = &cu->texflag;
+ }
+ if (r_loc) {
+ *r_loc = cu->loc;
+ }
+ if (r_size) {
+ *r_size = cu->size;
+ }
+ break;
+ }
+ case ID_MB: {
+ MetaBall *mb = (MetaBall *)ob->data;
+ if (r_texflag) {
+ *r_texflag = &mb->texflag;
+ }
+ if (r_loc) {
+ *r_loc = mb->loc;
+ }
+ if (r_size) {
+ *r_size = mb->size;
+ }
+ break;
+ }
+ default:
+ return false;
+ }
+ return true;
+}
+
+/** Get evaluated mesh for given object. */
+Mesh *BKE_object_get_evaluated_mesh(const Object *object)
+{
+ ID *data_eval = object->runtime.data_eval;
+ return (data_eval && GS(data_eval->name) == ID_ME) ? (Mesh *)data_eval : nullptr;
+}
+
+/**
+ * Get mesh which is not affected by modifiers:
+ * - For original objects it will be same as `object->data`, and it is a mesh
+ * which is in the corresponding #Main.
+ * - For copied-on-write objects it will give pointer to a copied-on-write
+ * mesh which corresponds to original object's mesh.
+ */
+Mesh *BKE_object_get_pre_modified_mesh(const Object *object)
+{
+ if (object->type == OB_MESH && object->runtime.data_orig != nullptr) {
+ BLI_assert(object->id.tag & LIB_TAG_COPIED_ON_WRITE);
+ BLI_assert(object->id.orig_id != nullptr);
+ BLI_assert(object->runtime.data_orig->orig_id == ((Object *)object->id.orig_id)->data);
+ Mesh *result = (Mesh *)object->runtime.data_orig;
+ BLI_assert((result->id.tag & LIB_TAG_COPIED_ON_WRITE) != 0);
+ BLI_assert((result->id.tag & LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT) == 0);
+ return result;
+ }
+ BLI_assert((object->id.tag & LIB_TAG_COPIED_ON_WRITE) == 0);
+ return (Mesh *)object->data;
+}
+
+/**
+ * Get a mesh which corresponds to the very original mesh from #Main.
+ * - For original objects it will be object->data.
+ * - For evaluated objects it will be same mesh as corresponding original
+ * object uses as data.
+ */
+Mesh *BKE_object_get_original_mesh(const Object *object)
+{
+ Mesh *result = nullptr;
+ if (object->id.orig_id == nullptr) {
+ BLI_assert((object->id.tag & LIB_TAG_COPIED_ON_WRITE) == 0);
+ result = (Mesh *)object->data;
+ }
+ else {
+ BLI_assert((object->id.tag & LIB_TAG_COPIED_ON_WRITE) != 0);
+ result = (Mesh *)((Object *)object->id.orig_id)->data;
+ }
+ BLI_assert(result != nullptr);
+ BLI_assert((result->id.tag & (LIB_TAG_COPIED_ON_WRITE | LIB_TAG_COPIED_ON_WRITE_EVAL_RESULT)) ==
+ 0);
+ return result;
+}
+
+Lattice *BKE_object_get_lattice(const Object *object)
+{
+ ID *data = (ID *)object->data;
+ if (data == nullptr || GS(data->name) != ID_LT) {
+ return nullptr;
+ }
+
+ Lattice *lt = (Lattice *)data;
+ if (lt->editlatt) {
+ return lt->editlatt->latt;
+ }
+
+ return lt;
+}
+
+Lattice *BKE_object_get_evaluated_lattice(const Object *object)
+{
+ ID *data_eval = object->runtime.data_eval;
+
+ if (data_eval == nullptr || GS(data_eval->name) != ID_LT) {
+ return nullptr;
+ }
+
+ Lattice *lt_eval = (Lattice *)data_eval;
+ if (lt_eval->editlatt) {
+ return lt_eval->editlatt->latt;
+ }
+
+ return lt_eval;
+}
+
+static int pc_cmp(const void *a, const void *b)
+{
+ const LinkData *ad = (const LinkData *)a, *bd = (const LinkData *)b;
+ if (POINTER_AS_INT(ad->data) > POINTER_AS_INT(bd->data)) {
+ return 1;
+ }
+
+ return 0;
+}
+
+/* TODO: Review the usages of this function, currently with COW it will be called for orig object
+ * and then again for COW copies of it, think this is bad since there is no guarantee that we get
+ * the same stack index in both cases? Order is important since this index is used for filenames on
+ * disk. */
+int BKE_object_insert_ptcache(Object *ob)
+{
+ LinkData *link = nullptr;
+ int i = 0;
+
+ BLI_listbase_sort(&ob->pc_ids, pc_cmp);
+
+ for (link = (LinkData *)ob->pc_ids.first, i = 0; link; link = link->next, i++) {
+ int index = POINTER_AS_INT(link->data);
+
+ if (i < index) {
+ break;
+ }
+ }
+
+ link = (LinkData *)MEM_callocN(sizeof(LinkData), "PCLink");
+ link->data = POINTER_FROM_INT(i);
+ BLI_addtail(&ob->pc_ids, link);
+
+ return i;
+}
+
+static int pc_findindex(ListBase *listbase, int index)
+{
+ int number = 0;
+
+ if (listbase == nullptr) {
+ return -1;
+ }
+
+ LinkData *link = (LinkData *)listbase->first;
+ while (link) {
+ if (POINTER_AS_INT(link->data) == index) {
+ return number;
+ }
+
+ number++;
+ link = link->next;
+ }
+
+ return -1;
+}
+
+void BKE_object_delete_ptcache(Object *ob, int index)
+{
+ int list_index = pc_findindex(&ob->pc_ids, index);
+ LinkData *link = (LinkData *)BLI_findlink(&ob->pc_ids, list_index);
+ BLI_freelinkN(&ob->pc_ids, link);
+}
+
+/* -------------------------------------------------------------------- */
+/** \name Object Data Shape Key Insert
+ * \{ */
+
+/** Mesh */
+static KeyBlock *insert_meshkey(Main *bmain, Object *ob, const char *name, const bool from_mix)
+{
+ Mesh *me = (Mesh *)ob->data;
+ Key *key = me->key;
+ KeyBlock *kb;
+ int newkey = 0;
+
+ if (key == nullptr) {
+ key = me->key = BKE_key_add(bmain, (ID *)me);
+ key->type = KEY_RELATIVE;
+ newkey = 1;
+ }
+
+ if (newkey || from_mix == false) {
+ /* create from mesh */
+ kb = BKE_keyblock_add_ctime(key, name, false);
+ BKE_keyblock_convert_from_mesh(me, key, kb);
+ }
+ else {
+ /* copy from current values */
+ int totelem;
+ float *data = BKE_key_evaluate_object(ob, &totelem);
+
+ /* create new block with prepared data */
+ kb = BKE_keyblock_add_ctime(key, name, false);
+ kb->data = data;
+ kb->totelem = totelem;
+ }
+
+ return kb;
+}
+/** Lattice */
+static KeyBlock *insert_lattkey(Main *bmain, Object *ob, const char *name, const bool from_mix)
+{
+ Lattice *lt = (Lattice *)ob->data;
+ Key *key = lt->key;
+ KeyBlock *kb;
+ int newkey = 0;
+
+ if (key == nullptr) {
+ key = lt->key = BKE_key_add(bmain, (ID *)lt);
+ key->type = KEY_RELATIVE;
+ newkey = 1;
+ }
+
+ if (newkey || from_mix == false) {
+ kb = BKE_keyblock_add_ctime(key, name, false);
+ if (!newkey) {
+ KeyBlock *basekb = (KeyBlock *)key->block.first;
+ kb->data = MEM_dupallocN(basekb->data);
+ kb->totelem = basekb->totelem;
+ }
+ else {
+ BKE_keyblock_convert_from_lattice(lt, kb);
+ }
+ }
+ else {
+ /* copy from current values */
+ int totelem;
+ float *data = BKE_key_evaluate_object(ob, &totelem);
+
+ /* create new block with prepared data */
+ kb = BKE_keyblock_add_ctime(key, name, false);
+ kb->totelem = totelem;
+ kb->data = data;
+ }
+
+ return kb;
+}
+/** Curve */
+static KeyBlock *insert_curvekey(Main *bmain, Object *ob, const char *name, const bool from_mix)
+{
+ Curve *cu = (Curve *)ob->data;
+ Key *key = cu->key;
+ KeyBlock *kb;
+ ListBase *lb = BKE_curve_nurbs_get(cu);
+ int newkey = 0;
+
+ if (key == nullptr) {
+ key = cu->key = BKE_key_add(bmain, (ID *)cu);
+ key->type = KEY_RELATIVE;
+ newkey = 1;
+ }
+
+ if (newkey || from_mix == false) {
+ /* create from curve */
+ kb = BKE_keyblock_add_ctime(key, name, false);
+ if (!newkey) {
+ KeyBlock *basekb = (KeyBlock *)key->block.first;
+ kb->data = MEM_dupallocN(basekb->data);
+ kb->totelem = basekb->totelem;
+ }
+ else {
+ BKE_keyblock_convert_from_curve(cu, kb, lb);
+ }
+ }
+ else {
+ /* copy from current values */
+ int totelem;
+ float *data = BKE_key_evaluate_object(ob, &totelem);
+
+ /* create new block with prepared data */
+ kb = BKE_keyblock_add_ctime(key, name, false);
+ kb->totelem = totelem;
+ kb->data = data;
+ }
+
+ return kb;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Object Shape Key API
+ * \{ */
+
+KeyBlock *BKE_object_shapekey_insert(Main *bmain,
+ Object *ob,
+ const char *name,
+ const bool from_mix)
+{
+ KeyBlock *key = nullptr;
+
+ switch (ob->type) {
+ case OB_MESH:
+ key = insert_meshkey(bmain, ob, name, from_mix);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ key = insert_curvekey(bmain, ob, name, from_mix);
+ break;
+ case OB_LATTICE:
+ key = insert_lattkey(bmain, ob, name, from_mix);
+ break;
+ default:
+ break;
+ }
+
+ /* Set the first active when none is set when called from RNA. */
+ if (key != nullptr) {
+ if (ob->shapenr <= 0) {
+ ob->shapenr = 1;
+ }
+ }
+
+ return key;
+}
+
+bool BKE_object_shapekey_free(Main *bmain, Object *ob)
+{
+ Key **key_p, *key;
+
+ key_p = BKE_key_from_object_p(ob);
+ if (ELEM(nullptr, key_p, *key_p)) {
+ return false;
+ }
+
+ key = *key_p;
+ *key_p = nullptr;
+
+ BKE_id_free_us(bmain, key);
+
+ return true;
+}
+
+bool BKE_object_shapekey_remove(Main *bmain, Object *ob, KeyBlock *kb)
+{
+ Key *key = BKE_key_from_object(ob);
+ short kb_index;
+
+ if (key == nullptr) {
+ return false;
+ }
+
+ kb_index = BLI_findindex(&key->block, kb);
+ BLI_assert(kb_index != -1);
+
+ LISTBASE_FOREACH (KeyBlock *, rkb, &key->block) {
+ if (rkb->relative == kb_index) {
+ /* remap to the 'Basis' */
+ rkb->relative = 0;
+ }
+ else if (rkb->relative >= kb_index) {
+ /* Fix positional shift of the keys when kb is deleted from the list */
+ rkb->relative -= 1;
+ }
+ }
+
+ BLI_remlink(&key->block, kb);
+ key->totkey--;
+ if (key->refkey == kb) {
+ key->refkey = (KeyBlock *)key->block.first;
+
+ if (key->refkey) {
+ /* apply new basis key on original data */
+ switch (ob->type) {
+ case OB_MESH:
+ BKE_keyblock_convert_to_mesh(key->refkey, (Mesh *)ob->data);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ BKE_keyblock_convert_to_curve(
+ key->refkey, (Curve *)ob->data, BKE_curve_nurbs_get((Curve *)ob->data));
+ break;
+ case OB_LATTICE:
+ BKE_keyblock_convert_to_lattice(key->refkey, (Lattice *)ob->data);
+ break;
+ }
+ }
+ }
+
+ if (kb->data) {
+ MEM_freeN(kb->data);
+ }
+ MEM_freeN(kb);
+
+ /* Unset active when all are freed. */
+ if (BLI_listbase_is_empty(&key->block)) {
+ ob->shapenr = 0;
+ }
+ else if (ob->shapenr > 1) {
+ ob->shapenr--;
+ }
+
+ if (key->totkey == 0) {
+ BKE_object_shapekey_free(bmain, ob);
+ }
+
+ return true;
+}
+
+/** \} */
+
+bool BKE_object_flag_test_recursive(const Object *ob, short flag)
+{
+ if (ob->flag & flag) {
+ return true;
+ }
+ if (ob->parent) {
+ return BKE_object_flag_test_recursive(ob->parent, flag);
+ }
+
+ return false;
+}
+
+bool BKE_object_is_child_recursive(const Object *ob_parent, const Object *ob_child)
+{
+ for (ob_child = ob_child->parent; ob_child; ob_child = ob_child->parent) {
+ if (ob_child == ob_parent) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * Most important if this is modified it should _always_ return true, in certain
+ * cases false positives are hard to avoid (shape keys for example).
+ */
+int BKE_object_is_modified(Scene *scene, Object *ob)
+{
+ /* Always test on original object since evaluated object may no longer
+ * have shape keys or modifiers that were used to evaluate it. */
+ ob = DEG_get_original_object(ob);
+
+ int flag = 0;
+
+ if (BKE_key_from_object(ob)) {
+ flag |= eModifierMode_Render | eModifierMode_Realtime;
+ }
+ else {
+ ModifierData *md;
+ VirtualModifierData virtualModifierData;
+ /* cloth */
+ for (md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
+ md && (flag != (eModifierMode_Render | eModifierMode_Realtime));
+ md = md->next) {
+ if ((flag & eModifierMode_Render) == 0 &&
+ BKE_modifier_is_enabled(scene, md, eModifierMode_Render)) {
+ flag |= eModifierMode_Render;
+ }
+
+ if ((flag & eModifierMode_Realtime) == 0 &&
+ BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
+ flag |= eModifierMode_Realtime;
+ }
+ }
+ }
+
+ return flag;
+}
+
+/**
+ * Check of objects moves in time.
+ *
+ * \note This function is currently optimized for usage in combination
+ * with modifier deformation checks (#eModifierTypeType_OnlyDeform),
+ * so modifiers can quickly check if their target objects moves
+ * (causing deformation motion blur) or not.
+ *
+ * This makes it possible to give some degree of false-positives here,
+ * but it's currently an acceptable tradeoff between complexity and check
+ * speed. In combination with checks of modifier stack and real life usage
+ * percentage of false-positives shouldn't be that high.
+ *
+ * \note This function does not consider physics systems.
+ */
+bool BKE_object_moves_in_time(const Object *object, bool recurse_parent)
+{
+ /* If object has any sort of animation data assume it is moving. */
+ if (BKE_animdata_id_is_animated(&object->id)) {
+ return true;
+ }
+ if (!BLI_listbase_is_empty(&object->constraints)) {
+ return true;
+ }
+ if (recurse_parent && object->parent != nullptr) {
+ return BKE_object_moves_in_time(object->parent, true);
+ }
+ return false;
+}
+
+static bool object_moves_in_time(const Object *object)
+{
+ return BKE_object_moves_in_time(object, true);
+}
+
+static bool object_deforms_in_time(Object *object)
+{
+ if (BKE_key_from_object(object) != nullptr) {
+ return true;
+ }
+ if (!BLI_listbase_is_empty(&object->modifiers)) {
+ return true;
+ }
+ return object_moves_in_time(object);
+}
+
+static bool constructive_modifier_is_deform_modified(Object *ob, ModifierData *md)
+{
+ /* TODO(sergey): Consider generalizing this a bit so all modifier logic
+ * is concentrated in MOD_{modifier}.c file,
+ */
+ if (md->type == eModifierType_Array) {
+ ArrayModifierData *amd = (ArrayModifierData *)md;
+ /* TODO(sergey): Check if curve is deformed. */
+ return (amd->start_cap != nullptr && object_moves_in_time(amd->start_cap)) ||
+ (amd->end_cap != nullptr && object_moves_in_time(amd->end_cap)) ||
+ (amd->curve_ob != nullptr && object_moves_in_time(amd->curve_ob)) ||
+ (amd->offset_ob != nullptr && object_moves_in_time(amd->offset_ob));
+ }
+ if (md->type == eModifierType_Mirror) {
+ MirrorModifierData *mmd = (MirrorModifierData *)md;
+ return mmd->mirror_ob != nullptr &&
+ (object_moves_in_time(mmd->mirror_ob) || object_moves_in_time(ob));
+ }
+ if (md->type == eModifierType_Screw) {
+ ScrewModifierData *smd = (ScrewModifierData *)md;
+ return smd->ob_axis != nullptr && object_moves_in_time(smd->ob_axis);
+ }
+ if (md->type == eModifierType_MeshSequenceCache) {
+ /* NOTE: Not ideal because it's unknown whether topology changes or not.
+ * This will be detected later, so by assuming it's only deformation
+ * going on here we allow baking deform-only mesh to Alembic and have
+ * proper motion blur after that.
+ */
+ return true;
+ }
+ if (md->type == eModifierType_Nodes) {
+ /* Not ideal for performance to always assume this is animated,
+ * but hard to detect in general. The better long term solution is likely
+ * to replace BKE_object_is_deform_modified by a test if the object was
+ * modified by the depsgraph when changing frames. */
+ return true;
+ }
+ return false;
+}
+
+static bool modifiers_has_animation_check(const Object *ob)
+{
+ /* TODO(sergey): This is a bit code duplication with depsgraph, but
+ * would be nicer to solve this as a part of new dependency graph
+ * work, so we avoid conflicts and so.
+ */
+ if (ob->adt != nullptr) {
+ AnimData *adt = ob->adt;
+ if (adt->action != nullptr) {
+ LISTBASE_FOREACH (FCurve *, fcu, &adt->action->curves) {
+ if (fcu->rna_path && strstr(fcu->rna_path, "modifiers[")) {
+ return true;
+ }
+ }
+ }
+ LISTBASE_FOREACH (FCurve *, fcu, &adt->drivers) {
+ if (fcu->rna_path && strstr(fcu->rna_path, "modifiers[")) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+/**
+ * Test if object is affected by deforming modifiers (for motion blur). again
+ * most important is to avoid false positives, this is to skip computations
+ * and we can still if there was actual deformation afterwards.
+ */
+int BKE_object_is_deform_modified(Scene *scene, Object *ob)
+{
+ /* Always test on original object since evaluated object may no longer
+ * have shape keys or modifiers that were used to evaluate it. */
+ ob = DEG_get_original_object(ob);
+
+ ModifierData *md;
+ VirtualModifierData virtualModifierData;
+ int flag = 0;
+ const bool is_modifier_animated = modifiers_has_animation_check(ob);
+
+ if (BKE_key_from_object(ob)) {
+ flag |= eModifierMode_Realtime | eModifierMode_Render;
+ }
+
+ if (ob->type == OB_CURVE) {
+ Curve *cu = (Curve *)ob->data;
+ if (cu->taperobj != nullptr && object_deforms_in_time(cu->taperobj)) {
+ flag |= eModifierMode_Realtime | eModifierMode_Render;
+ }
+ }
+
+ /* cloth */
+ for (md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
+ md && (flag != (eModifierMode_Render | eModifierMode_Realtime));
+ md = md->next) {
+ const ModifierTypeInfo *mti = BKE_modifier_get_info((const ModifierType)md->type);
+ bool can_deform = mti->type == eModifierTypeType_OnlyDeform || is_modifier_animated;
+
+ if (!can_deform) {
+ can_deform = constructive_modifier_is_deform_modified(ob, md);
+ }
+
+ if (can_deform) {
+ if (!(flag & eModifierMode_Render) &&
+ BKE_modifier_is_enabled(scene, md, eModifierMode_Render)) {
+ flag |= eModifierMode_Render;
+ }
+
+ if (!(flag & eModifierMode_Realtime) &&
+ BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
+ flag |= eModifierMode_Realtime;
+ }
+ }
+ }
+
+ return flag;
+}
+
+/** Return the number of scenes using (instantiating) that object in their collections. */
+int BKE_object_scenes_users_get(Main *bmain, Object *ob)
+{
+ int num_scenes = 0;
+ LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
+ if (BKE_collection_has_object_recursive(scene->master_collection, ob)) {
+ num_scenes++;
+ }
+ }
+ return num_scenes;
+}
+
+MovieClip *BKE_object_movieclip_get(Scene *scene, Object *ob, bool use_default)
+{
+ MovieClip *clip = use_default ? scene->clip : nullptr;
+ bConstraint *con = (bConstraint *)ob->constraints.first, *scon = nullptr;
+
+ while (con) {
+ if (con->type == CONSTRAINT_TYPE_CAMERASOLVER) {
+ if (scon == nullptr || (scon->flag & CONSTRAINT_OFF)) {
+ scon = con;
+ }
+ }
+
+ con = con->next;
+ }
+
+ if (scon) {
+ bCameraSolverConstraint *solver = (bCameraSolverConstraint *)scon->data;
+ if ((solver->flag & CAMERASOLVER_ACTIVECLIP) == 0) {
+ clip = solver->clip;
+ }
+ else {
+ clip = scene->clip;
+ }
+ }
+
+ return clip;
+}
+
+void BKE_object_runtime_reset(Object *object)
+{
+ memset(&object->runtime, 0, sizeof(object->runtime));
+}
+
+/**
+ * Reset all pointers which we don't want to be shared when copying the object.
+ */
+void BKE_object_runtime_reset_on_copy(Object *object, const int UNUSED(flag))
+{
+ Object_Runtime *runtime = &object->runtime;
+ runtime->data_eval = nullptr;
+ runtime->gpd_eval = nullptr;
+ runtime->mesh_deform_eval = nullptr;
+ runtime->curve_cache = nullptr;
+ runtime->object_as_temp_mesh = nullptr;
+ runtime->object_as_temp_curve = nullptr;
+ runtime->geometry_set_eval = nullptr;
+}
+
+/**
+ * The function frees memory used by the runtime data, but not the runtime field itself.
+ *
+ * All runtime data is cleared to ensure it's not used again,
+ * in keeping with other `_free_data(..)` functions.
+ */
+void BKE_object_runtime_free_data(Object *object)
+{
+ /* Currently this is all that's needed. */
+ BKE_object_free_derived_caches(object);
+
+ BKE_object_runtime_reset(object);
+}
+
+/**
+ * Find an associated armature object.
+ */
+static Object *obrel_armature_find(Object *ob)
+{
+ Object *ob_arm = nullptr;
+
+ if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
+ ob_arm = ob->parent;
+ }
+ else {
+ ModifierData *mod;
+ for (mod = (ModifierData *)ob->modifiers.first; mod; mod = mod->next) {
+ if (mod->type == eModifierType_Armature) {
+ ob_arm = ((ArmatureModifierData *)mod)->object;
+ }
+ }
+ }
+
+ return ob_arm;
+}
+
+static bool obrel_list_test(Object *ob)
+{
+ return ob && !(ob->id.tag & LIB_TAG_DOIT);
+}
+
+static void obrel_list_add(LinkNode **links, Object *ob)
+{
+ BLI_linklist_prepend(links, ob);
+ ob->id.tag |= LIB_TAG_DOIT;
+}
+
+/**
+ * Iterates over all objects of the given scene layer.
+ * Depending on the #eObjectSet flag:
+ * collect either #OB_SET_ALL, #OB_SET_VISIBLE or #OB_SET_SELECTED objects.
+ * If #OB_SET_VISIBLE or#OB_SET_SELECTED are collected,
+ * then also add related objects according to the given \a includeFilter.
+ */
+LinkNode *BKE_object_relational_superset(struct ViewLayer *view_layer,
+ eObjectSet objectSet,
+ eObRelationTypes includeFilter)
+{
+ LinkNode *links = nullptr;
+
+ /* Remove markers from all objects */
+ LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
+ base->object->id.tag &= ~LIB_TAG_DOIT;
+ }
+
+ /* iterate over all selected and visible objects */
+ LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
+ if (objectSet == OB_SET_ALL) {
+ /* as we get all anyways just add it */
+ Object *ob = base->object;
+ obrel_list_add(&links, ob);
+ }
+ else {
+ if ((objectSet == OB_SET_SELECTED && BASE_SELECTED_EDITABLE(((View3D *)nullptr), base)) ||
+ (objectSet == OB_SET_VISIBLE && BASE_EDITABLE(((View3D *)nullptr), base))) {
+ Object *ob = base->object;
+
+ if (obrel_list_test(ob)) {
+ obrel_list_add(&links, ob);
+ }
+
+ /* parent relationship */
+ if (includeFilter & (OB_REL_PARENT | OB_REL_PARENT_RECURSIVE)) {
+ Object *parent = ob->parent;
+ if (obrel_list_test(parent)) {
+
+ obrel_list_add(&links, parent);
+
+ /* recursive parent relationship */
+ if (includeFilter & OB_REL_PARENT_RECURSIVE) {
+ parent = parent->parent;
+ while (obrel_list_test(parent)) {
+
+ obrel_list_add(&links, parent);
+ parent = parent->parent;
+ }
+ }
+ }
+ }
+
+ /* child relationship */
+ if (includeFilter & (OB_REL_CHILDREN | OB_REL_CHILDREN_RECURSIVE)) {
+ LISTBASE_FOREACH (Base *, local_base, &view_layer->object_bases) {
+ if (BASE_EDITABLE(((View3D *)nullptr), local_base)) {
+
+ Object *child = local_base->object;
+ if (obrel_list_test(child)) {
+ if ((includeFilter & OB_REL_CHILDREN_RECURSIVE &&
+ BKE_object_is_child_recursive(ob, child)) ||
+ (includeFilter & OB_REL_CHILDREN && child->parent && child->parent == ob)) {
+ obrel_list_add(&links, child);
+ }
+ }
+ }
+ }
+ }
+
+ /* include related armatures */
+ if (includeFilter & OB_REL_MOD_ARMATURE) {
+ Object *arm = obrel_armature_find(ob);
+ if (obrel_list_test(arm)) {
+ obrel_list_add(&links, arm);
+ }
+ }
+ }
+ }
+ }
+
+ return links;
+}
+
+/**
+ * return all groups this object is a part of, caller must free.
+ */
+struct LinkNode *BKE_object_groups(Main *bmain, Scene *scene, Object *ob)
+{
+ LinkNode *collection_linknode = nullptr;
+ Collection *collection = nullptr;
+ while ((collection = BKE_collection_object_find(bmain, scene, collection, ob))) {
+ BLI_linklist_prepend(&collection_linknode, collection);
+ }
+
+ return collection_linknode;
+}
+
+void BKE_object_groups_clear(Main *bmain, Scene *scene, Object *ob)
+{
+ Collection *collection = nullptr;
+ while ((collection = BKE_collection_object_find(bmain, scene, collection, ob))) {
+ BKE_collection_object_remove(bmain, collection, ob, false);
+ DEG_id_tag_update(&collection->id, ID_RECALC_COPY_ON_WRITE);
+ }
+}
+
+/**
+ * Return a KDTree_3d from the deformed object (in worldspace)
+ *
+ * \note Only mesh objects currently support deforming, others are TODO.
+ *
+ * \param ob:
+ * \param r_tot:
+ * \return The kdtree or nullptr if it can't be created.
+ */
+KDTree_3d *BKE_object_as_kdtree(Object *ob, int *r_tot)
+{
+ KDTree_3d *tree = nullptr;
+ unsigned int tot = 0;
+
+ switch (ob->type) {
+ case OB_MESH: {
+ Mesh *me = (Mesh *)ob->data;
+ unsigned int i;
+
+ Mesh *me_eval = ob->runtime.mesh_deform_eval ? ob->runtime.mesh_deform_eval :
+ BKE_object_get_evaluated_mesh(ob);
+ const int *index;
+
+ if (me_eval && (index = (const int *)CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX))) {
+ MVert *mvert = me_eval->mvert;
+ uint totvert = me_eval->totvert;
+
+ /* tree over-allocs in case where some verts have ORIGINDEX_NONE */
+ tot = 0;
+ tree = BLI_kdtree_3d_new(totvert);
+
+ /* We don't how many verts from the DM we can use. */
+ for (i = 0; i < totvert; i++) {
+ if (index[i] != ORIGINDEX_NONE) {
+ float co[3];
+ mul_v3_m4v3(co, ob->obmat, mvert[i].co);
+ BLI_kdtree_3d_insert(tree, index[i], co);
+ tot++;
+ }
+ }
+ }
+ else {
+ MVert *mvert = me->mvert;
+
+ tot = me->totvert;
+ tree = BLI_kdtree_3d_new(tot);
+
+ for (i = 0; i < tot; i++) {
+ float co[3];
+ mul_v3_m4v3(co, ob->obmat, mvert[i].co);
+ BLI_kdtree_3d_insert(tree, i, co);
+ }
+ }
+
+ BLI_kdtree_3d_balance(tree);
+ break;
+ }
+ case OB_CURVE:
+ case OB_SURF: {
+ /* TODO: take deformation into account */
+ Curve *cu = (Curve *)ob->data;
+ unsigned int i, a;
+
+ Nurb *nu;
+
+ tot = BKE_nurbList_verts_count_without_handles(&cu->nurb);
+ tree = BLI_kdtree_3d_new(tot);
+ i = 0;
+
+ nu = (Nurb *)cu->nurb.first;
+ while (nu) {
+ if (nu->bezt) {
+ BezTriple *bezt;
+
+ bezt = nu->bezt;
+ a = nu->pntsu;
+ while (a--) {
+ float co[3];
+ mul_v3_m4v3(co, ob->obmat, bezt->vec[1]);
+ BLI_kdtree_3d_insert(tree, i++, co);
+ bezt++;
+ }
+ }
+ else {
+ BPoint *bp;
+
+ bp = nu->bp;
+ a = nu->pntsu * nu->pntsv;
+ while (a--) {
+ float co[3];
+ mul_v3_m4v3(co, ob->obmat, bp->vec);
+ BLI_kdtree_3d_insert(tree, i++, co);
+ bp++;
+ }
+ }
+ nu = nu->next;
+ }
+
+ BLI_kdtree_3d_balance(tree);
+ break;
+ }
+ case OB_LATTICE: {
+ /* TODO: take deformation into account */
+ Lattice *lt = (Lattice *)ob->data;
+ BPoint *bp;
+ unsigned int i;
+
+ tot = lt->pntsu * lt->pntsv * lt->pntsw;
+ tree = BLI_kdtree_3d_new(tot);
+ i = 0;
+
+ for (bp = lt->def; i < tot; bp++) {
+ float co[3];
+ mul_v3_m4v3(co, ob->obmat, bp->vec);
+ BLI_kdtree_3d_insert(tree, i++, co);
+ }
+
+ BLI_kdtree_3d_balance(tree);
+ break;
+ }
+ }
+
+ *r_tot = tot;
+ return tree;
+}
+
+bool BKE_object_modifier_use_time(Scene *scene,
+ Object *ob,
+ ModifierData *md,
+ const int dag_eval_mode)
+{
+ if (BKE_modifier_depends_ontime(scene, md, dag_eval_mode)) {
+ return true;
+ }
+
+ /* Check whether modifier is animated. */
+ /* TODO: this should be handled as part of build_animdata() -- Aligorith */
+ if (ob->adt) {
+ AnimData *adt = ob->adt;
+ FCurve *fcu;
+
+ char md_name_esc[sizeof(md->name) * 2];
+ BLI_str_escape(md_name_esc, md->name, sizeof(md_name_esc));
+
+ char pattern[sizeof(md_name_esc) + 16];
+ BLI_snprintf(pattern, sizeof(pattern), "modifiers[\"%s\"]", md_name_esc);
+
+ /* action - check for F-Curves with paths containing 'modifiers[' */
+ if (adt->action) {
+ for (fcu = (FCurve *)adt->action->curves.first; fcu != nullptr; fcu = (FCurve *)fcu->next) {
+ if (fcu->rna_path && strstr(fcu->rna_path, pattern)) {
+ return true;
+ }
+ }
+ }
+
+ /* This here allows modifier properties to get driven and still update properly
+ *
+ * Workaround to get T26764 (e.g. subsurf levels not updating when animated/driven)
+ * working, without the updating problems (T28525 T28690 T28774 T28777) caused
+ * by the RNA updates cache introduced in r.38649
+ */
+ for (fcu = (FCurve *)adt->drivers.first; fcu != nullptr; fcu = (FCurve *)fcu->next) {
+ if (fcu->rna_path && strstr(fcu->rna_path, pattern)) {
+ return true;
+ }
+ }
+
+ /* XXX: also, should check NLA strips, though for now assume that nobody uses
+ * that and we can omit that for performance reasons... */
+ }
+
+ return false;
+}
+
+bool BKE_object_modifier_gpencil_use_time(Object *ob, GpencilModifierData *md)
+{
+ if (BKE_gpencil_modifier_depends_ontime(md)) {
+ return true;
+ }
+
+ /* Check whether modifier is animated. */
+ /* TODO(Aligorith): this should be handled as part of build_animdata() */
+ if (ob->adt) {
+ AnimData *adt = ob->adt;
+
+ char md_name_esc[sizeof(md->name) * 2];
+ BLI_str_escape(md_name_esc, md->name, sizeof(md_name_esc));
+
+ char pattern[sizeof(md_name_esc) + 32];
+ BLI_snprintf(pattern, sizeof(pattern), "grease_pencil_modifiers[\"%s\"]", md_name_esc);
+
+ /* action - check for F-Curves with paths containing 'grease_pencil_modifiers[' */
+ if (adt->action) {
+ LISTBASE_FOREACH (FCurve *, fcu, &adt->action->curves) {
+ if (fcu->rna_path && strstr(fcu->rna_path, pattern)) {
+ return true;
+ }
+ }
+ }
+
+ /* This here allows modifier properties to get driven and still update properly */
+ LISTBASE_FOREACH (FCurve *, fcu, &adt->drivers) {
+ if (fcu->rna_path && strstr(fcu->rna_path, pattern)) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool BKE_object_shaderfx_use_time(Object *ob, ShaderFxData *fx)
+{
+ if (BKE_shaderfx_depends_ontime(fx)) {
+ return true;
+ }
+
+ /* Check whether effect is animated. */
+ /* TODO(Aligorith): this should be handled as part of build_animdata() */
+ if (ob->adt) {
+ AnimData *adt = ob->adt;
+
+ char fx_name_esc[sizeof(fx->name) * 2];
+ BLI_str_escape(fx_name_esc, fx->name, sizeof(fx_name_esc));
+
+ char pattern[sizeof(fx_name_esc) + 32];
+ BLI_snprintf(pattern, sizeof(pattern), "shader_effects[\"%s\"]", fx_name_esc);
+
+ /* action - check for F-Curves with paths containing string[' */
+ if (adt->action) {
+ LISTBASE_FOREACH (FCurve *, fcu, &adt->action->curves) {
+ if (fcu->rna_path && strstr(fcu->rna_path, pattern)) {
+ return true;
+ }
+ }
+ }
+
+ /* This here allows properties to get driven and still update properly */
+ LISTBASE_FOREACH (FCurve *, fcu, &adt->drivers) {
+ if (fcu->rna_path && strstr(fcu->rna_path, pattern)) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+/**
+ * Set "ignore cache" flag for all caches on this object.
+ */
+static void object_cacheIgnoreClear(Object *ob, int state)
+{
+ ListBase pidlist;
+ BKE_ptcache_ids_from_object(&pidlist, ob, nullptr, 0);
+
+ LISTBASE_FOREACH (PTCacheID *, pid, &pidlist) {
+ if (pid->cache) {
+ if (state) {
+ pid->cache->flag |= PTCACHE_IGNORE_CLEAR;
+ }
+ else {
+ pid->cache->flag &= ~PTCACHE_IGNORE_CLEAR;
+ }
+ }
+ }
+
+ BLI_freelistN(&pidlist);
+}
+
+/**
+ * \note this function should eventually be replaced by depsgraph functionality.
+ * Avoid calling this in new code unless there is a very good reason for it!
+ */
+bool BKE_object_modifier_update_subframe(Depsgraph *depsgraph,
+ Scene *scene,
+ Object *ob,
+ bool update_mesh,
+ int parent_recursion,
+ float frame,
+ int type)
+{
+ const bool flush_to_original = DEG_is_active(depsgraph);
+ ModifierData *md = BKE_modifiers_findby_type(ob, (ModifierType)type);
+
+ if (type == eModifierType_DynamicPaint) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
+
+ /* if other is dynamic paint canvas, don't update */
+ if (pmd && pmd->canvas) {
+ return true;
+ }
+ }
+ else if (type == eModifierType_Fluid) {
+ FluidModifierData *fmd = (FluidModifierData *)md;
+
+ if (fmd && (fmd->type & MOD_FLUID_TYPE_DOMAIN) != 0) {
+ return true;
+ }
+ }
+
+ /* if object has parents, update them too */
+ if (parent_recursion) {
+ int recursion = parent_recursion - 1;
+ bool no_update = false;
+ if (ob->parent) {
+ no_update |= BKE_object_modifier_update_subframe(
+ depsgraph, scene, ob->parent, false, recursion, frame, type);
+ }
+ if (ob->track) {
+ no_update |= BKE_object_modifier_update_subframe(
+ depsgraph, scene, ob->track, false, recursion, frame, type);
+ }
+
+ /* skip subframe if object is parented
+ * to vertex of a dynamic paint canvas */
+ if (no_update && (ELEM(ob->partype, PARVERT1, PARVERT3))) {
+ return false;
+ }
+
+ /* also update constraint targets */
+ LISTBASE_FOREACH (bConstraint *, con, &ob->constraints) {
+ const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
+ ListBase targets = {nullptr, nullptr};
+
+ if (cti && cti->get_constraint_targets) {
+ cti->get_constraint_targets(con, &targets);
+ LISTBASE_FOREACH (bConstraintTarget *, ct, &targets) {
+ if (ct->tar) {
+ BKE_object_modifier_update_subframe(
+ depsgraph, scene, ct->tar, false, recursion, frame, type);
+ }
+ }
+ /* free temp targets */
+ if (cti->flush_constraint_targets) {
+ cti->flush_constraint_targets(con, &targets, false);
+ }
+ }
+ }
+ }
+
+ /* was originally ID_RECALC_ALL - TODO: which flags are really needed??? */
+ /* TODO(sergey): What about animation? */
+ const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct(depsgraph,
+ frame);
+
+ ob->id.recalc |= ID_RECALC_ALL;
+ if (update_mesh) {
+ BKE_animsys_evaluate_animdata(
+ &ob->id, ob->adt, &anim_eval_context, ADT_RECALC_ANIM, flush_to_original);
+ /* ignore cache clear during subframe updates
+ * to not mess up cache validity */
+ object_cacheIgnoreClear(ob, 1);
+ BKE_object_handle_update(depsgraph, scene, ob);
+ object_cacheIgnoreClear(ob, 0);
+ }
+ else {
+ BKE_object_where_is_calc_time(depsgraph, scene, ob, frame);
+ }
+
+ /* for curve following objects, parented curve has to be updated too */
+ if (ob->type == OB_CURVE) {
+ Curve *cu = (Curve *)ob->data;
+ BKE_animsys_evaluate_animdata(
+ &cu->id, cu->adt, &anim_eval_context, ADT_RECALC_ANIM, flush_to_original);
+ }
+ /* and armatures... */
+ if (ob->type == OB_ARMATURE) {
+ bArmature *arm = (bArmature *)ob->data;
+ BKE_animsys_evaluate_animdata(
+ &arm->id, arm->adt, &anim_eval_context, ADT_RECALC_ANIM, flush_to_original);
+ BKE_pose_where_is(depsgraph, scene, ob);
+ }
+
+ return false;
+}
+
+/**
+ * Updates select_id of all objects in the given \a bmain.
+ */
+void BKE_object_update_select_id(struct Main *bmain)
+{
+ Object *ob = (Object *)bmain->objects.first;
+ int select_id = 1;
+ while (ob) {
+ ob->runtime.select_id = select_id++;
+ ob = (Object *)ob->id.next;
+ }
+}
+
+Mesh *BKE_object_to_mesh(Depsgraph *depsgraph, Object *object, bool preserve_all_data_layers)
+{
+ BKE_object_to_mesh_clear(object);
+
+ Mesh *mesh = BKE_mesh_new_from_object(depsgraph, object, preserve_all_data_layers, false);
+ object->runtime.object_as_temp_mesh = mesh;
+ return mesh;
+}
+
+void BKE_object_to_mesh_clear(Object *object)
+{
+ if (object->runtime.object_as_temp_mesh == nullptr) {
+ return;
+ }
+ BKE_id_free(nullptr, object->runtime.object_as_temp_mesh);
+ object->runtime.object_as_temp_mesh = nullptr;
+}
+
+Curve *BKE_object_to_curve(Object *object, Depsgraph *depsgraph, bool apply_modifiers)
+{
+ BKE_object_to_curve_clear(object);
+
+ Curve *curve = BKE_curve_new_from_object(object, depsgraph, apply_modifiers);
+ object->runtime.object_as_temp_curve = curve;
+ return curve;
+}
+
+void BKE_object_to_curve_clear(Object *object)
+{
+ if (object->runtime.object_as_temp_curve == nullptr) {
+ return;
+ }
+ BKE_id_free(nullptr, object->runtime.object_as_temp_curve);
+ object->runtime.object_as_temp_curve = nullptr;
+}
+
+void BKE_object_check_uuids_unique_and_report(const Object *object)
+{
+ BKE_pose_check_uuids_unique_and_report(object->pose);
+ BKE_modifier_check_uuids_unique_and_report(object);
+}
+
+void BKE_object_modifiers_lib_link_common(void *userData,
+ struct Object *ob,
+ struct ID **idpoin,
+ int cb_flag)
+{
+ BlendLibReader *reader = (BlendLibReader *)userData;
+
+ BLO_read_id_address(reader, ob->id.lib, idpoin);
+ if (*idpoin != nullptr && (cb_flag & IDWALK_CB_USER) != 0) {
+ id_us_plus_no_lib(*idpoin);
+ }
+}
+
+void BKE_object_replace_data_on_shallow_copy(Object *ob, ID *new_data)
+{
+ ob->type = BKE_object_obdata_to_type(new_data);
+ ob->data = (void *)new_data;
+ ob->runtime.geometry_set_eval = nullptr;
+ ob->runtime.data_eval = nullptr;
+ if (ob->runtime.bb != nullptr) {
+ ob->runtime.bb->flag |= BOUNDBOX_DIRTY;
+ }
+ ob->id.py_instance = nullptr;
+}
+
+bool BKE_object_supports_material_slots(struct Object *ob)
+{
+ return ELEM(ob->type,
+ OB_MESH,
+ OB_CURVE,
+ OB_SURF,
+ OB_FONT,
+ OB_MBALL,
+ OB_HAIR,
+ OB_POINTCLOUD,
+ OB_VOLUME,
+ OB_GPENCIL);
+}