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authorSergey Sharybin <sergey.vfx@gmail.com>2018-05-30 11:24:54 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-05-30 11:24:54 +0300
commitd70970520370532b92213cfbf9813704fd45a602 (patch)
treed52dd2a0269532e05ff7f47e07866d49f0808228 /source/blender/blenkernel/intern/object_update.c
parent301a27187c83e0ea45fa51dd550e7d6978f34828 (diff)
Cleanup: Naming, match policy with rest of copy-on-write design
Diffstat (limited to 'source/blender/blenkernel/intern/object_update.c')
-rw-r--r--source/blender/blenkernel/intern/object_update.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 1778eaeae75..0709d01d5ac 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -350,7 +350,7 @@ void BKE_object_eval_uber_data(Depsgraph *depsgraph,
* explicit way to query final object evaluated data and know for sure
* who owns the newly created mesh datablock.
*/
- ob->mesh_evaluated = new_mesh;
+ ob->mesh_eval = new_mesh;
/* TODO(sergey): This is kind of compatibility thing, so all render
* engines can use object->data for mesh data for display. This is
* something what we might want to change in the future.