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authorLukas Tönne <lukas.toenne@gmail.com>2014-01-21 15:11:34 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2014-01-21 15:11:34 +0400
commit6940bf0c96f46db78dd139a1b0246e6bcb0fe8c2 (patch)
treefaa5e051ca95194c5232ff723991932166e63cc4 /source/blender/blenkernel/intern/object_dupli.c
parent0c9d8970433c7653483431f96d33d72106b7c741 (diff)
Code cleanup and structural improvements for dupli generation.
This is a first step toward improving our dupli system. It implements a more generic way of treating the various methods of dupli generation by adding a few structs: * DupliContext holds a number of arguments commonly used in the recursive dupli functions and defines a recursion state for generating sub-duplis (nested groups). It also helps to prevent bloated argument lists. * DupliGenerator is a type struct that unifies the different dupli creation methods (groups, frames, verts, text chars, faces, particles). (As with context there should be no overhead from pointer indirection because everything can still be inlined inside anim.c) Beside making the code more easily understandable this implementation should also help to avoid weird side effects from custom matrix hacks by defining clearly what a generator does. The DupliContext is deliberately made const, so a generator can not simply add hidden matrix or flag modifications that are hard to track down. The result container for the generated duplis is stored in the context instead of being passed explicitly. This means the generators are oblivious to the storage of duplis, all they need to do is call the make_dupli function. This will allow us to implement more efficient ways of storing DupliObject instances, such as MemPools or batches. These can be implemented alongside the current ListBase so we can improve dupli bottlenecks without having to replace each and every dupli use case at once. Differential Revision: https://developer.blender.org/D189
Diffstat (limited to 'source/blender/blenkernel/intern/object_dupli.c')
-rw-r--r--source/blender/blenkernel/intern/object_dupli.c1241
1 files changed, 1241 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c
new file mode 100644
index 00000000000..5f189516971
--- /dev/null
+++ b/source/blender/blenkernel/intern/object_dupli.c
@@ -0,0 +1,1241 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/object_dupli.c
+ * \ingroup bke
+ */
+
+#include <stdlib.h>
+#include <stddef.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_listbase.h"
+#include "BLI_string_utf8.h"
+
+#include "BLI_math.h"
+#include "BLI_rand.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_group_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_vfont_types.h"
+
+#include "BKE_animsys.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_depsgraph.h"
+#include "BKE_font.h"
+#include "BKE_group.h"
+#include "BKE_global.h"
+#include "BKE_lattice.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_scene.h"
+#include "BKE_editmesh.h"
+#include "BKE_anim.h"
+
+
+/* Dupli-Geometry */
+
+typedef struct DupliContext {
+ EvaluationContext *eval_ctx;
+ bool do_update;
+ bool animated;
+ Group *group; /* XXX child objects are selected from this group if set, could be nicer */
+
+ Scene *scene;
+ Object *object;
+ float space_mat[4][4];
+ int lay;
+
+ int persistent_id[MAX_DUPLI_RECUR];
+ int level;
+ int index;
+
+ const struct DupliGenerator *gen;
+
+ /* result containers */
+ ListBase *duplilist; /* legacy doubly-linked list */
+} DupliContext;
+
+typedef struct DupliGenerator {
+ int type; /* dupli type */
+ void (*make_duplis)(const DupliContext *ctx);
+} DupliGenerator;
+
+static const DupliGenerator *get_dupli_generator(const DupliContext *ctx);
+
+/* create initial context for root object */
+static void init_context(DupliContext *r_ctx, EvaluationContext *eval_ctx, Scene *scene, Object *ob, float space_mat[4][4], bool update)
+{
+ r_ctx->eval_ctx = eval_ctx;
+ r_ctx->scene = scene;
+ /* don't allow BKE_object_handle_update for viewport during render, can crash */
+ r_ctx->do_update = update && !(G.is_rendering && !eval_ctx->for_render);
+ r_ctx->animated = false;
+ r_ctx->group = NULL;
+
+ r_ctx->object = ob;
+ if (space_mat)
+ copy_m4_m4(r_ctx->space_mat, space_mat);
+ else
+ unit_m4(r_ctx->space_mat);
+ r_ctx->lay = ob->lay;
+ r_ctx->level = 0;
+
+ r_ctx->gen = get_dupli_generator(r_ctx);
+
+ r_ctx->duplilist = NULL;
+}
+
+/* create sub-context for recursive duplis */
+static void copy_dupli_context(DupliContext *r_ctx, const DupliContext *ctx, Object *ob, float mat[4][4], int index, bool animated)
+{
+ *r_ctx = *ctx;
+
+ r_ctx->animated |= animated; /* object animation makes all children animated */
+
+ /* XXX annoying, previously was done by passing an ID* argument, this at least is more explicit */
+ if (ctx->gen->type == OB_DUPLIGROUP)
+ r_ctx->group = ctx->object->dup_group;
+
+ r_ctx->object = ob;
+ if (mat)
+ mul_m4_m4m4(r_ctx->space_mat, (float (*)[4])ctx->space_mat, mat);
+ r_ctx->persistent_id[r_ctx->level] = index;
+ ++r_ctx->level;
+
+ r_ctx->gen = get_dupli_generator(r_ctx);
+}
+
+/* generate a dupli instance
+ * mat is transform of the object relative to current context (including object obmat)
+ */
+static DupliObject *make_dupli(const DupliContext *ctx,
+ Object *ob, float mat[4][4], int index,
+ bool animated, bool hide)
+{
+ DupliObject *dob;
+ int i;
+
+ /* add a DupliObject instance to the result container */
+ if (ctx->duplilist) {
+ dob = MEM_callocN(sizeof(DupliObject), "dupli object");
+ BLI_addtail(ctx->duplilist, dob);
+ }
+ else {
+ return NULL;
+ }
+
+ dob->ob = ob;
+ mul_m4_m4m4(dob->mat, (float (*)[4])ctx->space_mat, mat);
+ copy_m4_m4(dob->omat, ob->obmat);
+ dob->type = ctx->gen->type;
+ dob->animated = animated || ctx->animated; /* object itself or some parent is animated */
+
+ dob->origlay = ob->lay;
+ ob->lay = ctx->lay;
+
+ /* set persistent id, which is an array with a persistent index for each level
+ * (particle number, vertex number, ..). by comparing this we can find the same
+ * dupli object between frames, which is needed for motion blur. last level
+ * goes first in the array. */
+ dob->persistent_id[0] = index;
+ for (i = 0; i < ctx->level; i++)
+ dob->persistent_id[i + 1] = ctx->persistent_id[ctx->level - 1 - i];
+
+ if (hide)
+ dob->no_draw = true;
+ /* metaballs never draw in duplis, they are instead merged into one by the basis
+ * mball outside of the group. this does mean that if that mball is not in the
+ * scene, they will not show up at all, limitation that should be solved once. */
+ if (ob->type == OB_MBALL)
+ dob->no_draw = true;
+
+ return dob;
+}
+
+/* recursive dupli objects
+ * space_mat is the local dupli space (excluding dupli object obmat!)
+ */
+static void make_recursive_duplis(const DupliContext *ctx, Object *ob, float space_mat[4][4], int index, bool animated)
+{
+ /* simple preventing of too deep nested groups with MAX_DUPLI_RECUR */
+ if (ctx->level < MAX_DUPLI_RECUR) {
+ DupliContext rctx;
+ copy_dupli_context(&rctx, ctx, ob, space_mat, index, animated);
+ if (rctx.gen) {
+ rctx.gen->make_duplis(&rctx);
+ }
+ }
+}
+
+/* ---- Child Duplis ---- */
+
+typedef void (*MakeChildDuplisFunc)(const DupliContext *ctx, void *userdata, Object *child);
+
+static bool is_child(const Object *ob, const Object *parent)
+{
+ const Object *ob_parent = ob->parent;
+ while (ob_parent) {
+ if (ob_parent == parent)
+ return true;
+ ob_parent = ob_parent->parent;
+ }
+ return false;
+}
+
+/* create duplis from every child in scene or group */
+static void make_child_duplis(const DupliContext *ctx, void *userdata, MakeChildDuplisFunc make_child_duplis)
+{
+ Object *parent = ctx->object;
+ Object *obedit = ctx->scene->obedit;
+
+ if (ctx->group) {
+ unsigned int lay = ctx->group->layer;
+ GroupObject *go;
+ for (go = ctx->group->gobject.first; go; go = go->next) {
+ Object *ob = go->ob;
+
+ if ((ob->lay & lay) && ob != obedit && is_child(ob, parent)) {
+ /* mballs have a different dupli handling */
+ if (ob->type != OB_MBALL)
+ ob->flag |= OB_DONE; /* doesnt render */
+
+ make_child_duplis(ctx, userdata, ob);
+ }
+ }
+ }
+ else {
+ unsigned int lay = ctx->scene->lay;
+ Base *base;
+ for (base = ctx->scene->base.first; base; base = base->next) {
+ Object *ob = base->object;
+
+ if ((base->lay & lay) && ob != obedit && is_child(ob, parent)) {
+ /* mballs have a different dupli handling */
+ if (ob->type != OB_MBALL)
+ ob->flag |= OB_DONE; /* doesnt render */
+
+ make_child_duplis(ctx, userdata, ob);
+
+ /* Set proper layer in case of scene looping,
+ * in case of groups the object layer will be
+ * changed when it's duplicated due to the
+ * group duplication.
+ */
+ ob->lay = ctx->object->lay;
+ }
+ }
+ }
+}
+
+
+/*---- Implementations ----*/
+
+/* OB_DUPLIGROUP */
+static void make_duplis_group(const DupliContext *ctx)
+{
+ bool for_render = ctx->eval_ctx->for_render;
+ Object *ob = ctx->object;
+ Group *group;
+ GroupObject *go;
+ float group_mat[4][4], id;
+ bool animated, hide;
+
+ if (ob->dup_group == NULL) return;
+ group = ob->dup_group;
+
+ /* combine group offset and obmat */
+ unit_m4(group_mat);
+ sub_v3_v3(group_mat[3], group->dupli_ofs);
+ mul_m4_m4m4(group_mat, ob->obmat, group_mat);
+ /* don't access 'ob->obmat' from now on. */
+
+ /* handles animated groups */
+
+ /* we need to check update for objects that are not in scene... */
+ if (ctx->do_update) {
+ /* note: update is optional because we don't always need object
+ * transformations to be correct. Also fixes bug [#29616]. */
+ BKE_group_handle_recalc_and_update(ctx->eval_ctx, ctx->scene, ob, group);
+ }
+
+ animated = BKE_group_is_animated(group, ob);
+
+ for (go = group->gobject.first, id = 0; go; go = go->next, id++) {
+ /* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */
+ if (go->ob != ob) {
+ float mat[4][4];
+
+ /* group dupli offset, should apply after everything else */
+ mul_m4_m4m4(mat, group_mat, go->ob->obmat);
+
+ /* check the group instance and object layers match, also that the object visible flags are ok. */
+ hide = (go->ob->lay & group->layer) == 0 ||
+ (for_render ? go->ob->restrictflag & OB_RESTRICT_RENDER : go->ob->restrictflag & OB_RESTRICT_VIEW);
+
+ make_dupli(ctx, go->ob, mat, id, animated, hide);
+
+ /* recursion */
+ make_recursive_duplis(ctx, go->ob, group_mat, id, animated);
+ }
+ }
+}
+
+const DupliGenerator gen_dupli_group = {
+ OB_DUPLIGROUP, /* type */
+ make_duplis_group /* make_duplis */
+};
+
+/* OB_DUPLIFRAMES */
+static void make_duplis_frames(const DupliContext *ctx)
+{
+ Scene *scene = ctx->scene;
+ Object *ob = ctx->object;
+ extern int enable_cu_speed; /* object.c */
+ Object copyob;
+ int cfrao = scene->r.cfra;
+ int dupend = ob->dupend;
+
+ /* dupliframes not supported inside groups */
+ if (ctx->group)
+ return;
+ /* if we don't have any data/settings which will lead to object movement,
+ * don't waste time trying, as it will all look the same...
+ */
+ if (ob->parent == NULL && ob->constraints.first == NULL && ob->adt == NULL)
+ return;
+
+ /* make a copy of the object's original data (before any dupli-data overwrites it)
+ * as we'll need this to keep track of unkeyed data
+ * - this doesn't take into account other data that can be reached from the object,
+ * for example it's shapekeys or bones, hence the need for an update flush at the end
+ */
+ copyob = *ob;
+
+ /* duplicate over the required range */
+ if (ob->transflag & OB_DUPLINOSPEED) enable_cu_speed = 0;
+
+ for (scene->r.cfra = ob->dupsta; scene->r.cfra <= dupend; scene->r.cfra++) {
+ short ok = 1;
+
+ /* - dupoff = how often a frames within the range shouldn't be made into duplis
+ * - dupon = the length of each "skipping" block in frames
+ */
+ if (ob->dupoff) {
+ ok = scene->r.cfra - ob->dupsta;
+ ok = ok % (ob->dupon + ob->dupoff);
+ ok = (ok < ob->dupon);
+ }
+
+ if (ok) {
+ DupliObject *dob;
+
+ /* WARNING: doing animation updates in this way is not terribly accurate, as the dependencies
+ * and/or other objects which may affect this object's transforms are not updated either.
+ * However, this has always been the way that this worked (i.e. pre 2.5), so I guess that it'll be fine!
+ */
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
+ BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
+
+ dob = make_dupli(ctx, ob, ob->obmat, scene->r.cfra, false, false);
+ copy_m4_m4(dob->omat, copyob.obmat);
+ }
+ }
+
+ enable_cu_speed = 1;
+
+ /* reset frame to original frame, then re-evaluate animation as above
+ * as 2.5 animation data may have far-reaching consequences
+ */
+ scene->r.cfra = cfrao;
+
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
+ BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
+
+ /* but, to make sure unkeyed object transforms are still sane,
+ * let's copy object's original data back over
+ */
+ *ob = copyob;
+}
+
+const DupliGenerator gen_dupli_frames = {
+ OB_DUPLIFRAMES, /* type */
+ make_duplis_frames /* make_duplis */
+};
+
+/* OB_DUPLIVERTS */
+typedef struct VertexDupliData {
+ DerivedMesh *dm;
+ BMEditMesh *edit_btmesh;
+ int totvert;
+ float (*orco)[3];
+ bool use_rotation;
+
+ const DupliContext *ctx;
+ Object *inst_ob; /* object to instantiate (argument for vertex map callback) */
+ float child_imat[4][4];
+} VertexDupliData;
+
+static void get_duplivert_transform(const float co[3], const float nor_f[3], const short nor_s[3],
+ bool use_rotation, short axis, short upflag, float mat[4][4])
+{
+ float quat[4];
+ const float size[3] = {1.0f, 1.0f, 1.0f};
+
+ if (use_rotation) {
+ float nor[3];
+ /* construct rotation matrix from normals */
+ if (nor_f) {
+ nor[0] = -nor_f[0]; nor[1] = -nor_f[1]; nor[2] = -nor_f[2];
+ }
+ else if (nor_s) {
+ nor[0] = -nor_s[0]; nor[1] = -nor_s[1]; nor[2] = -nor_s[2];
+ }
+ vec_to_quat(quat, nor, axis, upflag);
+ }
+ else
+ unit_qt(quat);
+
+ loc_quat_size_to_mat4(mat, co, quat, size);
+}
+
+static void vertex_dupli__mapFunc(void *userData, int index, const float co[3],
+ const float nor_f[3], const short nor_s[3])
+{
+ const VertexDupliData *vdd = userData;
+ Object *inst_ob = vdd->inst_ob;
+ DupliObject *dob;
+ float obmat[4][4], space_mat[4][4];
+ int origlay;
+
+ /* obmat is transform to vertex */
+ get_duplivert_transform(co, nor_f, nor_s, vdd->use_rotation, inst_ob->trackflag, inst_ob->upflag, obmat);
+ /* make offset relative to inst_ob using relative child transform */
+ mul_mat3_m4_v3((float (*)[4])vdd->child_imat, obmat[3]);
+ /* apply obmat _after_ the local vertex transform */
+ mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
+
+ /* space matrix is constructed by removing obmat transform,
+ * this yields the worldspace transform for recursive duplis
+ */
+ mul_m4_m4m4(space_mat, obmat, inst_ob->imat);
+
+ origlay = vdd->inst_ob->lay;
+ dob = make_dupli(vdd->ctx, vdd->inst_ob, obmat, index, false, false);
+ /* restore the original layer so that each dupli will have proper dob->origlay */
+ vdd->inst_ob->lay = origlay;
+
+ if (vdd->orco)
+ copy_v3_v3(dob->orco, vdd->orco[index]);
+
+ /* recursion */
+ make_recursive_duplis(vdd->ctx, vdd->inst_ob, space_mat, index, false);
+}
+
+static void make_child_duplis_verts(const DupliContext *ctx, void *userdata, Object *child)
+{
+ VertexDupliData *vdd = userdata;
+ DerivedMesh *dm = vdd->dm;
+
+ vdd->inst_ob = child;
+ invert_m4_m4(child->imat, child->obmat);
+ /* relative transform from parent to child space */
+ mul_m4_m4m4(vdd->child_imat, child->imat, ctx->object->obmat);
+
+ if (vdd->edit_btmesh) {
+ dm->foreachMappedVert(dm, vertex_dupli__mapFunc, vdd,
+ vdd->use_rotation ? DM_FOREACH_USE_NORMAL : 0);
+ }
+ else {
+ int a, totvert = vdd->totvert;
+ float vec[3], no[3];
+
+ if (vdd->use_rotation) {
+ for (a = 0; a < totvert; a++) {
+ dm->getVertCo(dm, a, vec);
+ dm->getVertNo(dm, a, no);
+
+ vertex_dupli__mapFunc(vdd, a, vec, no, NULL);
+ }
+ }
+ else {
+ for (a = 0; a < totvert; a++) {
+ dm->getVertCo(dm, a, vec);
+
+ vertex_dupli__mapFunc(vdd, a, vec, NULL, NULL);
+ }
+ }
+ }
+}
+
+static void make_duplis_verts(const DupliContext *ctx)
+{
+ Scene *scene = ctx->scene;
+ Object *parent = ctx->object;
+ bool for_render = ctx->eval_ctx->for_render;
+ VertexDupliData vdd;
+
+ vdd.ctx = ctx;
+ vdd.use_rotation = parent->transflag & OB_DUPLIROT;
+
+ /* gather mesh info */
+ {
+ Mesh *me = parent->data;
+ BMEditMesh *em = BKE_editmesh_from_object(parent);
+ CustomDataMask dm_mask = (for_render ? CD_MASK_BAREMESH | CD_MASK_ORCO : CD_MASK_BAREMESH);
+
+ if (em)
+ vdd.dm = editbmesh_get_derived_cage(scene, parent, em, dm_mask);
+ else
+ vdd.dm = mesh_get_derived_final(scene, parent, dm_mask);
+ vdd.edit_btmesh = me->edit_btmesh;
+
+ if (for_render)
+ vdd.orco = vdd.dm->getVertDataArray(vdd.dm, CD_ORCO);
+ else
+ vdd.orco = NULL;
+
+ vdd.totvert = vdd.dm->getNumVerts(vdd.dm);
+ }
+
+ make_child_duplis(ctx, &vdd, make_child_duplis_verts);
+
+ vdd.dm->release(vdd.dm);
+}
+
+const DupliGenerator gen_dupli_verts = {
+ OB_DUPLIVERTS, /* type */
+ make_duplis_verts /* make_duplis */
+};
+
+/* OB_DUPLIVERTS - FONT */
+static Object *find_family_object(const char *family, size_t family_len, unsigned int ch, GHash *family_gh)
+{
+ Object **ob_pt;
+ Object *ob;
+ void *ch_key = SET_UINT_IN_POINTER(ch);
+
+ if ((ob_pt = (Object **)BLI_ghash_lookup_p(family_gh, ch_key))) {
+ ob = *ob_pt;
+ }
+ else {
+ char ch_utf8[7];
+ size_t ch_utf8_len;
+
+ ch_utf8_len = BLI_str_utf8_from_unicode(ch, ch_utf8);
+ ch_utf8[ch_utf8_len] = '\0';
+ ch_utf8_len += 1; /* compare with null terminator */
+
+ for (ob = G.main->object.first; ob; ob = ob->id.next) {
+ if (STREQLEN(ob->id.name + 2 + family_len, ch_utf8, ch_utf8_len)) {
+ if (STREQLEN(ob->id.name + 2, family, family_len)) {
+ break;
+ }
+ }
+ }
+
+ /* inserted value can be NULL, just to save searches in future */
+ BLI_ghash_insert(family_gh, ch_key, ob);
+ }
+
+ return ob;
+}
+
+static void make_duplis_font(const DupliContext *ctx)
+{
+ Object *par = ctx->object;
+ GHash *family_gh;
+ Object *ob;
+ Curve *cu;
+ struct CharTrans *ct, *chartransdata = NULL;
+ float vec[3], obmat[4][4], pmat[4][4], fsize, xof, yof;
+ int text_len, a;
+ size_t family_len;
+ const wchar_t *text = NULL;
+ bool text_free = false;
+
+ /* font dupliverts not supported inside groups */
+ if (ctx->group)
+ return;
+
+ copy_m4_m4(pmat, par->obmat);
+
+ /* in par the family name is stored, use this to find the other objects */
+
+ BKE_vfont_to_curve_ex(G.main, par, FO_DUPLI, NULL,
+ &text, &text_len, &text_free, &chartransdata);
+
+ if (text == NULL || chartransdata == NULL) {
+ return;
+ }
+
+ cu = par->data;
+ fsize = cu->fsize;
+ xof = cu->xof;
+ yof = cu->yof;
+
+ ct = chartransdata;
+
+ /* cache result */
+ family_len = strlen(cu->family);
+ family_gh = BLI_ghash_int_new_ex(__func__, 256);
+
+ /* advance matching BLI_strncpy_wchar_from_utf8 */
+ for (a = 0; a < text_len; a++, ct++) {
+
+ ob = find_family_object(cu->family, family_len, text[a], family_gh);
+ if (ob) {
+ vec[0] = fsize * (ct->xof - xof);
+ vec[1] = fsize * (ct->yof - yof);
+ vec[2] = 0.0;
+
+ mul_m4_v3(pmat, vec);
+
+ copy_m4_m4(obmat, par->obmat);
+
+ if (UNLIKELY(ct->rot != 0.0f)) {
+ float rmat[4][4];
+
+ zero_v3(obmat[3]);
+ unit_m4(rmat);
+ rotate_m4(rmat, 'Z', -ct->rot);
+ mul_m4_m4m4(obmat, obmat, rmat);
+ }
+
+ copy_v3_v3(obmat[3], vec);
+
+ make_dupli(ctx, ob, obmat, a, false, false);
+ }
+ }
+
+ if (text_free) {
+ MEM_freeN((void *)text);
+ }
+
+ BLI_ghash_free(family_gh, NULL, NULL);
+
+ MEM_freeN(chartransdata);
+}
+
+const DupliGenerator gen_dupli_verts_font = {
+ OB_DUPLIVERTS, /* type */
+ make_duplis_font /* make_duplis */
+};
+
+/* OB_DUPLIFACES */
+typedef struct FaceDupliData {
+ DerivedMesh *dm;
+ int totface;
+ MPoly *mpoly;
+ MLoop *mloop;
+ MVert *mvert;
+ float (*orco)[3];
+ MLoopUV *mloopuv;
+ bool use_scale;
+} FaceDupliData;
+
+static void get_dupliface_transform(MPoly *mpoly, MLoop *mloop, MVert *mvert,
+ bool use_scale, float scale_fac, float mat[4][4])
+{
+ float loc[3], quat[4], scale, size[3];
+ float f_no[3];
+
+ /* location */
+ BKE_mesh_calc_poly_center(mpoly, mloop, mvert, loc);
+ /* rotation */
+ {
+ float *v1, *v2, *v3;
+ BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, f_no);
+ v1 = mvert[mloop[0].v].co;
+ v2 = mvert[mloop[1].v].co;
+ v3 = mvert[mloop[2].v].co;
+ tri_to_quat_ex(quat, v1, v2, v3, f_no);
+ }
+ /* scale */
+ if (use_scale) {
+ float area = BKE_mesh_calc_poly_area(mpoly, mloop, mvert, f_no);
+ scale = sqrtf(area) * scale_fac;
+ }
+ else
+ scale = 1.0f;
+ size[0] = size[1] = size[2] = scale;
+
+ loc_quat_size_to_mat4(mat, loc, quat, size);
+}
+
+static void make_child_duplis_faces(const DupliContext *ctx, void *userdata, Object *inst_ob)
+{
+ FaceDupliData *fdd = userdata;
+ MPoly *mpoly = fdd->mpoly, *mp;
+ MLoop *mloop = fdd->mloop;
+ MVert *mvert = fdd->mvert;
+ float (*orco)[3] = fdd->orco;
+ MLoopUV *mloopuv = fdd->mloopuv;
+ int a, totface = fdd->totface;
+ float child_imat[4][4];
+ DupliObject *dob;
+
+ invert_m4_m4(inst_ob->imat, inst_ob->obmat);
+ /* relative transform from parent to child space */
+ mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
+
+ for (a = 0, mp = mpoly; a < totface; a++, mp++) {
+ MLoop *loopstart = mloop + mp->loopstart;
+ float space_mat[4][4], obmat[4][4];
+
+ if (UNLIKELY(mp->totloop < 3))
+ continue;
+
+ /* obmat is transform to face */
+ get_dupliface_transform(mp, loopstart, mvert, fdd->use_scale, ctx->object->dupfacesca, obmat);
+ /* make offset relative to inst_ob using relative child transform */
+ mul_mat3_m4_v3(child_imat, obmat[3]);
+
+ /* XXX ugly hack to ensure same behavior as in master
+ * this should not be needed, parentinv is not consistent
+ * outside of parenting.
+ */
+ {
+ float imat[3][3];
+ copy_m3_m4(imat, inst_ob->parentinv);
+ mul_m4_m3m4(obmat, imat, obmat);
+ }
+
+ /* apply obmat _after_ the local face transform */
+ mul_m4_m4m4(obmat, inst_ob->obmat, obmat);
+
+ /* space matrix is constructed by removing obmat transform,
+ * this yields the worldspace transform for recursive duplis
+ */
+ mul_m4_m4m4(space_mat, obmat, inst_ob->imat);
+
+ dob = make_dupli(ctx, inst_ob, obmat, a, false, false);
+ if (ctx->eval_ctx->for_render) {
+ float w = 1.0f / (float)mp->totloop;
+
+ if (orco) {
+ int j;
+ for (j = 0; j < mpoly->totloop; j++) {
+ madd_v3_v3fl(dob->orco, orco[loopstart[j].v], w);
+ }
+ }
+
+ if (mloopuv) {
+ int j;
+ for (j = 0; j < mpoly->totloop; j++) {
+ madd_v2_v2fl(dob->uv, mloopuv[mp->loopstart + j].uv, w);
+ }
+ }
+ }
+
+ /* recursion */
+ make_recursive_duplis(ctx, inst_ob, space_mat, a, false);
+ }
+}
+
+static void make_duplis_faces(const DupliContext *ctx)
+{
+ Scene *scene = ctx->scene;
+ Object *parent = ctx->object;
+ bool for_render = ctx->eval_ctx->for_render;
+ FaceDupliData fdd;
+
+ fdd.use_scale = parent->transflag & OB_DUPLIFACES_SCALE;
+
+ /* gather mesh info */
+ {
+ BMEditMesh *em = BKE_editmesh_from_object(parent);
+ CustomDataMask dm_mask = (for_render ? CD_MASK_BAREMESH | CD_MASK_ORCO | CD_MASK_MLOOPUV : CD_MASK_BAREMESH);
+
+ if (em)
+ fdd.dm = editbmesh_get_derived_cage(scene, parent, em, dm_mask);
+ else
+ fdd.dm = mesh_get_derived_final(scene, parent, dm_mask);
+
+ if (for_render) {
+ fdd.orco = fdd.dm->getVertDataArray(fdd.dm, CD_ORCO);
+ fdd.mloopuv = fdd.dm->getLoopDataArray(fdd.dm, CD_MLOOPUV);
+ }
+ else {
+ fdd.orco = NULL;
+ fdd.mloopuv = NULL;
+ }
+
+ fdd.totface = fdd.dm->getNumPolys(fdd.dm);
+ fdd.mpoly = fdd.dm->getPolyArray(fdd.dm);
+ fdd.mloop = fdd.dm->getLoopArray(fdd.dm);
+ fdd.mvert = fdd.dm->getVertArray(fdd.dm);
+ }
+
+ make_child_duplis(ctx, &fdd, make_child_duplis_faces);
+
+ fdd.dm->release(fdd.dm);
+}
+
+const DupliGenerator gen_dupli_faces = {
+ OB_DUPLIFACES, /* type */
+ make_duplis_faces /* make_duplis */
+};
+
+/* OB_DUPLIPARTS */
+static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem *psys)
+{
+ Scene *scene = ctx->scene;
+ Object *par = ctx->object;
+ bool for_render = ctx->eval_ctx->for_render;
+
+ GroupObject *go;
+ Object *ob = NULL, **oblist = NULL, obcopy, *obcopylist = NULL;
+ DupliObject *dob;
+ ParticleDupliWeight *dw;
+ ParticleSettings *part;
+ ParticleData *pa;
+ ChildParticle *cpa = NULL;
+ ParticleKey state;
+ ParticleCacheKey *cache;
+ float ctime, pa_time, scale = 1.0f;
+ float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size = 0.0;
+ float (*obmat)[4], (*oldobmat)[4];
+ int a, b, hair = 0;
+ int totpart, totchild, totgroup = 0 /*, pa_num */;
+ int dupli_type_hack = !BKE_scene_use_new_shading_nodes(scene);
+
+ int no_draw_flag = PARS_UNEXIST;
+
+ if (psys == NULL) return;
+
+ part = psys->part;
+
+ if (part == NULL)
+ return;
+
+ if (!psys_check_enabled(par, psys))
+ return;
+
+ if (!for_render)
+ no_draw_flag |= PARS_NO_DISP;
+
+ ctime = BKE_scene_frame_get(scene); /* NOTE: in old animsys, used parent object's timeoffset... */
+
+ totpart = psys->totpart;
+ totchild = psys->totchild;
+
+ BLI_srandom(31415926 + psys->seed);
+
+ if ((psys->renderdata || part->draw_as == PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
+ ParticleSimulationData sim = {NULL};
+ sim.scene = scene;
+ sim.ob = par;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(par, psys);
+ /* make sure emitter imat is in global coordinates instead of render view coordinates */
+ invert_m4_m4(par->imat, par->obmat);
+
+ /* first check for loops (particle system object used as dupli object) */
+ if (part->ren_as == PART_DRAW_OB) {
+ if (ELEM(part->dup_ob, NULL, par))
+ return;
+ }
+ else { /*PART_DRAW_GR */
+ if (part->dup_group == NULL || part->dup_group->gobject.first == NULL)
+ return;
+
+ if (BLI_findptr(&part->dup_group->gobject, par, offsetof(GroupObject, ob))) {
+ return;
+ }
+ }
+
+ /* if we have a hair particle system, use the path cache */
+ if (part->type == PART_HAIR) {
+ if (psys->flag & PSYS_HAIR_DONE)
+ hair = (totchild == 0 || psys->childcache) && psys->pathcache;
+ if (!hair)
+ return;
+
+ /* we use cache, update totchild according to cached data */
+ totchild = psys->totchildcache;
+ totpart = psys->totcached;
+ }
+
+ psys_check_group_weights(part);
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
+
+ /* gather list of objects or single object */
+ if (part->ren_as == PART_DRAW_GR) {
+ if (ctx->do_update) {
+ BKE_group_handle_recalc_and_update(ctx->eval_ctx, scene, par, part->dup_group);
+ }
+
+ if (part->draw & PART_DRAW_COUNT_GR) {
+ for (dw = part->dupliweights.first; dw; dw = dw->next)
+ totgroup += dw->count;
+ }
+ else {
+ for (go = part->dup_group->gobject.first; go; go = go->next)
+ totgroup++;
+ }
+
+ /* we also copy the actual objects to restore afterwards, since
+ * BKE_object_where_is_calc_time will change the object which breaks transform */
+ oblist = MEM_callocN(totgroup * sizeof(Object *), "dupgroup object list");
+ obcopylist = MEM_callocN(totgroup * sizeof(Object), "dupgroup copy list");
+
+ if (part->draw & PART_DRAW_COUNT_GR && totgroup) {
+ dw = part->dupliweights.first;
+
+ for (a = 0; a < totgroup; dw = dw->next) {
+ for (b = 0; b < dw->count; b++, a++) {
+ oblist[a] = dw->ob;
+ obcopylist[a] = *dw->ob;
+ }
+ }
+ }
+ else {
+ go = part->dup_group->gobject.first;
+ for (a = 0; a < totgroup; a++, go = go->next) {
+ oblist[a] = go->ob;
+ obcopylist[a] = *go->ob;
+ }
+ }
+ }
+ else {
+ ob = part->dup_ob;
+ obcopy = *ob;
+ }
+
+ if (totchild == 0 || part->draw & PART_DRAW_PARENT)
+ a = 0;
+ else
+ a = totpart;
+
+ for (pa = psys->particles; a < totpart + totchild; a++, pa++) {
+ if (a < totpart) {
+ /* handle parent particle */
+ if (pa->flag & no_draw_flag)
+ continue;
+
+ /* pa_num = pa->num; */ /* UNUSED */
+ pa_time = pa->time;
+ size = pa->size;
+ }
+ else {
+ /* handle child particle */
+ cpa = &psys->child[a - totpart];
+
+ /* pa_num = a; */ /* UNUSED */
+ pa_time = psys->particles[cpa->parent].time;
+ size = psys_get_child_size(psys, cpa, ctime, NULL);
+ }
+
+ /* some hair paths might be non-existent so they can't be used for duplication */
+ if (hair &&
+ ((a < totpart && psys->pathcache[a]->steps < 0) ||
+ (a >= totpart && psys->childcache[a - totpart]->steps < 0)))
+ {
+ continue;
+ }
+
+ if (part->ren_as == PART_DRAW_GR) {
+ /* prevent divide by zero below [#28336] */
+ if (totgroup == 0)
+ continue;
+
+ /* for groups, pick the object based on settings */
+ if (part->draw & PART_DRAW_RAND_GR)
+ b = BLI_rand() % totgroup;
+ else
+ b = a % totgroup;
+
+ ob = oblist[b];
+ obmat = oblist[b]->obmat;
+ oldobmat = obcopylist[b].obmat;
+ }
+ else {
+ obmat = ob->obmat;
+ oldobmat = obcopy.obmat;
+ }
+
+ if (hair) {
+ /* hair we handle separate and compute transform based on hair keys */
+ if (a < totpart) {
+ cache = psys->pathcache[a];
+ psys_get_dupli_path_transform(&sim, pa, NULL, cache, pamat, &scale);
+ }
+ else {
+ cache = psys->childcache[a - totpart];
+ psys_get_dupli_path_transform(&sim, NULL, cpa, cache, pamat, &scale);
+ }
+
+ copy_v3_v3(pamat[3], cache->co);
+ pamat[3][3] = 1.0f;
+
+ }
+ else {
+ /* first key */
+ state.time = ctime;
+ if (psys_get_particle_state(&sim, a, &state, 0) == 0) {
+ continue;
+ }
+ else {
+ float tquat[4];
+ normalize_qt_qt(tquat, state.rot);
+ quat_to_mat4(pamat, tquat);
+ copy_v3_v3(pamat[3], state.co);
+ pamat[3][3] = 1.0f;
+ }
+ }
+
+ if (part->ren_as == PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
+ for (go = part->dup_group->gobject.first, b = 0; go; go = go->next, b++) {
+
+ copy_m4_m4(tmat, oblist[b]->obmat);
+ /* apply particle scale */
+ mul_mat3_m4_fl(tmat, size * scale);
+ mul_v3_fl(tmat[3], size * scale);
+ /* group dupli offset, should apply after everything else */
+ if (!is_zero_v3(part->dup_group->dupli_ofs))
+ sub_v3_v3(tmat[3], part->dup_group->dupli_ofs);
+ /* individual particle transform */
+ mul_m4_m4m4(mat, pamat, tmat);
+
+ dob = make_dupli(ctx, go->ob, mat, a, false, false);
+ dob->particle_system = psys;
+ copy_m4_m4(dob->omat, obcopylist[b].obmat);
+ if (for_render)
+ psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
+ }
+ }
+ else {
+ /* to give ipos in object correct offset */
+ BKE_object_where_is_calc_time(scene, ob, ctime - pa_time);
+
+ copy_v3_v3(vec, obmat[3]);
+ obmat[3][0] = obmat[3][1] = obmat[3][2] = 0.0f;
+
+ /* particle rotation uses x-axis as the aligned axis, so pre-rotate the object accordingly */
+ if ((part->draw & PART_DRAW_ROTATE_OB) == 0) {
+ float xvec[3], q[4], size_mat[4][4], original_size[3];
+
+ mat4_to_size(original_size, obmat);
+ size_to_mat4(size_mat, original_size);
+
+ xvec[0] = -1.f;
+ xvec[1] = xvec[2] = 0;
+ vec_to_quat(q, xvec, ob->trackflag, ob->upflag);
+ quat_to_mat4(obmat, q);
+ obmat[3][3] = 1.0f;
+
+ /* add scaling if requested */
+ if ((part->draw & PART_DRAW_NO_SCALE_OB) == 0)
+ mul_m4_m4m4(obmat, obmat, size_mat);
+ }
+ else if (part->draw & PART_DRAW_NO_SCALE_OB) {
+ /* remove scaling */
+ float size_mat[4][4], original_size[3];
+
+ mat4_to_size(original_size, obmat);
+ size_to_mat4(size_mat, original_size);
+ invert_m4(size_mat);
+
+ mul_m4_m4m4(obmat, obmat, size_mat);
+ }
+
+ mul_m4_m4m4(tmat, pamat, obmat);
+ mul_mat3_m4_fl(tmat, size * scale);
+
+ copy_m4_m4(mat, tmat);
+
+ if (part->draw & PART_DRAW_GLOBAL_OB)
+ add_v3_v3v3(mat[3], mat[3], vec);
+
+ dob = make_dupli(ctx, ob, mat, a, false, false);
+ dob->particle_system = psys;
+ copy_m4_m4(dob->omat, oldobmat);
+ if (for_render)
+ psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
+ /* XXX blender internal needs this to be set to dupligroup to render
+ * groups correctly, but we don't want this hack for cycles */
+ if (dupli_type_hack && ctx->group)
+ dob->type = OB_DUPLIGROUP;
+ }
+ }
+
+ /* restore objects since they were changed in BKE_object_where_is_calc_time */
+ if (part->ren_as == PART_DRAW_GR) {
+ for (a = 0; a < totgroup; a++)
+ *(oblist[a]) = obcopylist[a];
+ }
+ else
+ *ob = obcopy;
+ }
+
+ /* clean up */
+ if (oblist)
+ MEM_freeN(oblist);
+ if (obcopylist)
+ MEM_freeN(obcopylist);
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+}
+
+static void make_duplis_particles(const DupliContext *ctx)
+{
+ ParticleSystem *psys;
+ int psysid;
+
+ /* particle system take up one level in id, the particles another */
+ for (psys = ctx->object->particlesystem.first, psysid = 0; psys; psys = psys->next, psysid++) {
+ /* particles create one more level for persistent psys index */
+ DupliContext pctx;
+ copy_dupli_context(&pctx, ctx, ctx->object, NULL, psysid, false);
+ make_duplis_particle_system(&pctx, psys);
+ }
+}
+
+const DupliGenerator gen_dupli_particles = {
+ OB_DUPLIPARTS, /* type */
+ make_duplis_particles /* make_duplis */
+};
+
+/* ------------- */
+
+/* select dupli generator from given context */
+static const DupliGenerator *get_dupli_generator(const DupliContext *ctx)
+{
+ int transflag = ctx->object->transflag;
+ int restrictflag = ctx->object->restrictflag;
+
+ if ((transflag & OB_DUPLI) == 0)
+ return NULL;
+
+ /* Should the dupli's be generated for this object? - Respect restrict flags */
+ if (ctx->eval_ctx->for_render ? (restrictflag & OB_RESTRICT_RENDER) : (restrictflag & OB_RESTRICT_VIEW))
+ return NULL;
+
+ if (transflag & OB_DUPLIPARTS) {
+ return &gen_dupli_particles;
+ }
+ else if (transflag & OB_DUPLIVERTS) {
+ if (ctx->object->type == OB_MESH) {
+ return &gen_dupli_verts;
+ }
+ else if (ctx->object->type == OB_FONT) {
+ return &gen_dupli_verts_font;
+ }
+ }
+ else if (transflag & OB_DUPLIFACES) {
+ if (ctx->object->type == OB_MESH)
+ return &gen_dupli_faces;
+ }
+ else if (transflag & OB_DUPLIFRAMES) {
+ return &gen_dupli_frames;
+ }
+ else if (transflag & OB_DUPLIGROUP) {
+ return &gen_dupli_group;
+ }
+
+ return NULL;
+}
+
+
+/* ---- ListBase dupli container implementation ---- */
+
+/* Returns a list of DupliObject */
+ListBase *object_duplilist_ex(EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update)
+{
+ ListBase *duplilist = MEM_callocN(sizeof(ListBase), "duplilist");
+ DupliContext ctx;
+ init_context(&ctx, eval_ctx, scene, ob, NULL, update);
+ if (ctx.gen) {
+ ctx.duplilist = duplilist;
+ ctx.gen->make_duplis(&ctx);
+ }
+
+ return duplilist;
+}
+
+/* note: previously updating was always done, this is why it defaults to be on
+ * but there are likely places it can be called without updating */
+ListBase *object_duplilist(EvaluationContext *eval_ctx, Scene *sce, Object *ob)
+{
+ return object_duplilist_ex(eval_ctx, sce, ob, true);
+}
+
+void free_object_duplilist(ListBase *lb)
+{
+ DupliObject *dob;
+
+ /* loop in reverse order, if object is instanced multiple times
+ * the original layer may not really be original otherwise, proper
+ * solution is more complicated */
+ for (dob = lb->last; dob; dob = dob->prev) {
+ dob->ob->lay = dob->origlay;
+ copy_m4_m4(dob->ob->obmat, dob->omat);
+ }
+
+ BLI_freelistN(lb);
+ MEM_freeN(lb);
+}
+
+int count_duplilist(Object *ob)
+{
+ if (ob->transflag & OB_DUPLI) {
+ if (ob->transflag & OB_DUPLIVERTS) {
+ if (ob->type == OB_MESH) {
+ if (ob->transflag & OB_DUPLIVERTS) {
+ ParticleSystem *psys = ob->particlesystem.first;
+ int pdup = 0;
+
+ for (; psys; psys = psys->next)
+ pdup += psys->totpart;
+
+ if (pdup == 0) {
+ Mesh *me = ob->data;
+ return me->totvert;
+ }
+ else
+ return pdup;
+ }
+ }
+ }
+ else if (ob->transflag & OB_DUPLIFRAMES) {
+ int tot = ob->dupend - ob->dupsta;
+ tot /= (ob->dupon + ob->dupoff);
+ return tot * ob->dupon;
+ }
+ }
+ return 1;
+}