diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-12-01 16:24:21 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-12-01 19:15:54 +0300 |
commit | be9e469ead227aee8d4c29b98a125cf599c5c8bb (patch) | |
tree | 381ee3e58a94495a923c575bb8185899d84ab4bc /source/blender/blenkernel/intern/object_dupli.c | |
parent | e8c15e0ed15f8369d0d0f706b4953fb64e357902 (diff) |
Groups and collection: initial integration
Since we are ditching layers from Blender (2.8) we need a replacement to
control groups visibility. This commit introduces collections as the building
blocks for groups, allowing users to control visibility as well as overrides
for groups.
Features
========
* Groups now have collections
This way you can change the visibility of a collection inside a group, and add
overrides which are part of the group and are prioritized over other overrides.
* Outliner
Groups can inspect their collections, change visibility, and add/remove members.
To change an override of a group collection, you need to select an instance of
the group, and then you can choose "group" in the collection properties editor
to edit this group active collection instead of the view layer one.
* Dupli groups overrides
We can now have multiple instances of the same group with an original "override"
and different overrides depending on the collection the instanced object is part
of.
Technical
=========
* Layers
We use the same api for groups and scene as much as possible.
Reviewers: sergey (depsgraph), mont29 (read/write and user count)
Differential Revision: https://developer.blender.org/D2892
Diffstat (limited to 'source/blender/blenkernel/intern/object_dupli.c')
-rw-r--r-- | source/blender/blenkernel/intern/object_dupli.c | 123 |
1 files changed, 70 insertions, 53 deletions
diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c index 85635cb7d77..a16acd9d564 100644 --- a/source/blender/blenkernel/intern/object_dupli.c +++ b/source/blender/blenkernel/intern/object_dupli.c @@ -50,8 +50,9 @@ #include "BKE_animsys.h" #include "BKE_DerivedMesh.h" #include "BKE_font.h" -#include "BKE_group.h" #include "BKE_global.h" +#include "BKE_group.h" +#include "BKE_idprop.h" #include "BKE_lattice.h" #include "BKE_main.h" #include "BKE_mesh.h" @@ -143,7 +144,8 @@ static void copy_dupli_context(DupliContext *r_ctx, const DupliContext *ctx, Obj */ static DupliObject *make_dupli(const DupliContext *ctx, Object *ob, float mat[4][4], int index, - bool animated, bool hide) + bool animated, bool hide, + IDProperty *collection_properties) { DupliObject *dob; int i; @@ -198,6 +200,10 @@ static DupliObject *make_dupli(const DupliContext *ctx, dob->random_id ^= BLI_hash_int(BLI_hash_string(ctx->object->id.name + 2)); } + if (collection_properties) { + dob->collection_properties = IDP_CopyProperty(collection_properties); + } + return dob; } @@ -238,23 +244,23 @@ static void make_child_duplis(const DupliContext *ctx, void *userdata, MakeChild Object *obedit = ctx->scene->obedit; if (ctx->group) { - unsigned int lay = ctx->group->layer; int groupid = 0; - GroupObject *go; - for (go = ctx->group->gobject.first; go; go = go->next, groupid++) { - Object *ob = go->ob; - - if ((ob->lay & lay) && ob != obedit && is_child(ob, parent)) { + FOREACH_GROUP_BASE(ctx->group, base) + { + Object *ob = base->object; + if ((base->flag & BASE_VISIBLED) && ob != obedit && is_child(ob, parent)) { DupliContext pctx; copy_dupli_context(&pctx, ctx, ctx->object, NULL, groupid, false); /* mballs have a different dupli handling */ - if (ob->type != OB_MBALL) + if (ob->type != OB_MBALL) { ob->flag |= OB_DONE; /* doesnt render */ - + } make_child_duplis_cb(&pctx, userdata, ob); } + groupid++; } + FOREACH_GROUP_BASE_END } else { int baseid = 0; @@ -281,13 +287,12 @@ static void make_child_duplis(const DupliContext *ctx, void *userdata, MakeChild /* OB_DUPLIGROUP */ static void make_duplis_group(const DupliContext *ctx) { - bool for_render = (ctx->eval_ctx->mode == DAG_EVAL_RENDER); Object *ob = ctx->object; Group *group; - GroupObject *go; + Base *base; float group_mat[4][4]; int id; - bool animated, hide; + bool animated; if (ob->dup_group == NULL) return; group = ob->dup_group; @@ -309,34 +314,18 @@ static void make_duplis_group(const DupliContext *ctx) animated = BKE_group_is_animated(group, ob); - for (go = group->gobject.first, id = 0; go; go = go->next, id++) { - /* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */ - if (go->ob != ob) { + for (base = group->view_layer->object_bases.first, id = 0; base; base = base->next, id++) { + if (base->object != ob && (base->flag & BASE_VISIBLED)) { float mat[4][4]; - /* Special case for instancing dupli-groups, see: T40051 - * this object may be instanced via dupli-verts/faces, in this case we don't want to render - * (blender convention), but _do_ show in the viewport. - * - * Regular objects work fine but not if we're instancing dupli-groups, - * because the rules for rendering aren't applied to objects they instance. - * We could recursively pass down the 'hide' flag instead, but that seems unnecessary. - */ - if (for_render && go->ob->parent && go->ob->parent->transflag & (OB_DUPLIVERTS | OB_DUPLIFACES)) { - continue; - } - /* group dupli offset, should apply after everything else */ - mul_m4_m4m4(mat, group_mat, go->ob->obmat); + mul_m4_m4m4(mat, group_mat, base->object->obmat); - /* check the group instance and object layers match, also that the object visible flags are ok. */ - hide = (go->ob->lay & group->layer) == 0 || - (for_render ? go->ob->restrictflag & OB_RESTRICT_RENDER : go->ob->restrictflag & OB_RESTRICT_VIEW); - - make_dupli(ctx, go->ob, mat, id, animated, hide); + BLI_assert(base->collection_properties != NULL); + make_dupli(ctx, base->object, mat, id, animated, false, base->collection_properties); /* recursion */ - make_recursive_duplis(ctx, go->ob, group_mat, id, animated); + make_recursive_duplis(ctx, base->object, group_mat, id, animated); } } } @@ -399,7 +388,7 @@ static void make_duplis_frames(const DupliContext *ctx) BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */ BKE_object_where_is_calc_time(ctx->eval_ctx, scene, ob, (float)scene->r.cfra); - make_dupli(ctx, ob, ob->obmat, scene->r.cfra, false, false); + make_dupli(ctx, ob, ob->obmat, scene->r.cfra, false, false, NULL); } } @@ -484,7 +473,7 @@ static void vertex_dupli__mapFunc(void *userData, int index, const float co[3], */ mul_m4_m4m4(space_mat, obmat, inst_ob->imat); - dob = make_dupli(vdd->ctx, vdd->inst_ob, obmat, index, false, false); + dob = make_dupli(vdd->ctx, vdd->inst_ob, obmat, index, false, false, NULL); if (vdd->orco) copy_v3_v3(dob->orco, vdd->orco[index]); @@ -669,7 +658,7 @@ static void make_duplis_font(const DupliContext *ctx) copy_v3_v3(obmat[3], vec); - make_dupli(ctx, ob, obmat, a, false, false); + make_dupli(ctx, ob, obmat, a, false, false, NULL); } } @@ -775,7 +764,7 @@ static void make_child_duplis_faces(const DupliContext *ctx, void *userdata, Obj */ mul_m4_m4m4(space_mat, obmat, inst_ob->imat); - dob = make_dupli(ctx, inst_ob, obmat, a, false, false); + dob = make_dupli(ctx, inst_ob, obmat, a, false, false, NULL); if (use_texcoords) { float w = 1.0f / (float)mp->totloop; @@ -858,7 +847,6 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem bool for_render = ctx->eval_ctx->mode == DAG_EVAL_RENDER; bool use_texcoords = ELEM(ctx->eval_ctx->mode, DAG_EVAL_RENDER, DAG_EVAL_PREVIEW); - GroupObject *go; Object *ob = NULL, **oblist = NULL, obcopy, *obcopylist = NULL; DupliObject *dob; ParticleDupliWeight *dw; @@ -912,10 +900,10 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem return; } else { /*PART_DRAW_GR */ - if (part->dup_group == NULL || BLI_listbase_is_empty(&part->dup_group->gobject)) + if (part->dup_group == NULL || BLI_listbase_is_empty(&part->dup_group->view_layer->object_bases)) return; - if (BLI_findptr(&part->dup_group->gobject, par, offsetof(GroupObject, ob))) { + if (BLI_findptr(&part->dup_group->view_layer->object_bases, par, offsetof(Base, object))) { return; } } @@ -947,8 +935,12 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem totgroup += dw->count; } else { - for (go = part->dup_group->gobject.first; go; go = go->next) + FOREACH_GROUP_OBJECT(part->dup_group, object) + { + (void) object; totgroup++; + } + FOREACH_GROUP_OBJECT_END } /* we also copy the actual objects to restore afterwards, since @@ -967,11 +959,18 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem } } else { - go = part->dup_group->gobject.first; - for (a = 0; a < totgroup; a++, go = go->next) { - oblist[a] = go->ob; - obcopylist[a] = *go->ob; + a = 0; + FOREACH_GROUP_OBJECT(part->dup_group, object) + { + oblist[a] = object; + obcopylist[a] = *object; + a++; + + if (a >= totgroup) { + continue; + } } + FOREACH_GROUP_OBJECT_END } } else { @@ -1060,23 +1059,33 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem } if (part->ren_as == PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) { - for (go = part->dup_group->gobject.first, b = 0; go; go = go->next, b++) { - + b = 0; + FOREACH_GROUP_OBJECT(part->dup_group, object) + { copy_m4_m4(tmat, oblist[b]->obmat); + /* apply particle scale */ mul_mat3_m4_fl(tmat, size * scale); mul_v3_fl(tmat[3], size * scale); + /* group dupli offset, should apply after everything else */ - if (!is_zero_v3(part->dup_group->dupli_ofs)) + if (!is_zero_v3(part->dup_group->dupli_ofs)) { sub_v3_v3(tmat[3], part->dup_group->dupli_ofs); + } + /* individual particle transform */ mul_m4_m4m4(mat, pamat, tmat); - dob = make_dupli(ctx, go->ob, mat, a, false, false); + dob = make_dupli(ctx, object, mat, a, false, false, NULL); dob->particle_system = psys; - if (use_texcoords) + + if (use_texcoords) { psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco); + } + + b++; } + FOREACH_GROUP_OBJECT_END } else { /* to give ipos in object correct offset */ @@ -1121,7 +1130,7 @@ static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem if (part->draw & PART_DRAW_GLOBAL_OB) add_v3_v3v3(mat[3], mat[3], vec); - dob = make_dupli(ctx, ob, mat, a, false, false); + dob = make_dupli(ctx, ob, mat, a, false, false, NULL); dob->particle_system = psys; if (use_texcoords) psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco); @@ -1238,6 +1247,14 @@ ListBase *object_duplilist(const EvaluationContext *eval_ctx, Scene *sce, Object void free_object_duplilist(ListBase *lb) { + + for (DupliObject *dob = lb->first; dob; dob = dob->next) { + if (dob->collection_properties) { + IDP_FreeProperty(dob->collection_properties); + MEM_freeN(dob->collection_properties); + } + } + BLI_freelistN(lb); MEM_freeN(lb); } |