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author | Campbell Barton <ideasman42@gmail.com> | 2018-04-16 17:27:55 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-16 18:56:50 +0300 |
commit | bfc9d426bb95e2bc0dd4541d6b4c5f802909149c (patch) | |
tree | 37702887bc3185309a13612613efd2752ebe0639 /source/blender/blenkernel/intern/object_update.c | |
parent | 80bb4254c6fb638cee0d33868c81c76c104817bf (diff) |
Multi-Object Editing
This adds initial multi-object editing support.
- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
See: T54641 for remaining tasks.
Indentation will be done separately.
See patch: D3101
Diffstat (limited to 'source/blender/blenkernel/intern/object_update.c')
-rw-r--r-- | source/blender/blenkernel/intern/object_update.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c index c70e07e6c4c..35ab4024f62 100644 --- a/source/blender/blenkernel/intern/object_update.c +++ b/source/blender/blenkernel/intern/object_update.c @@ -172,7 +172,15 @@ void BKE_object_handle_data_update( switch (ob->type) { case OB_MESH: { +#if 0 BMEditMesh *em = (ob->mode & OB_MODE_EDIT) ? BKE_editmesh_from_object(ob) : NULL; +#else + BMEditMesh *em = (ob->mode & OB_MODE_EDIT) ? ((Mesh *)ob->data)->edit_btmesh : NULL; + if (em && em->ob != ob) { + em = NULL; + } +#endif + uint64_t data_mask = scene->customdata_mask | CD_MASK_BAREMESH; #ifdef WITH_FREESTYLE /* make sure Freestyle edge/face marks appear in DM for render (see T40315) */ |