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authorBastien Montagne <montagne29@wanadoo.fr>2016-01-09 14:31:45 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-01-09 14:31:45 +0300
commit43cc8d0be2f4e06b2862f735b6a8c06dda45c373 (patch)
treef621c9bc68d76a46ada01853e9a1c646cc0961ec /source/blender/blenkernel/intern/object_dupli.c
parent08869e41f15a3cd0df6ff4dbd436bfaaca0954c5 (diff)
Fix T47060: Uv form dupli not working with Cycles when the hair/particles mesh has more than one uv sets.
In fact, it was not working with BI either - 'UV from dupli' would always take active UVLayer, not render_active one. Fixed now for both Cycles and BI, and for both particles and 'simple' dupli_face.
Diffstat (limited to 'source/blender/blenkernel/intern/object_dupli.c')
-rw-r--r--source/blender/blenkernel/intern/object_dupli.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c
index 5da9fcbb4fe..7f742dee73c 100644
--- a/source/blender/blenkernel/intern/object_dupli.c
+++ b/source/blender/blenkernel/intern/object_dupli.c
@@ -792,8 +792,10 @@ static void make_duplis_faces(const DupliContext *ctx)
fdd.dm = mesh_get_derived_final(scene, parent, dm_mask);
if (use_texcoords) {
+ CustomData *ml_data = fdd.dm->getLoopDataLayout(fdd.dm);
+ const int uv_idx = CustomData_get_render_layer(ml_data, CD_MLOOPUV);
fdd.orco = fdd.dm->getVertDataArray(fdd.dm, CD_ORCO);
- fdd.mloopuv = fdd.dm->getLoopDataArray(fdd.dm, CD_MLOOPUV);
+ fdd.mloopuv = CustomData_get_layer_n(ml_data, CD_MLOOPUV, uv_idx);
}
else {
fdd.orco = NULL;