diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-01-08 13:35:48 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-01-09 18:09:33 +0300 |
commit | 4c4a7e84c64472e38811933646f3fefeb071b0b4 (patch) | |
tree | 5145108f3689d4a24e6ed66137165896eeba43f6 /source/blender/blenkernel/intern/ocean.c | |
parent | d2708b0f73d5f0e0a40b36da21c6a0d15405e739 (diff) |
Task scheduler: Use single parallel range function with more flexible function
Now all the fine-tuning is happening using parallel range settings structure,
which avoid passing long lists of arguments, allows extend fine-tuning further,
avoid having lots of various functions which basically does the same thing.
Diffstat (limited to 'source/blender/blenkernel/intern/ocean.c')
-rw-r--r-- | source/blender/blenkernel/intern/ocean.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/ocean.c b/source/blender/blenkernel/intern/ocean.c index 53e4119987f..478b7ef21ef 100644 --- a/source/blender/blenkernel/intern/ocean.c +++ b/source/blender/blenkernel/intern/ocean.c @@ -749,7 +749,10 @@ void BKE_ocean_simulate(struct Ocean *o, float t, float scale, float chop_amount * This is not optimal in all cases, but remains reasonably simple and should be OK most of the time. */ /* compute a new htilda */ - BLI_task_parallel_range(0, o->_M, &osd, ocean_compute_htilda, o->_M > 16); + ParallelRangeSettings settings; + BLI_parallel_range_settings_defaults(&settings); + settings.use_threading = (o->_M > 16); + BLI_task_parallel_range(0, o->_M, &osd, ocean_compute_htilda, &settings); if (o->_do_disp_y) { BLI_task_pool_push(pool, ocean_compute_displacement_y, NULL, false, TASK_PRIORITY_HIGH); |