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authorHans Goudey <h.goudey@me.com>2022-10-13 06:31:02 +0300
committerHans Goudey <h.goudey@me.com>2022-10-13 06:31:50 +0300
commitc67e5628d22f8348492b6205081fe1798d50689c (patch)
tree01b7b5e46f080f0359c06b389d7d1a544279e325 /source/blender/blenkernel/intern/object_update.cc
parent375dafe3ef40eb61e831902a1ae45ecca555fec6 (diff)
Cleanup: Use std::mutex for mesh runtime mutexes
Instead of allocating three separate ThreadMutex pointers, just embed std::mutex into the struct directly.
Diffstat (limited to 'source/blender/blenkernel/intern/object_update.cc')
-rw-r--r--source/blender/blenkernel/intern/object_update.cc4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/object_update.cc b/source/blender/blenkernel/intern/object_update.cc
index f6a765e8809..ceef6404bf0 100644
--- a/source/blender/blenkernel/intern/object_update.cc
+++ b/source/blender/blenkernel/intern/object_update.cc
@@ -373,10 +373,8 @@ void BKE_object_select_update(Depsgraph *depsgraph, Object *object)
DEG_debug_print_eval(depsgraph, __func__, object->id.name, object);
if (object->type == OB_MESH && !object->runtime.is_data_eval_owned) {
Mesh *mesh_input = (Mesh *)object->runtime.data_orig;
- blender::bke::MeshRuntime *mesh_runtime = mesh_input->runtime;
- BLI_mutex_lock(static_cast<ThreadMutex *>(mesh_runtime->eval_mutex));
+ std::lock_guard lock{mesh_input->runtime->eval_mutex};
BKE_object_data_select_update(depsgraph, static_cast<ID *>(object->data));
- BLI_mutex_unlock(static_cast<ThreadMutex *>(mesh_runtime->eval_mutex));
}
else {
BKE_object_data_select_update(depsgraph, static_cast<ID *>(object->data));