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author | Hans Goudey <h.goudey@me.com> | 2022-04-20 17:10:10 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-04-20 17:10:10 +0300 |
commit | 03ec505fa549840936d7425269073dc82fd29b10 (patch) | |
tree | 63d94605acd1248689852735ae07056c08505cd7 /source/blender/blenkernel/intern/object_update.c | |
parent | 0385e2f1f90ff10c75773cc22125292a82cddaa6 (diff) |
Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLOR
The "PROP" in the name reflects its generic status, and removing
"LOOP" makes sense because it is no longer associated with just
mesh face corners. In general the goal is to remove extra semantic
meaning from the custom data types.
Diffstat (limited to 'source/blender/blenkernel/intern/object_update.c')
-rw-r--r-- | source/blender/blenkernel/intern/object_update.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c index fbbd429f58a..f41d59c77ba 100644 --- a/source/blender/blenkernel/intern/object_update.c +++ b/source/blender/blenkernel/intern/object_update.c @@ -167,7 +167,7 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o #endif if (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER) { /* Always compute UVs, vertex colors as orcos for render. */ - cddata_masks.lmask |= CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL; + cddata_masks.lmask |= CD_MASK_MLOOPUV | CD_MASK_PROP_BYTE_COLOR; cddata_masks.vmask |= CD_MASK_ORCO | CD_MASK_PROP_COLOR; } makeDerivedMesh(depsgraph, scene, ob, &cddata_masks); /* was CD_MASK_BAREMESH */ |